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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5746 | |
Ace of the deep .
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#5747 |
Soundman
![]() Join Date: Aug 2010
Location: Istanbul,Turkey
Posts: 144
Downloads: 65
Uploads: 0
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i completely echo Antar's suggestions and if we are able to do interaction with Bdu via radio messages now, this joy cannot be described with words.
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#5748 | |
Black Magic
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#5749 |
Black Magic
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support (code wise) for enigma coded messages added. They will be colored a light purple. In the screenshot below I have a new enigma coded message, a new regular message, and a new message from BDU:
Now to add the contact reports from BDU and v6.2.0 will be ready ![]() |
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#5750 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Other languages (german) for these messages will be supported?
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U-552 Tiger IDF |
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#5751 | |
Black Magic
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-Silent Hunter 5\data\RadioMessages\language\year\month Currently the only language is "English" As people translate them I'll add them to the mod. |
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#5752 | |
Soundman
![]() Join Date: Aug 2010
Location: Istanbul,Turkey
Posts: 144
Downloads: 65
Uploads: 0
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#5753 | |
XO
![]() Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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1. Good work. 2. Be more agressive. 3. Continue your patrol (as it is). 4. Back home. 5. Back immediately! (if the Uboot is demaged) 6. Change your patrol area/square to... 7. Task completed. Come back home Kaleun! 8. Great work we are waiting. 9. You better not come back yet... Wait for orders. (when resuply at sea will be possible). 10. Go immediately to St. Lazzaire for resuply. I don`t know what else but I think more messages more life ![]()
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![]() DRM it`s a horror, horror... col. Kurtz Apocalypse Now WinXP Pro SP3 2x1GB Geil 800Mhz DDR2, ATI 4850 Asus Top, E2160 1.80 Ghz overlocked to 2.79Ghz MoBo Asus P5b Last edited by col_Kurtz; 01-01-11 at 06:12 PM. |
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#5754 | |
XO
![]() Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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Oberkommando der Kriegsmarine Deutsche Kr�fte auf See Agents Report Forum changed fonts ![]() ![]() I`m not sure what is this... Germans letters? |
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#5755 | |
Black Magic
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#5756 | |
XO
![]() Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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#5757 | |
Swabbie
![]() Join Date: Dec 2010
Posts: 11
Downloads: 15
Uploads: 0
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Let's take this liberty cargo I'm looking at right now. Length 147m Range 1000m ticks @ 4x zoom 12 Real AOB 130deg RAOBF says 178deg Here's what I did using your second method: Move the dial so 10 (red arrow) lines up with 147 (yellow arrow.) Then look for 12 along the dial (green arrow) and look at the AOB (blue arrow.) Answer: 178-180??? I'm not looking at his stern. No sir. The true AOB is 130. So I thought I'd try it at 1x zoom. Afterall, it makes no sense to me the ticks don't move with zoom (so essentially the ship changes from 12 ticks to 3.5 ticks without any change in scale?) Answer with 3.5 ticks is 50deg. ![]() Wait a sec.... 180-50 = 130. It would probably count as "moving away." Hmm. Maybe that one worked. has to be at 1x zoom then, huh? I need to test some more. EDIT: More testing and no luck. I'm pulling up AOBs that just aren't working. The hog at bearing 130. True AoB about 55deg Length: 120m Range: 1400m Ticks: 2(x1 zoom), 8(4x zoom) move the 14 to 120... look at the 2... AOB = 17 (180-17=163). Look at the 8... AOB = 69 (180-69=111) None of these answers are within 10deg of 55. How does this damn thing work??? Last edited by dakuth; 01-01-11 at 09:00 PM. |
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#5758 |
Black Magic
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just finished coding in the contact reports from BDU. When you send in a status report there is a chance (defined in options file) that they will send you back a contact report if there is a contact within the radius specified in the options file.
![]() Now the kicker to this contact report is you don't know if it's a friendly contact or hostile contact. You don't know if it's a merchant or a warship. You don't get speed because game doesn't give me speed information on contacts. They are telling you to investigate it to figure out these things ![]() I have to adjust some other little things but basically v6.2.0 is done. Here are the new options: # when you send in a contact report to BDU what is the percentage chance that they will send you a contact report back? # below is a percentage value (0 - 100) RadioMessagesContactReportChance = 15 # the radius (in meters) from your sub that a contact can be considered for a contact report from BDU # below is in meters RadioMessagesContactReportRadius = 15000 ![]() |
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#5759 |
XO
![]() Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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So... I got bad news from BdU
![]() Problems aka CTD At first contact, 4 DCs. Passed (dark night). Next after 5mins Merchant spotted. For the second time today (same patrol 20/09/1939) game crashes to Windows. It's hard to tell me what is the cause of what I do, that this is happening. I have contacted on the map. I am asking for your nearest contact. I get a reply. I have a view of the ship in the UZO. I give the command, follow it. Click on the map and suddenly ... I'm back to Windows. Near Scapa Flow. Heading from NNW - me. And... Sorry. Where is the SOAN book? ![]() |
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#5760 | |
Navy Seal
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I was way out using the RAOBF in those pics. Please see this thread. Some very good tips on how to use from joegrundman and Pisces. Read whole thread to see the errors I was making:- http://www.subsim.com/radioroom/showthread.php?t=178545 It also shows that there are issues with the scales (reticule) on the scopes. I have made new ones and testing now. So far attack is done and testing uzo next. For obs Im sure the attack scale will work but an unable to test. |
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dbrn, favorite, new ui |
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