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Old 01-01-11, 04:39 PM   #5746
THE_MASK
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Quote:
Originally Posted by Antar View Post
At least!
Looks perfect...
But what happens if player do not send status or do not answer for report/status request?
Penalty? No bonuses? No renown?

Maybe it can be connected with your next idea.
No reports - no contacts with BdU (BdU things that your ship is sunk).


Cooperate with wolf pack of course:
1) Report for convoy (answer: attack / follow)
2) Follow the convoy (send update position and wait for uboats)
3) Reach new position for convoy attack

Active cooperation with BdU at long-distance patrols:
4) Refuel with tankers* / raiders / milkcows / bases (like at "Das Boot")
5) Refuel other uboats (you give them)

Active cooperation with BdU:
6) Allow to return to base if uboat is seriously damaged (after status report)
7) Help if uboat has no fuel **
8) End patrol if uboat has no fuel and is at ocean ***

Cooperate with exit/enter to port
9) Meet and follow the patrol craft to protect enter to mine fields ("Iron Coffins" book) ****

* Kriegsmarine had a small fleet of tankers at Atlantic at first years of IIWW, last one was sunk... 1940? After that the milkcows were used.
** My best career at SH3 with 100% and 2.5 mln BRT ended because I lost fuel to return to base.
*** Maybe screen and random option as "how this patrol ends": sunk / taken by enemy / returned safe
**** Maybe only option when return to port: to end patrol meet with ship X at Y pos at Z time (contact ship may be sunk by enemy).

I don't know how many ideas is possible. Maybe refuelling is possible with meeting a real ship 'with ship X at Y pos at Z time' ? Maybe only a random option with message like 'met U-464 and refuelled with ...'

Anyway, looks really perfect.

Maybe with the mission editor 2 , team effort i would say . Theres a whole heap of stuff in there , messages etc .
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Old 01-01-11, 04:41 PM   #5747
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i completely echo Antar's suggestions and if we are able to do interaction with Bdu via radio messages now, this joy cannot be described with words.
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Old 01-01-11, 04:47 PM   #5748
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Originally Posted by Captain Can View Post
i completely echo Antar's suggestions and if we are able to do interaction with Bdu via radio messages now, this joy cannot be described with words.
it's quazi-simulated interaction currently There are some things I can do and some things I can't do (game limited)
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Old 01-01-11, 04:59 PM   #5749
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support (code wise) for enigma coded messages added. They will be colored a light purple. In the screenshot below I have a new enigma coded message, a new regular message, and a new message from BDU:


Now to add the contact reports from BDU and v6.2.0 will be ready
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Old 01-01-11, 05:22 PM   #5750
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Other languages (german) for these messages will be supported?
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Old 01-01-11, 05:28 PM   #5751
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Quote:
Originally Posted by Josef von Posorschitz View Post
Other languages (german) for these messages will be supported?
it's already coded in. All someone has to do is (simply) translate all the radio messages to the required language. Here is the folder structure:

-Silent Hunter 5\data\RadioMessages\language\year\month

Currently the only language is "English"
As people translate them I'll add them to the mod.
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Old 01-01-11, 05:47 PM   #5752
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Quote:
Originally Posted by TheDarkWraith View Post
it's quazi-simulated interaction currently There are some things I can do and some things I can't do (game limited)
TDW my compliments and congratulations! although i dont know anything about modding stuff , if you seek any help just send a pm.
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Old 01-01-11, 05:59 PM   #5753
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Quote:
Originally Posted by TheDarkWraith View Post
well that would be more into a random message thing. So let's define a list of random messages that BDU can send back when you send in a status report:

- nothing
- be more agressive
- ???
Hmm... Good question.
1. Good work.
2. Be more agressive.
3. Continue your patrol (as it is).
4. Back home.
5. Back immediately! (if the Uboot is demaged)
6. Change your patrol area/square to...
7. Task completed. Come back home Kaleun!
8. Great work we are waiting.
9. You better not come back yet... Wait for orders. (when resuply at sea will be possible).
10. Go immediately to St. Lazzaire for resuply.
I don`t know what else but I think more messages more life I think the others have some ideas too.
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Last edited by col_Kurtz; 01-01-11 at 06:12 PM.
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Old 01-01-11, 06:11 PM   #5754
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Quote:
Originally Posted by TheDarkWraith View Post
it's already coded in. All someone has to do is (simply) translate all the radio messages to the required language. Here is the folder structure:

-Silent Hunter 5\data\RadioMessages\language\year\month

Currently the only language is "English"
As people translate them I'll add them to the mod.
I`m looking into right now... and I can see some strange letters. Is it possible to change this to regular letters?
Oberkommando der Kriegsmarine Deutsche Kr�fte auf See Agents Report
Forum changed fonts So have a look on this screen. From Notepad.

I`m not sure what is this... Germans letters?
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Old 01-01-11, 06:21 PM   #5755
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Quote:
Originally Posted by col_Kurtz View Post
I`m looking into right now... and I can see some strange letters. Is it possible to change this to regular letters?
Oberkommando der Kriegsmarine Deutsche Kr�fte auf See Agents Report
Forum changed fonts So have a look on this screen. From Notepad.

I`m not sure what is this... Germans letters?
I think Danurve inserted some 'garbage' into the messages to simulate poor radio transmissions and/or poor deciphering. Just a guess on my part. I use his files, I didn't make them
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Old 01-01-11, 06:38 PM   #5756
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Quote:
Originally Posted by TheDarkWraith View Post
I think Danurve inserted some 'garbage' into the messages to simulate poor radio transmissions and/or poor deciphering. Just a guess on my part. I use his files, I didn't make them
Yeah... I tought about this too Yeah. Ok
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Old 01-01-11, 07:10 PM   #5757
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Quote:
Originally Posted by Trevally. View Post


Match ship lenght YELLOW (147m) to range RED (1800m)
Read 5.5 clicks GREEN to AOB BLUE = 45deg

Have you tried my tutorials?
http://www.subsim.com/radioroom/showthread.php?t=177725
There is one for AOB that has a lot of ships you can test on

Edit: hmmm I think I have this wrong also I need to do some more tests

I am having problems testing this - I have lost my SOAN and RM is not giving me ship lenght.



hmmm here is another way to get the four numbers to match ? LOL
I've been practicing with your tutorials.... and not getting a single AOB.

Let's take this liberty cargo I'm looking at right now.

Length 147m
Range 1000m
ticks @ 4x zoom 12
Real AOB 130deg
RAOBF says 178deg

Here's what I did using your second method:

Move the dial so 10 (red arrow) lines up with 147 (yellow arrow.) Then look for 12 along the dial (green arrow) and look at the AOB (blue arrow.) Answer: 178-180??? I'm not looking at his stern. No sir. The true AOB is 130.

So I thought I'd try it at 1x zoom. Afterall, it makes no sense to me the ticks don't move with zoom (so essentially the ship changes from 12 ticks to 3.5 ticks without any change in scale?) Answer with 3.5 ticks is 50deg.


Wait a sec.... 180-50 = 130. It would probably count as "moving away." Hmm. Maybe that one worked. has to be at 1x zoom then, huh? I need to test some more.

EDIT: More testing and no luck. I'm pulling up AOBs that just aren't working.

The hog at bearing 130. True AoB about 55deg
Length: 120m
Range: 1400m
Ticks: 2(x1 zoom), 8(4x zoom)

move the 14 to 120... look at the 2... AOB = 17 (180-17=163). Look at the 8... AOB = 69 (180-69=111)

None of these answers are within 10deg of 55. How does this damn thing work???

Last edited by dakuth; 01-01-11 at 09:00 PM.
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Old 01-01-11, 07:19 PM   #5758
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just finished coding in the contact reports from BDU. When you send in a status report there is a chance (defined in options file) that they will send you back a contact report if there is a contact within the radius specified in the options file.


Now the kicker to this contact report is you don't know if it's a friendly contact or hostile contact. You don't know if it's a merchant or a warship. You don't get speed because game doesn't give me speed information on contacts. They are telling you to investigate it to figure out these things

I have to adjust some other little things but basically v6.2.0 is done.

Here are the new options:

# when you send in a contact report to BDU what is the percentage chance that they will send you a contact report back?
# below is a percentage value (0 - 100)
RadioMessagesContactReportChance = 15

# the radius (in meters) from your sub that a contact can be considered for a contact report from BDU
# below is in meters
RadioMessagesContactReportRadius = 15000

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Old 01-01-11, 07:34 PM   #5759
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So... I got bad news from BdU
Problems aka CTD
At first contact, 4 DCs. Passed (dark night).
Next after 5mins Merchant spotted.
For the second time today (same patrol 20/09/1939) game crashes to Windows. It's hard to tell me what is the cause of what I do, that this is happening. I have contacted on the map. I am asking for your nearest contact. I get a reply. I have a view of the ship in the UZO. I give the command, follow it. Click on the map and suddenly ... I'm back to Windows.

Near Scapa Flow. Heading from NNW - me.
And... Sorry. Where is the SOAN book?
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Old 01-02-11, 04:14 AM   #5760
Trevally.
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Quote:
Originally Posted by dakuth View Post
I've been practicing with your tutorials.... and not getting a single AOB.

None of these answers are within 10deg of 55. How does this damn thing work???
Hi Dakuth

I was way out using the RAOBF in those pics. Please see this thread. Some very good tips on how to use from joegrundman and Pisces. Read whole thread to see the errors I was making:-

http://www.subsim.com/radioroom/showthread.php?t=178545

It also shows that there are issues with the scales (reticule) on the scopes.
I have made new ones and testing now. So far attack is done and testing uzo next. For obs Im sure the attack scale will work but an unable to test.
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