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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Shall the PE 2.1 be one big mod with all included or smaller mods? | |||
release the new PE in small mods now, f.ex. clouds, special effects etc. |
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86 | 23.56% |
release PE 2.1 as one big mod and let me wait for it! |
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279 | 76.44% |
Voters: 365. You may not vote on this poll |
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#556 |
Watch Officer
![]() Join Date: May 2007
Location: Buenos Aires
Posts: 342
Downloads: 2
Uploads: 0
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Im experiencing the same odd reflection as Akdavis.
just to be sure it was not a conflict between mods, I uninstalled everything but pe3 , and is still there ![]() |
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#557 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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BTW, I just ran the mission again. Game crashed on me a second or two after going to the external view.
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#558 | |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
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#559 |
Ensign
![]() Join Date: Oct 2007
Location: United Kingdom
Posts: 221
Downloads: 41
Uploads: 0
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My problem is definately with the zones.cfg because on remaking the change above, my problem went away. Though I have noticed reflection troubles all over the place...
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#560 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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kriller, I'm getting the same kind of milky-white reflection that akdavis is experiencing. Hog Island freighter, 0900 hours:
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#561 |
Ensign
![]() Join Date: Oct 2007
Location: United Kingdom
Posts: 221
Downloads: 41
Uploads: 0
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Also it seems the "ROW PE3 Submarine bubbles and caustics and roll pitch #3" is causing my s-class to flip over every time i dive. I think this is a conflict with RFB because I get a pause in my dive at about periscope depth normally anyway in an s-class + RFB...
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Rest in peace Dave |
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#562 |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
Uploads: 0
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Perhaps this might offer some more hints. On pulling into Lurker's Lorient, I saw that the German tanker had more normal reflections:
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#563 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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I did a split comparison in gimp and the stock reflection is almost the same as the milky white reflection. It's almost as though the reflection being generated is using the original colour of the sea, the light blue colour. It's actually more or less the same colour as the reflections in stock, it just looks lighter because of the contrast between the darker sea.
Here's akdavis' screenshots, with the first one placed side by side: ![]() The reflection seems to be the same colour, but looks smoother as the water doesn't have any dark bands in it. |
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#564 |
Pooped from posting
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the problem lies in the reflex_pac.tga,
changing it with the one out of environment mod 4.3 gives darker reflections. |
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#565 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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You are all hardworking men/modders!
![]() Im getting married to my fiancee a month from now ![]() ![]() |
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#566 | |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
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If I remember correctly, the reflex_pac is the file that was changed to get rid of the "beer foam" colors. I'd rather live with the light ship reflections than the beer foam.
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#567 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Last edited by tonschk; 04-30-08 at 08:35 AM. |
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#568 | ||
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
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#569 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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What's beer foam?
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#570 | |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
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