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View Poll Results: Shall the PE 2.1 be one big mod with all included or smaller mods?
release the new PE in small mods now, f.ex. clouds, special effects etc. 86 23.56%
release PE 2.1 as one big mod and let me wait for it! 279 76.44%
Voters: 365. You may not vote on this poll

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Old 04-29-08, 05:57 PM   #556
kv29
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Im experiencing the same odd reflection as Akdavis.
just to be sure it was not a conflict between mods, I uninstalled everything but pe3 , and is still there
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Old 04-29-08, 06:17 PM   #557
LukeFF
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Quote:
Originally Posted by kriller2
Thanks! Got it downloading, you may remove the links now if you don't want to release the mod before time
Rgr!

BTW, I just ran the mission again. Game crashed on me a second or two after going to the external view.
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Old 04-29-08, 08:18 PM   #558
akdavis
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Quote:
Originally Posted by kriller2
Hi LukeFF and AkdaDavis and Fireship,

Can I ask you what mods you are using? - to be sure it's PE3 causing the trouble I will ask you to uninstall all mods except PE3 and see if the same thing happens, then I have something to track the issue down to.
For the above screenshots, I was using stock 1.5 and stock 1.5 with PE3 only.
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Old 04-29-08, 09:58 PM   #559
fireship4
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My problem is definately with the zones.cfg because on remaking the change above, my problem went away. Though I have noticed reflection troubles all over the place...
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Old 04-29-08, 10:09 PM   #560
LukeFF
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kriller, I'm getting the same kind of milky-white reflection that akdavis is experiencing. Hog Island freighter, 0900 hours:

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Old 04-29-08, 11:04 PM   #561
fireship4
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Also it seems the "ROW PE3 Submarine bubbles and caustics and roll pitch #3" is causing my s-class to flip over every time i dive. I think this is a conflict with RFB because I get a pause in my dive at about periscope depth normally anyway in an s-class + RFB...
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Old 04-29-08, 11:20 PM   #562
akdavis
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Perhaps this might offer some more hints. On pulling into Lurker's Lorient, I saw that the German tanker had more normal reflections:



However, the 5 or 6 various other merchants in harbor had the white reflections. Here is a vivid contrast between the white ship reflection and the more normal reflections of waterside structures (especially the very nicely reflected bunkers!):



(FPS is not normally that low, but this Lorient is a bit intense, and very beautiful with PE3.)
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Old 04-30-08, 04:28 AM   #563
Nisgeis
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I did a split comparison in gimp and the stock reflection is almost the same as the milky white reflection. It's almost as though the reflection being generated is using the original colour of the sea, the light blue colour. It's actually more or less the same colour as the reflections in stock, it just looks lighter because of the contrast between the darker sea.

Here's akdavis' screenshots, with the first one placed side by side:



The reflection seems to be the same colour, but looks smoother as the water doesn't have any dark bands in it.
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Old 04-30-08, 04:34 AM   #564
vickers03
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the problem lies in the reflex_pac.tga,
changing it with the one out of
environment mod 4.3 gives darker reflections.
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Old 04-30-08, 05:08 AM   #565
kriller2
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You are all hardworking men/modders! , thanks for looking into this issue. I think we have something to work from now, as I remember it Dave had the same problem in ROW ? - My guess would be that the SH4 engine uses one of the textures from the reflex map to make the reflection and as I remember it the one with the colour seen above is the texture nr. 2 from the top of the reflexpac.tga, so maybe changing this will help.. :hmm:

Im getting married to my fiancee a month from now and have a little 2 year old son who allso demands my attention more and more , so help is appreciated on these issues.
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Old 04-30-08, 05:20 AM   #566
MONOLITH
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Quote:
Originally Posted by vickers03
the problem lies in the reflex_pac.tga,
changing it with the one out of
environment mod 4.3 gives darker reflections.

If I remember correctly, the reflex_pac is the file that was changed to get rid of the "beer foam" colors.

I'd rather live with the light ship reflections than the beer foam.
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Old 04-30-08, 08:24 AM   #567
tonschk
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Quote:
Originally Posted by kriller2

Find this code and change Dynamic shadows under [VIDEO]
DynamicShadows=No (new value set to = Yes)

Save the file, start your game and enable all video options, this mod is made to make full use of Postfilters and Envirmental effects!

.
weeks ago i post a new thread about Dynamic Shadows ,and one of the romanian developers of SH4 answered that SH4 game dont support dynamic shadows , ....... http://www.subsim.com/radioroom/showthread.php?t=132641 ......therefore is useless activate dynamic shadows

Last edited by tonschk; 04-30-08 at 08:35 AM.
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Old 04-30-08, 08:44 AM   #568
kriller2
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Quote:
Originally Posted by tonschk
Quote:
Originally Posted by kriller2

Find this code and change Dynamic shadows under [VIDEO]
DynamicShadows=No (new value set to = Yes)

Save the file, start your game and enable all video options, this mod is made to make full use of Postfilters and Envirmental effects!

.
weeks ago i post a new thread about Dynamic Shadows ,and one of the romanian developers of SH4 answered that SH4 game dont support dynamic shadows , ....... http://www.subsim.com/radioroom/showthread.php?t=132641 ......therefore is useless activate dynamic shadows
Strange because there is a difference in game when you do it, so maybe it was one of the features the devs didn't had time to finish or the performance was to bad.
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Old 04-30-08, 09:12 AM   #569
Nisgeis
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What's beer foam?
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Old 04-30-08, 09:35 AM   #570
akdavis
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Quote:
Originally Posted by Nisgeis
I did a split comparison in gimp and the stock reflection is almost the same as the milky white reflection. It's almost as though the reflection being generated is using the original colour of the sea, the light blue colour. It's actually more or less the same colour as the reflections in stock, it just looks lighter because of the contrast between the darker sea.

Here's akdavis' screenshots, with the first one placed side by side:



The reflection seems to be the same colour, but looks smoother as the water doesn't have any dark bands in it.
You are right in that they are closer than at first they might appear, but there is a tone difference (PE3 left, stock right):

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