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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#556 |
Sea Lord
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Is there a file for german side? Would be awesome if it was compatible with Dark Waters
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#557 |
Torpedoman
![]() Join Date: Feb 2009
Posts: 111
Downloads: 488
Uploads: 0
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Ok would it be possible for someone to tell me exactly how to load this please?
There are no instructions in the thread that I can find. I opened the readme contained in the archive and under Installation is says "None" Just jun the appropriate bat bile. Ok, But where do you extract all of the files to? Also in the thread it mentions things like "ActivePerl" and "ActivePython". I found in the archive in the "dist" folder a files that have the word "python in the filename. is this the "ActivePython"? mentioned? Nowhere in the downloaded archive is there any mention of "Pearl" or any other girl. I realize I am late to the party and that this was started 13 years ago. Has anyone thought to write up a click by click manual on how to do this? https://www.subsim.com/radioroom/sho...21#post2647021 |
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#558 |
XO
![]() Join Date: Mar 2007
Posts: 411
Downloads: 1
Uploads: 0
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extract anywhere. it interfaces directly with SH and the windows speech recognition so it doesn't matter what folder it's all in
basically you need to have some version of Perl and Python installed, it's been a very long time so I'm not sure if ActivePerl and ActivePython are even still around. I don't even use them anymore, I use Strawberry Perl, but I don't know if that even works with this program. those things can be found online and are not included with the shSpeech zip. sorry I've been gone so long, hello again everyone! I try to pop in now and again |
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#559 | |
XO
![]() Join Date: Mar 2007
Posts: 411
Downloads: 1
Uploads: 0
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i haven't run this in years and I suspect that, if like me, you run a 4K monitor that uses font scaling, that could fundamentally alter the resolution in a way that even matching it in the shSpeech config files wouldn't work right. but generally if you use the right launcher depending on your mod setup, and your resolution is right, then everything should line up - and the excel files are included showing the coordinates of everything (I believe based on some core resolution and everything is calculated from there) I found all these coordinates by running the game at that resolution and taking screenshots into Photoshop so I could use the cursor tools to determine the exact x/y offset of the pixel I wanted to click. so as the game has changed (and mods change it as well) some things could not quite be where I programmed them to be. |
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#560 | |
XO
![]() Join Date: Mar 2007
Posts: 411
Downloads: 1
Uploads: 0
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#561 | |
XO
![]() Join Date: Mar 2007
Posts: 411
Downloads: 1
Uploads: 0
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root folder of the zip has all the different BATs, use whichever best matches your setup .bat files are just text files and are indeed editable. |
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#562 |
Seaman
![]() Join Date: Sep 2020
Location: Thermal Layer
Posts: 41
Downloads: 82
Uploads: 0
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does this still work?
Last edited by Captain Prise; 11-05-20 at 04:11 AM. |
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#563 |
Frogman
![]() Join Date: Oct 2012
Location: Bucharest, Romania
Posts: 296
Downloads: 325
Uploads: 0
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#564 | |
Watch
![]() Join Date: Dec 2019
Posts: 30
Downloads: 20
Uploads: 0
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![]() EDIT: Based on everything that I am looking at, the heading and rudder changes seem to be based on the screen layout and do not have a direct numerical input .. is this correct? I do see that Shift Page up has been set to this: [Cmd180] Name=Set_course Ctxt=1 Key0=0x21,Cs,"SHIFT Page Up" BUT .. I do not see a way to feed it input. Last edited by hughesjr; 09-04-21 at 11:00 AM. |
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