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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5401 |
中国水兵
![]() Join Date: Mar 2010
Location: 47°46′46″N, 37°14′51″E
Posts: 271
Downloads: 231
Uploads: 0
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#5402 |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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Hi to you and thanks - did not seem to make any difference - there is a graphics glitch in the UI mod I suspect
Regards Rascal |
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#5403 |
XO
![]() Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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"Blockade of Germany"
So this is a problem. This screen came frome my mission Dec 1939 and in real the darkness is normal this is near Iceland and at 14.00 (2 PM) is getting to dark at 17.00 is almost night and I can`t see this green lines in the scope ![]() So... maybe it should turn to green visible lines with darkness not the time? By the way. Yestarday night (real night ![]() This is my last mods list. I`m going to change some elements - remove some mods. Generic Mod Enabler - v2.6.0.157 [D:\Games\Silent Hunter 5\SH5 MODS] 000 RemoveLogoIntroTheDarkWraith 001 Accurate German Flags 002 Environment 4.8 MOD 002a Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1 004 Enhanced FunelSmoke_by HanSolo78 005 Shadow Improvement ModLR 006 U-boat Historical Specifications 1.4 007 FX_Update_0_0_9_ByTheDarkWraith 008 FX_Update_0_0_9_UHS_Fix 009 FX_Update_0_0_9_BARF_1_3_Full_Fix 010 NewUIs_TDC_5_6_0_ByTheDarkWraith <---- this will be changed in .py settings.http://www.subsim.com/radioroom/show...55&postcount=1 I`m going back to regular tools SH5 not SH4 style.this will add support for the IO Strategic Map mod by Obelix # change below to either True or False MapToolsAsObjects = False 010a NewUIs_TDC_5_6_0_6x_6x_7x_RAOBF_patch 010b NewUIs_TDC_5_6_0_ERM_Reaper7_NightVision 010c NewUIs_TDC_5_6_0_emtguf_rework_scopes 010d NewUIs_TDC_5_6_0_alt_officer_wounded_by_naights 010d NewUIs_TDC_5_6_0_No_Hydrophone_On_Surface_No_Aircr aft_Spotting 011 Krauters Automated Scripts (v5_0_0 compatible) 012 Trevally Harbour & Kiel Canal Pilot v2.4 013 Patrol Routine Scripts v. 01.02 by AvM 014 IRAI_0_0_29_ByTheDarkWraith 015 IRAI_0_0_29_No_hydrophone_on_surface_No_Aircraft_s potting 016 AirTorpedoes 017 SUB_hyd_fix_SH5 019 MightyFine Crew Mod 1.2.1 Alt faces 019a MCCD_1.04 019b MCCD_1.04_MFCM_1.2.1_compatible 019c NDB,NDH OM#1 - No Dialog Indicator 020 Dooms Decks for VIIABC41 1.4 021 IO_StrategicMap_2_1_for_TDW_5.4.0 021a IO_MapCourseLine_sharp pencil_mod 022 Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 023 No magic skills v1.5 MCCD compatible 024 Cerberus62 Historical Ship Equipment 1.3 025 Critical hits 1.1 Torpedos 028 Speech fixes and additions (german version) 029 German U-Boat Hydrophone SFX 030 U-Boat Propulsion SFX 031 Unterseeboot II SFX 032 sobers talking conning crew mod 033 SubFlags_0_0_6_byTheDarkWraith 040 Lite Campaign LC 1.2 041 U-Boat R & R sobers realistic hydrophone operator SH5 Trevally Tutorials Basic v0.4 (for TDW UI) Trevally Tutorials Fast 90 TDC v0.5 Thanks ![]() |
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#5404 | |
中国水兵
![]() Join Date: Mar 2010
Location: 47°46′46″N, 37°14′51″E
Posts: 271
Downloads: 231
Uploads: 0
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#+++++++++++++ SH3/4/5 specific UI items ++++++++++++++++ # # Does the tool helper default to on state at game start (map tools)? # Change below to either True or False ToolHelperOnAtGameStart = False to True total ToolHelperOnAtGameStart = True it turns around at 19:30 pm ![]() |
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#5405 | |
Black Magic
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#5406 |
中国水兵
![]() Join Date: Mar 2010
Location: 47°46′46″N, 37°14′51″E
Posts: 271
Downloads: 231
Uploads: 0
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#5407 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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![]() Quote:
Problem exists form 4.9.3 version. First one installed. When select/deselect all works fine excluded nav order bar. Installed mods: ![]() Uploaded with ImageShack.us
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#5408 |
Watch
![]() Join Date: Feb 2008
Posts: 20
Downloads: 254
Uploads: 0
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Strange ! I was convinced that, according to TDW himself, FX_Update had to be installed before NewUis in JSGME...
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#5409 | |
Black Magic
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![]() Quote:
![]() You click on nav officer to deselect and then you click him again to reselect and no order category bar? I haven't been able to reproduce this. Is there a certain order of events that causes this to happen? ![]() |
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#5410 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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The most strange thing is that other orders works fine... Maybe reinstall helps...
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#5411 |
Black Magic
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#5412 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Nav order bar never works.
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#5413 |
A-ganger
![]() Join Date: May 2010
Location: 52° 31' N, 13° 24' E
Posts: 76
Downloads: 75
Uploads: 0
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Hi,
how do I get rid of the "Ships Of All Nations" manual in v5.6.0? There is already a recognition manual available, and I don't like redundant code slowing down system's performance. ![]() But I couldn't find an option to deactivate the SOAN manual in "TheDarkWraithUserOptions.py". Thank you! |
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#5414 |
XO
![]() Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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![]() ![]() ![]() ![]() And at the end... Maybe you think about this: #+++++++++++++ SH3/4/5 specific UI items ++++++++++++++++ # # does the tool helper default to on state at game start (map tools)? # change below to either True or False ToolHelperOnAtGameStart = True # Are all night filters enabled? # change below to either True or False NightFiltersEnabled = False <---- and this set to True? I hope I`m beeing precise ![]() |
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#5415 | |
Black Magic
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v5.7.0 is going to be quite an update to Real navigation ![]() First off, if real navigation is enabled then the Navigator will calculate the current position of the boat at game start. He will mark this location on the map as 'N1' (has to and can't be disabled). I've added the ability to set navigation fixes on the map and that's what the navigator did with 'N1'. You can add navigation fixes by clicking the navigation marker tool: Anytime you ask the navigator to calculate the current position he will add a navigation mark to the map (provided the user option NavShowPositionOnMapsAfterCalc is enabled - if not you'll get the position in the messagebox and you'll have to add it yourself) @ Antar - made the changes to SOAN When a navigation marker is added (as of now) the current date and time, lattitude, longitude, course, and speed will be recorded in the text portion of it. To dispaly the text portion of a navigation fix simply mouse into the 'Nx' label: As you can see there are ways to delete navigation fixes, edit their text (has yet to be coded in), and to reposition them. If you want to declutter the map and not show the navigation fixes simply call up the nav map features and deselect 'Display navigation fixes': the bug of Reaper7's ERM manual has been fixed (but I noticed another bug with the black skin verison of it - no arrows on bottom!): Either in this version or next version I'll add super marks. Super marks are like navigation fixes except that you specify the text for them. They can be placed anywhere on the map and act just like the navigation fixes. Navigation fixes and upcoming super marks can only be placed and viewed on the navigation map. If you zoom, unzoom, or reposition the map the navigation fixes will follow accordingly (that was one HUGE obstacle to overcome!) ![]() ![]() |
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Tags |
dbrn, favorite, new ui |
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