SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-14-10, 07:14 PM   #5401
SashaKA001
中国水兵
 
Join Date: Mar 2010
Location: 47°46′46″N, 37°14′51″E
Posts: 271
Downloads: 231
Uploads: 0
Default

Quote:
Originally Posted by col_Kurtz View Post
And the next question, maybe this is wrong place... But. The color of the crosshair in the scope depends on time or... darkness outside?



Thanks
Yes halt. at night it turns green.
SashaKA001 is offline   Reply With Quote
Old 12-14-10, 11:22 PM   #5402
rascal101
Grey Wolf
 
Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
Default

Hi to you and thanks - did not seem to make any difference - there is a graphics glitch in the UI mod I suspect

Regards

Rascal

Quote:
Originally Posted by Defiance View Post
Hiya's,

To remove the square explosions from E-Mod, remove these two critters ...


Environment 4.x MOD\data\Textures\TNormal\tex\expl_hallo.dds

Environment 4.x MOD\data\Textures\TNormal\tex\expl_hallo_add.dds
rascal101 is offline   Reply With Quote
Old 12-15-10, 04:23 AM   #5403
col_Kurtz
XO
 
Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
Default Crosshair

Quote:
Originally Posted by SashaKA001 View Post
Yes halt. at night it turns green.
"Blockade of Germany"
So this is a problem. This screen came frome my mission Dec 1939 and in real the darkness is normal this is near Iceland and at 14.00 (2 PM) is getting to dark at 17.00 is almost night and I can`t see this green lines in the scope
So... maybe it should turn to green visible lines with darkness not the time?
By the way. Yestarday night (real night ) I noticed after relaod save game (spotted task force with two big warships) degrees in the scope green but the crosshair was black. Something IMO crashing this. The same about TAI map. At start (after load save game) ruller and others are visible than dissapear.
This is my last mods list. I`m going to change some elements - remove some mods.


Generic Mod Enabler - v2.6.0.157
[D:\Games\Silent Hunter 5\SH5 MODS]

000 RemoveLogoIntroTheDarkWraith
001 Accurate German Flags
002 Environment 4.8 MOD
002a Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
004 Enhanced FunelSmoke_by HanSolo78
005 Shadow Improvement ModLR
006 U-boat Historical Specifications 1.4
007 FX_Update_0_0_9_ByTheDarkWraith
008 FX_Update_0_0_9_UHS_Fix
009 FX_Update_0_0_9_BARF_1_3_Full_Fix
010 NewUIs_TDC_5_6_0_ByTheDarkWraith <---- this will be changed in .py settings.http://www.subsim.com/radioroom/show...55&postcount=1 I`m going back to regular tools SH5 not SH4 style.this will add support for the IO Strategic Map mod by Obelix
# change below to either True or False
MapToolsAsObjects = False

010a NewUIs_TDC_5_6_0_6x_6x_7x_RAOBF_patch
010b NewUIs_TDC_5_6_0_ERM_Reaper7_NightVision
010c NewUIs_TDC_5_6_0_emtguf_rework_scopes
010d NewUIs_TDC_5_6_0_alt_officer_wounded_by_naights
010d NewUIs_TDC_5_6_0_No_Hydrophone_On_Surface_No_Aircr aft_Spotting
011 Krauters Automated Scripts (v5_0_0 compatible)
012 Trevally Harbour & Kiel Canal Pilot v2.4
013 Patrol Routine Scripts v. 01.02 by AvM
014 IRAI_0_0_29_ByTheDarkWraith
015 IRAI_0_0_29_No_hydrophone_on_surface_No_Aircraft_s potting
016 AirTorpedoes
017 SUB_hyd_fix_SH5
019 MightyFine Crew Mod 1.2.1 Alt faces
019a MCCD_1.04
019b MCCD_1.04_MFCM_1.2.1_compatible
019c NDB,NDH OM#1 - No Dialog Indicator
020 Dooms Decks for VIIABC41 1.4
021 IO_StrategicMap_2_1_for_TDW_5.4.0
021a IO_MapCourseLine_sharp pencil_mod
022 Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
023 No magic skills v1.5 MCCD compatible
024 Cerberus62 Historical Ship Equipment 1.3
025 Critical hits 1.1 Torpedos
028 Speech fixes and additions (german version)
029 German U-Boat Hydrophone SFX
030 U-Boat Propulsion SFX
031 Unterseeboot II SFX
032 sobers talking conning crew mod
033 SubFlags_0_0_6_byTheDarkWraith
040 Lite Campaign LC 1.2
041 U-Boat R & R
sobers realistic hydrophone operator SH5
Trevally Tutorials Basic v0.4 (for TDW UI)
Trevally Tutorials Fast 90 TDC v0.5


Thanks
__________________


DRM it`s a horror, horror... col. Kurtz Apocalypse Now
WinXP Pro SP3 2x1GB Geil 800Mhz DDR2, ATI 4850 Asus Top, E2160 1.80 Ghz overlocked to 2.79Ghz MoBo Asus P5b
col_Kurtz is offline   Reply With Quote
Old 12-15-10, 12:00 PM   #5404
SashaKA001
中国水兵
 
Join Date: Mar 2010
Location: 47°46′46″N, 37°14′51″E
Posts: 271
Downloads: 231
Uploads: 0
Default

Quote:
Originally Posted by col_Kurtz View Post
"Blockade of Germany"
So this is a problem. This screen came frome my mission Dec 1939 and in real the darkness is normal this is near Iceland and at 14.00 (2 PM) is getting to dark at 17.00 is almost night and I can`t see this green lines in the scope


Thanks
in file TheDarkWraithUserOptions.py try to change
#+++++++++++++ SH3/4/5 specific UI items ++++++++++++++++
#
# Does the tool helper default to on state at game start (map tools)?
# Change below to either True or False
ToolHelperOnAtGameStart = False to True
total
ToolHelperOnAtGameStart = True
it turns around at 19:30 pm
SashaKA001 is offline   Reply With Quote
Old 12-15-10, 12:37 PM   #5405
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by SashaKA001 View Post
in file TheDarkWraithUserOptions.py try to change
#+++++++++++++ SH3/4/5 specific UI items ++++++++++++++++
#
# Does the tool helper default to on state at game start (map tools)?
# Change below to either True or False
ToolHelperOnAtGameStart = False to True
total
ToolHelperOnAtGameStart = True
it turns around at 19:30 pm
don't understand what you mean by turns around
TheDarkWraith is offline   Reply With Quote
Old 12-15-10, 12:52 PM   #5406
SashaKA001
中国水兵
 
Join Date: Mar 2010
Location: 47°46′46″N, 37°14′51″E
Posts: 271
Downloads: 231
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
don't understand what you mean by turns around
included, that is, begins to act at 19:30 pm. fu...ng translate.google.ru not correctly translate
SashaKA001 is offline   Reply With Quote
Old 12-15-10, 01:30 PM   #5407
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
shouldn't be. What happens if you click him to deselect and then click him to reselect? How did the order category bar disappear? Did you click on something when it disappeared?
After deselect / again select nothing happend.
Problem exists form 4.9.3 version. First one installed.
When select/deselect all works fine excluded nav order bar.

Installed mods:


Uploaded with ImageShack.us

__________________

PL_Andrev is offline   Reply With Quote
Old 12-15-10, 02:22 PM   #5408
antier
Watch
 
Join Date: Feb 2008
Posts: 20
Downloads: 254
Uploads: 0
Default

Strange ! I was convinced that, according to TDW himself, FX_Update had to be installed before NewUis in JSGME...
antier is offline   Reply With Quote
Old 12-15-10, 02:28 PM   #5409
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Antar View Post
After deselect / again select nothing happend.
Problem exists form 4.9.3 version. First one installed.
When select/deselect all works fine excluded nav order bar.
this has been a problem since v4.9.3?

You click on nav officer to deselect and then you click him again to reselect and no order category bar? I haven't been able to reproduce this. Is there a certain order of events that causes this to happen?
TheDarkWraith is offline   Reply With Quote
Old 12-15-10, 02:44 PM   #5410
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
this has been a problem since v4.9.3?

You click on nav officer to deselect and then you click him again to reselect and no order category bar? I haven't been able to reproduce this. Is there a certain order of events that causes this to happen?
None. This problem exists without special order/events.
The most strange thing is that other orders works fine...
Maybe reinstall helps...
__________________

PL_Andrev is offline   Reply With Quote
Old 12-15-10, 02:51 PM   #5411
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Antar View Post
None. This problem exists without special order/events.
The most strange thing is that other orders works fine...
Maybe reinstall helps...
is it an intermittent problem (i.e. sometimes happens and sometimes doesn't happen)? or does it never work?
TheDarkWraith is offline   Reply With Quote
Old 12-15-10, 03:15 PM   #5412
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
is it an intermittent problem (i.e. sometimes happens and sometimes doesn't happen)? or does it never work?
Nav order bar never works.
__________________

PL_Andrev is offline   Reply With Quote
Old 12-15-10, 05:31 PM   #5413
Cerberus62
A-ganger
 
Join Date: May 2010
Location: 52° 31' N, 13° 24' E
Posts: 76
Downloads: 75
Uploads: 0
Default

Hi,

how do I get rid of the "Ships Of All Nations" manual in v5.6.0? There is already a recognition manual available, and I don't like redundant code slowing down system's performance.

But I couldn't find an option to deactivate the SOAN manual in "TheDarkWraithUserOptions.py".

Thank you!
Cerberus62 is offline   Reply With Quote
Old 12-15-10, 06:07 PM   #5414
col_Kurtz
XO
 
Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
Default

Quote:
Originally Posted by SashaKA001 View Post
in file TheDarkWraithUserOptions.py try to change
#+++++++++++++ SH3/4/5 specific UI items ++++++++++++++++
#
# Does the tool helper default to on state at game start (map tools)?
# Change below to either True or False
ToolHelperOnAtGameStart = False to True
total
ToolHelperOnAtGameStart = True
it turns around at 19:30 pm
I`m not going to argue with you my Mate but... at 19.30 in this zone it is a black night and I think, I`m not sure at this moment the crosshair will change to green by itself - because it`s a night. On my screen it is 16.37! 3 hours earlier and as you can see... this is almost night After a few minutes darkness covered the whole world and my task force missed too Sorry for this digression I`m thinking about dependence between time, darkness and visibility of the crosshair
And at the end... Maybe you think about this:
#+++++++++++++ SH3/4/5 specific UI items ++++++++++++++++
#
# does the tool helper default to on state at game start (map tools)?
# change below to either True or False
ToolHelperOnAtGameStart = True

# Are all night filters enabled?
# change below to either True or False
NightFiltersEnabled = False <---- and this set to True?
I hope I`m beeing precise ( My girlfriend helps a bit with my english so apologize and forgive me)
__________________


DRM it`s a horror, horror... col. Kurtz Apocalypse Now
WinXP Pro SP3 2x1GB Geil 800Mhz DDR2, ATI 4850 Asus Top, E2160 1.80 Ghz overlocked to 2.79Ghz MoBo Asus P5b
col_Kurtz is offline   Reply With Quote
Old 12-15-10, 06:09 PM   #5415
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Cerberus62 View Post
Hi,

how do I get rid of the "Ships Of All Nations" manual in v5.6.0? There is already a recognition manual available, and I don't like redundant code slowing down system's performance.

But I couldn't find an option to deactivate the SOAN manual in "TheDarkWraithUserOptions.py".

Thank you!
I'll add a user option so you can disable it.

v5.7.0 is going to be quite an update to Real navigation I've been really busy lately and have overcome some HUGE obstacles so that I can do what I've been wanting to do.

First off, if real navigation is enabled then the Navigator will calculate the current position of the boat at game start. He will mark this location on the map as 'N1' (has to and can't be disabled). I've added the ability to set navigation fixes on the map and that's what the navigator did with 'N1'. You can add navigation fixes by clicking the navigation marker tool:


Anytime you ask the navigator to calculate the current position he will add a navigation mark to the map (provided the user option NavShowPositionOnMapsAfterCalc is enabled - if not you'll get the position in the messagebox and you'll have to add it yourself)

@ Antar - made the changes to SOAN

When a navigation marker is added (as of now) the current date and time, lattitude, longitude, course, and speed will be recorded in the text portion of it. To dispaly the text portion of a navigation fix simply mouse into the 'Nx' label:


As you can see there are ways to delete navigation fixes, edit their text (has yet to be coded in), and to reposition them.

If you want to declutter the map and not show the navigation fixes simply call up the nav map features and deselect 'Display navigation fixes':


the bug of Reaper7's ERM manual has been fixed (but I noticed another bug with the black skin verison of it - no arrows on bottom!):


Either in this version or next version I'll add super marks. Super marks are like navigation fixes except that you specify the text for them. They can be placed anywhere on the map and act just like the navigation fixes.

Navigation fixes and upcoming super marks can only be placed and viewed on the navigation map. If you zoom, unzoom, or reposition the map the navigation fixes will follow accordingly (that was one HUGE obstacle to overcome!)

TheDarkWraith is offline   Reply With Quote
Reply

Tags
dbrn, favorite, new ui


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:00 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.