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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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The New Playable Subs & More Mod
This mod aims to add new playable subs to the game, along with other tweaks and changes. Simply unzip the override folder into Steam\SteamApps\common\Cold Waters\ColdWaters_Data\StreamingAssets and then run the game. IMPORTANT: Each time you download an updated copy of the mod, make sure you completely delete your old override folder before installing the new one. DO NOT OVERWRITE EXISTING FILES! Mod Moved To Github - 12/21/2017 Because the developers of this mod are constantly making changes to the files, adding new stuff and fixing bugs, we're moving the official public download version of the mod to Github directly. This means that Github will now be the only place to download the latest version of the mod. This makes it much easier for everyone to have the latest version of the mod, because packaging and uploading separate public releases is not only a pain and a lot of work, but also causes the mod to end up out of date the instant the developers change something. Please use the link below to go to Github to download the latest version of the mod by clicking the green "Clone or Download" button and choosing "Download ZIP". You can see the latest updates to the mod on the Github page, listed next to the override folder, along with how recently the mod itself was changed. If you'd like to see the history of all recent changes, you can click the "### Commits" button right below the title text of the page and you'll see a list of every change submitted to the mod, which you can click on their numbers and see any notes left. I know this isn't the ideal way to set this up, but packaging and creating public releases is very time consuming, which is why you haven't seen any new releases lately yet the mod has been updated constantly on Github. Making this change will make it much easier for everyone to have the latest updates to the mod much faster. I'd recommend checking the page about once a week for updates. GitHub Download Link: http://github.com/CaptainX3/CW-Playable-Subs (Download the latest version of the mod by clicking the green "Clone or Download" button and choosing "Download ZIP".) If you'd like to talk to me directly, the best way is to join the CW Discord server here: https://discord.gg/caD9q9c Last edited by CaptainX3; 07-04-18 at 11:59 AM. |
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#2 |
Seaman
![]() Join Date: Oct 2016
Posts: 31
Downloads: 19
Uploads: 0
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Great work! This community is all over this game. I am so happy to see that.
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#3 |
Ocean Warrior
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Great work!
Any chance that we would see other fast attack boats like Victor-III or Sierra-I?
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Grumpy as always. |
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#4 |
Commodore
![]() Join Date: Nov 2002
Posts: 627
Downloads: 57
Uploads: 0
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Looks good!
Are you still an American in the campaign sinking Russian ships or do you start from a Russian port? Thanks! |
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#5 | ||
Electrician's Mate
![]() Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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![]() Quote:
I would definitely like to add the Victor III and the Sierra. Might add the Delta IV to complement the Typhoon for those who want to drive SSBNs. The developer has released the coding for VLS systems, and it has one small bug now that I believe they're looking into. It is working, but with a side effect that is a problem LOL. Once they get the VLS system working, I'd like to add an Oscar class SSGN with a VLS system with a bunch of guided missiles. Once I finish with the classes, I want to try my hand at mission creation. I haven't attempted it yet, but if I can get how it works, I'm pretty decent at mission design. I'd kill for a graphical editor though LOL Quote:
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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#6 |
Ocean Warrior
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Won't it be problematic to model soviet subs AShMs b/c there are no models?
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Grumpy as always. |
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#7 |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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It would unless someone has the models for them. I'm not a modeler LOL. I could substitute with TLAM/TASM models in the meantime, but I figure someone's gonna make a major mod at some point like the ones done for Sub Command and Dangerous Waters and such.
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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#8 | |
Born to Run Silent
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![]() You are now cleared for mod uploads. And thanks!
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SUBSIM - 26 Years on the Web |
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#9 | |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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![]() Quote:
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__________________
Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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#10 |
A-ganger
![]() Join Date: Jul 2002
Posts: 75
Downloads: 26
Uploads: 0
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Really enjoying your work CaptainX. Thanks for getting out of the gate with the mods. And thanks for the devs for being so mod friendly. I hope one day we can add additional units, but for now, this is still providing even more fun for the game.
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#11 |
Nub
![]() Join Date: Jun 2017
Posts: 4
Downloads: 24
Uploads: 0
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do you have to be at a depth to fire the VLS and could you add AA missles to shoot down aircraft or is that possible?
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#12 |
Sailor man
![]() Join Date: Jul 2004
Location: nordhessen
Posts: 43
Downloads: 45
Uploads: 0
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My Bug occurs after Loading Autosave in Campaign
Minimap is green and empty Have to press tab to view map |
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#13 |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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I had to make changes to almost all of the subs' loadouts and such in this last update. It might not be save game compatible. I'd recommend starting a new campaign.
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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#14 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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The russian weapon sprites were added in the beta patch. they work if you extract them
http://imgur.com/a/M3eHw So, i've put the sprites in a zip so you can add it your mod, and anyone can download it and it should work in game as long as you've already installed the russian sub mod to your override folder. https://www.sendspace.com/file/qx6v8l Last edited by Jace11; 06-12-17 at 03:28 PM. |
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#15 | |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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![]() Quote:
Where exactly did you extract these from?
__________________
Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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