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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Electrician's Mate
![]() Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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I would definitely like to add the Victor III and the Sierra. Might add the Delta IV to complement the Typhoon for those who want to drive SSBNs. The developer has released the coding for VLS systems, and it has one small bug now that I believe they're looking into. It is working, but with a side effect that is a problem LOL. Once they get the VLS system working, I'd like to add an Oscar class SSGN with a VLS system with a bunch of guided missiles. Once I finish with the classes, I want to try my hand at mission creation. I haven't attempted it yet, but if I can get how it works, I'm pretty decent at mission design. I'd kill for a graphical editor though LOL Quote:
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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#2 |
Ocean Warrior
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Won't it be problematic to model soviet subs AShMs b/c there are no models?
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Grumpy as always. |
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#3 |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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It would unless someone has the models for them. I'm not a modeler LOL. I could substitute with TLAM/TASM models in the meantime, but I figure someone's gonna make a major mod at some point like the ones done for Sub Command and Dangerous Waters and such.
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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#4 | |
Born to Run Silent
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![]() You are now cleared for mod uploads. And thanks!
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SUBSIM - 26 Years on the Web |
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#5 | |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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![]() Quote:
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__________________
Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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#6 |
Loader
![]() Join Date: Mar 2001
Posts: 84
Downloads: 66
Uploads: 3
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Thanks for doing this...I was playing around with the HUD and made my Alpha look like a dangerous waters interface. Heres a pic.The tabs are pasted on this pic to show them all.
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#7 |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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NICE! Not bad at all!
I love how moddable the game is in general.
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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#8 |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Fort Worth, Texas
Posts: 136
Downloads: 6
Uploads: 0
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Latest Update: June 9, 2017
- Playable Los Angeles 688i class with functioning VLS system added - Playable Oscar class with functioning VLS system added (VLS uses US missiles since there aren't any Russian ones modeled in the game) - Playable Victor 3 class added - Playable Foxtrot class added - Mk-48 ADCAP torpedo for the 688i added - Changed the Russian weapon icons around where they make a bit more sense - All Russian subs can now equip all available Russian weapons - Added the new classes to all single missions and as campaign options - Hopefully fixed an issue with wires always breaking with the Test-71 torpedo (I need help testing this, I'm not 100% sure the fix is working) Yes, I am aware that there is another mod out there that adds new LA classes along with VLS and the Mk-48 ADCAP. That's all well and good, but I've designed my own versions of both of these and included them in this mod because I wanted to. Nothing was copied or stolen from the other mod.
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Thanks, CaptainX3 New Playable Subs & More - A Mod For Cold Waters https://github.com/CaptainX3/CW-Playable-Subs "We'll settle this the old Navy way... the first guy to die loses!" |
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#9 |
Sparky
![]() Join Date: Apr 2006
Location: New Mexico, USA
Posts: 151
Downloads: 20
Uploads: 0
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Oscar starts with 4 Test-71's loaded. It's indicator shows -4(4). Same with 688(i). She starts with 4 Mk-48's loaded and an indicator of -4(4). All other soviet subs are fine.
If you unload all the torps, it resets the counter properly. I'm loosing the wire about 25% of the time on the Test-71's.... I think that is the game default (any submariner think this is a tad high?) Last edited by Thresher; 06-10-17 at 06:50 AM. |
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