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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#511 | |
Commander
![]() Join Date: Sep 2024
Location: Europe
Posts: 475
Downloads: 3
Uploads: 0
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![]() But people here will answer. |
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#512 |
Swabbie
![]() Join Date: Feb 2025
Posts: 8
Downloads: 6
Uploads: 0
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Ok, thanks you again for reply! I will reinstall the game a see, how it works.
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#513 |
Commander
![]() Join Date: Sep 2024
Location: Europe
Posts: 475
Downloads: 3
Uploads: 0
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#514 |
Swabbie
![]() Join Date: Feb 2025
Posts: 8
Downloads: 6
Uploads: 0
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Yes, sir, Herr Lieutenant!
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#515 | |
Planesman
![]() Join Date: Jul 2005
Location: AM93
Posts: 188
Downloads: 90
Uploads: 0
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There is no CO2 setting ![]() If you have all of these checked: Limited batteries Limited compressed air Limited oxygen Limited fuel ...then each of those gauges should be working. Maybe you haven't used enough compressed air for the gauge to show any changes? Try diving deep, then using the chief engineer's Blow Ballast command to do an emergency surface. The compressed air level will drop from 205 to around 175 atü. If you then remain on the surface, you will see the compressed air level will gradually replenish to the maximum level of 205 atü (indicated by the green line on the gauge). ![]()
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#516 | ||
Planesman
![]() Join Date: Jul 2005
Location: AM93
Posts: 188
Downloads: 90
Uploads: 0
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Sorry, I didn't work on those parts of the mod, so I don't know the answers to these questions. For the first question, I would think that the renown system works the same as it did in GWX3.
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#517 | |
Planesman
![]() Join Date: Jul 2005
Location: AM93
Posts: 188
Downloads: 90
Uploads: 0
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Maybe wait to see if someone else from the team can give you a full answer...
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#518 | |
Seaman
![]() Join Date: Nov 2015
Location: Maryland
Posts: 36
Downloads: 157
Uploads: 0
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Yes I also get this event, sometimes at start after game load. And every now and then in game, Out of 50 save games, it appears about five times. |
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#519 | |
Watch
![]() Join Date: Dec 2013
Posts: 21
Downloads: 492
Uploads: 0
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#520 |
GLOBAL MODDING TERRORIST
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The Baza_FX.dat was pulled from SH5. It may have had the ID's changed but the ParticalGenerator stuff was NOT fixed for SH3.
SH5 uses a different ParticalGenerator set up then SH3. A look with S3D will show that. Kind of surprised it don't crash the whole Game. There's 94 wrong ParticalGenerators that came dorectly from SH5. And there's 24 EffectsProximity Controllers. SH3 does not have that! Strictly SH5 stuff right there. Totally amazed that was missed by someone! ![]() Last edited by Jeff-Groves; 03-04-25 at 04:03 PM. |
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#521 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 919
Downloads: 360
Uploads: 0
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That about the frequency for me too. I've been playing SH3 since 2007 and I still play many different MagaMods as you can see from my signature. I have never seen this bug until now. It.s so infrequent and has an easy solution, it's no big deal. I'm enjoying KC.
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v7.8 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI / GWX Knight's Cross v1 |
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#522 |
Ensign
![]() Join Date: Jan 2014
Location: Serbia
Posts: 228
Downloads: 214
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#523 |
Planesman
![]() Join Date: Jul 2005
Location: AM93
Posts: 188
Downloads: 90
Uploads: 0
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There are no keyboard shortcuts for moving crew to the deck gun, AA gun or bridge watch. But you can double-click on those areas to fill them with available crew. That method also works for any other "work" compartment, such as the torpedo rooms, motor rooms, etc.
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#524 |
Commodore
![]() Join Date: Aug 2008
Location: U-30
Posts: 600
Downloads: 917
Uploads: 12
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Hi,
I am trying to get a new download of Knight's Cross. The link says "You do not have permission to access it"! https://os5.mycloud.com/action/share...3-0d6a37981390 I have downloaded it a couple of times before with no problems! Many thanks if you can help. KUrtz
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Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() Last edited by Ktl_KUrtz; 03-05-25 at 03:06 AM. |
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#525 | ||
GWX Project Director
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To answer your questions: First a clarification... GWX-KC is not Onealex's work. Onealex's unofficial personal version of GWX depends on our old official GWX 3.0 work to function properly, and over time much was changed that created instabilities in that work. GWX-Knight's Cross is an official continuation of the original work done by the original GWX development team. Many of the faces have changed, but some did not. The reward system in GWX-KC is much the same as it was in GWX 3.0 released back in 2008 or 2009. Onealex put his version into the soup for his version of what he wanted for GWX. I have been considering making changes to our reward system in the official GWX-KC work, but for now there are no solid plans. I am considering it. That is all. Right now, it is as you have seen. Regarding the radio messages. Some are proper orders for you, but most of those messages are for the sake of immersion, to prevent the old feeling that you are out there by yourself. You may also on occasion see AI U-boats on patrol.... they are there for the same reason.... to produce the feeling that the war lives and breathes. Your F8 screen is the most accurate to follow for knowing your orders. I hope that helps. Sink'em ALL!!! ![]() |
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