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Old 03-04-25, 07:50 AM   #511
Raf1394
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Quote:
Originally Posted by Igor_EJ View Post
Raf1394, do you know how the reward system works in GW:KC? If it's not working correctly for me, maybe then it would be easier for me to delete everything and reinstall everything from scratch? That's probably what I'll do.
Me too i don't know how it works exactly.
But people here will answer.
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Old 03-04-25, 07:51 AM   #512
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Ok, thanks you again for reply! I will reinstall the game a see, how it works.
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Old 03-04-25, 07:54 AM   #513
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Originally Posted by Igor_EJ View Post
Ok, thanks you again for reply! I will reinstall the game a see, how it works.
Yes, keep us updated, if its fixed
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Old 03-04-25, 08:02 AM   #514
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Yes, sir, Herr Lieutenant!
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Old 03-04-25, 09:04 AM   #515
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Originally Posted by dex View Post
Thank you... Very detailing described...I cheked the realisam 54% is mine... Co2,Batteries,Oxygen ....I only use automatic targeting other options is checked

There is no CO2 setting


If you have all of these checked:

Limited batteries
Limited compressed air
Limited oxygen
Limited fuel

...then each of those gauges should be working.



Maybe you haven't used enough compressed air for the gauge to show any changes? Try diving deep, then using the chief engineer's Blow Ballast command to do an emergency surface. The compressed air level will drop from 205 to around 175 atü. If you then remain on the surface, you will see the compressed air level will gradually replenish to the maximum level of 205 atü (indicated by the green line on the gauge).


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Old 03-04-25, 09:11 AM   #516
VikingGrandad
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Originally Posted by Igor_EJ View Post
Question: during the second patrol (August 30 - September 10) I managed to sink 47 thousand tons, plus shot down 3 planes. For such achievements I should have at least been given the Iron Cross. However, I only received a badge. However, the crew awards included 23 badges and 2 2nd class Iron Crosses.
Is this a bug in the game or is it designed that way?
Quote:
Originally Posted by Igor_EJ View Post
Also, there is a question regarding the radiograms received during patrols. During the second patrol described above, a radiogram was received about reassigning boats to ports. Mine, U-52, was reassigned to Kiel from Wilhelmshaven. But the mission assignment (F8) listed Wilhelmshaven as the port of destination. I arrived, according to the radiogram, at Kiel and found that I could not get into the boat settings, etc. I had to reload the last save and sail to my native Wilhelmshaven. Question: during patrols to follow the instructions of radiograms or only tasks through F8?

Sorry, I didn't work on those parts of the mod, so I don't know the answers to these questions.

For the first question, I would think that the renown system works the same as it did in GWX3.
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Old 03-04-25, 09:12 AM   #517
VikingGrandad
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Originally Posted by Igor_EJ View Post
Ok, thanks you again for reply! I will reinstall the game a see, how it works.

Maybe wait to see if someone else from the team can give you a full answer...
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Old 03-04-25, 10:14 AM   #518
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Originally Posted by Doolar View Post
I've been playing KC for almost a week now and I have experenced only one issue. This issue has only happened 3 times out of the many save game restarts. When I reload a save and have waypoints on the Nav Map, my sub won't turn to the next waypoint. I haf to get my Navigator to "return to coarse". After that all is good, even for a couple of days.



Yes I also get this event, sometimes at start after game load. And every now and then in game, Out of 50 save games, it appears about five times.
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Old 03-04-25, 11:41 AM   #519
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Originally Posted by Nilslp23 View Post
Hallo to you all!
First of all, the mod is great and I'm enjoying it so far! But for some reason I'm not able to hear ship explosions. The ship explodes and it's dead silent, despite being right next to it. Is this a bug or did i fail to install the mod correctly? I've rewatched Wolfpacks guide multiple times and I'm pretty sure I installed it correctly. Everything else works as intended. Just the explosion sounds don't.
Thank you and continue your great work!

(edit: I tested it and it only happens with the enhanced special effects submod. Without it the sound works perfectly fine.)
I've noticed this too. I think (could be wrong) in original game sound file it was called PO6 splinter explosion? Is this by design of GWX KC Enhanced special effects mod or is it something that needs fixing?
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Old 03-04-25, 12:41 PM   #520
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The Baza_FX.dat was pulled from SH5. It may have had the ID's changed but the ParticalGenerator stuff was NOT fixed for SH3.
SH5 uses a different ParticalGenerator set up then SH3.

A look with S3D will show that.

Kind of surprised it don't crash the whole Game.
There's 94 wrong ParticalGenerators that came dorectly from SH5.
And there's 24 EffectsProximity Controllers. SH3 does not have that! Strictly SH5 stuff right there.

Totally amazed that was missed by someone!

Last edited by Jeff-Groves; 03-04-25 at 04:03 PM.
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Old 03-04-25, 12:42 PM   #521
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Default junkman

That about the frequency for me too. I've been playing SH3 since 2007 and I still play many different MagaMods as you can see from my signature. I have never seen this bug until now. It.s so infrequent and has an easy solution, it's no big deal. I'm enjoying KC.
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Old 03-04-25, 02:15 PM   #522
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Quote:
Originally Posted by VikingGrandad View Post
There is no CO2 setting


If you have all of these checked:

Limited batteries
Limited compressed air
Limited oxygen
Limited fuel

...then each of those gauges should be working.



Maybe you haven't used enough compressed air for the gauge to show any changes? Try diving deep, then using the chief engineer's Blow Ballast command to do an emergency surface. The compressed air level will drop from 205 to around 175 atü. If you then remain on the surface, you will see the compressed air level will gradually replenish to the maximum level of 205 atü (indicated by the green line on the gauge).


I was try to dive and check batteries and Co2...I didn t understand new interface but now I see difference....thank you once again...and one small thing I can't find on F1 button shotrcut to ,,man to deck gun,aa gun,, and man to deck watch
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Old 03-04-25, 03:43 PM   #523
VikingGrandad
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Quote:
Originally Posted by dex View Post
...and one small thing I can't find on F1 button shotrcut to ,,man to deck gun,aa gun,, and man to deck watch
There are no keyboard shortcuts for moving crew to the deck gun, AA gun or bridge watch. But you can double-click on those areas to fill them with available crew. That method also works for any other "work" compartment, such as the torpedo rooms, motor rooms, etc.
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Old 03-04-25, 03:55 PM   #524
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Default .nip file.

Hi,
I am trying to get a new download of Knight's Cross.
The link says "You do not have permission to access it"!

https://os5.mycloud.com/action/share...3-0d6a37981390

I have downloaded it a couple of times before with no problems!
Many thanks if you can help.

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Last edited by Ktl_KUrtz; 03-05-25 at 03:06 AM.
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Old 03-04-25, 06:04 PM   #525
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Quote:
Originally Posted by Raf1394 View Post
I rechecked your questions. Maybe your GWX version is bugged?

The owner and developers can help you i guess.
Do you have other mods that are mixed with GWX?
Quote:
Originally Posted by Igor_EJ View Post
Hello! First of all I would like to thank everyone involved in the creation of this wonderful mod. In my opinion, Knight Cross is the best thing that was created in the world of submarine simulators!
Question: during the second patrol (August 30 - September 10) I managed to sink 47 thousand tons, plus shot down 3 planes. For such achievements I should have at least been given the Iron Cross. However, I only received a badge. However, the crew awards included 23 badges and 2 2nd class Iron Crosses.
Is this a bug in the game or is it designed that way? I ask because I want to play a historically accurate game, full immersion so to speak, full simulation. In the same Onealex Edition uses a system of awards as in life, ie by the number of sunk tonnage. Is it the same system in Knight Cross or a different one? Thanks!
Hi Igor. I am sure that you will excuse the unintentional oversight.

To answer your questions:
First a clarification...
GWX-KC is not Onealex's work. Onealex's unofficial personal version of GWX depends on our old official GWX 3.0 work to function properly, and over time much was changed that created instabilities in that work.

GWX-Knight's Cross is an official continuation of the original work done by the original GWX development team. Many of the faces have changed, but some did not.

The reward system in GWX-KC is much the same as it was in GWX 3.0 released back in 2008 or 2009. Onealex put his version into the soup for his version of what he wanted for GWX.

I have been considering making changes to our reward system in the official GWX-KC work, but for now there are no solid plans. I am considering it. That is all. Right now, it is as you have seen.

Regarding the radio messages. Some are proper orders for you, but most of those messages are for the sake of immersion, to prevent the old feeling that you are out there by yourself. You may also on occasion see AI U-boats on patrol.... they are there for the same reason.... to produce the feeling that the war lives and breathes.

Your F8 screen is the most accurate to follow for knowing your orders.

I hope that helps.

Sink'em ALL!!!
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