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View Poll Results: Shall the PE 2.1 be one big mod with all included or smaller mods?
release the new PE in small mods now, f.ex. clouds, special effects etc. 86 23.56%
release PE 2.1 as one big mod and let me wait for it! 279 76.44%
Voters: 365. You may not vote on this poll

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Old 04-27-08, 06:13 PM   #511
kriller2
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Quote:
Originally Posted by akdavis
Incredible stuff. I noticed a problem at the radar station: when using the rotate sensor command (Home/End), not only does the radar rotate, but your viewpoint is raised up and down. This makes it very difficult to use the radar manually. Noticed this in the Artillery training mission, but haven't tested it elsewhere yet.

I am using PE 3 only, with #1, #2b, #3 installed.
Hi adkadavis, it's because of the new camera file from CapVonKeldunk which corrects the blank screen in the sonar room, Mav will take a look at his changes later, but for now the camera mod is included as is to correct those bugs alot of users was complaining about.
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Old 04-27-08, 06:13 PM   #512
Carotio
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Quote:
Originally Posted by mikehcl
collaborators

That word sounds a little negative, usually used about people cooperating with an occupying force.
Co-worker would sound nicer...
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Old 04-27-08, 06:15 PM   #513
Defiance
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Hiya's,
Two quick pics of my pe:3 install

This crew member is on a warning, I told him to stop looking at the eye candy in pe:3 and to watch for planes ...........



And afterwards he did make ammends by warning me of a destroyer to our starboard side, So we sunk it ..................



Many Thanks K2 and the rest of The Guys

Have Fun

Def

EDIT: Carotio, Maybe english is not his 1st language ??
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Old 04-27-08, 06:28 PM   #514
Carotio
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Quote:
Originally Posted by Defiance
EDIT: Carotio, Maybe english is not his 1st language ??
It ain't mine either, but I knew it, so I just corrected him. No offense was meant, of course.
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Old 04-27-08, 06:41 PM   #515
Alex
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@ the team : Brilliant work, you all !!

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Old 04-27-08, 07:38 PM   #516
Doolittle81
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I am sure that PE3 will be outstanding. I am confused by your Readme.
You say:
"...install only one of these mods:

2a. "ROW PE3 Special effects for Stock #2" for stock SH4 1.5 uboat missions
2b. "ROW PE3 Special effects Zones for NSM4 Classic #2b" for SH 1.5 if you want the ships to have a more realistic sinking time.
2c. ROW PE3 Special effects for NSM4 Light #2c” if you want the above but less time before the ships shiks"

It has been my understanding that neither NSM Light nor NSM Classic works with SH4 1.5. In fact, the NSM Thread specifically warns that "Latest Version 4.0 (29.01.2008)ATTENTION: THIS WORKS ONLY ON 1.4. DONT USE TOGETHER WITH U-BOAT ADDON IT WILL CAUSE PROBLEMS I PROMISE
by Werner Sobe

Have you incorporated NSM into PE3???? ...I am not quite sure what to do.
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Old 04-27-08, 08:02 PM   #517
JREX53
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As always, Great work Kriller2 and crew. YOU DA MEN!!

Thanks for the continued great work!!
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Old 04-27-08, 08:38 PM   #518
MONOLITH
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Wow kriller and team.

You really nailed it this time. Phenonimal.

I'd be afraid to download a future version, because I wouldn't want a thing changed.

Congrats, and Thanks!
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Old 04-27-08, 09:15 PM   #519
Defiance
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Doolittle,
NSM is being worked on as-when werner can do it so i believe (busy with studies)

So far no problems with nsm with 1.5 in the majority of cases

I use nsm classic with the new pe:3 part 2b

Watched a destroyer go up in flames then slowly sink

Must add i sunk a few fishing boats and the explosion hits with bits of wood etc flying off is amazing he he

Also what i did when 1.5 came out was winmerge the 1.5 file with werners nsm and that worked fine also (think nsm can play up when used in german campaigns, but i use sh3 if i want a u-boat)

Hope that helps somewhat

Ciao

Def
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Old 04-27-08, 09:59 PM   #520
akdavis
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Quote:
Originally Posted by Defiance
Doolittle,
NSM is being worked on as-when werner can do it so i believe (busy with studies)

So far no problems with nsm with 1.5 in the majority of cases

I use nsm classic with the new pe:3 part 2b

Watched a destroyer go up in flames then slowly sink

Must add i sunk a few fishing boats and the explosion hits with bits of wood etc flying off is amazing he he

Also what i did when 1.5 came out was winmerge the 1.5 file with werners nsm and that worked fine also (think nsm can play up when used in german campaigns, but i use sh3 if i want a u-boat)

Hope that helps somewhat

Ciao

Def
Hmm...some of us are enjoying Lurker's Operation Monsoon. Might want to put a warning just in case. I assumed the issues had been corrected and incorporated into PE.
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Old 04-27-08, 10:12 PM   #521
Defiance
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akdavis, (not an AK from aces-high ?? )

If any nsm issues have been sorted and incorporated all the better

I think the main problem or what could be problematic was the added german part of 1.5 ??

Anyways since merging the nsm classic with 1.5 and solely using american campaign (i always run TM you see) or using nsm classic with american campaigns i've never had problems with nsm

I've had mixed mod problems and also hardware problems but now they're all sorted

Like the new heavy sees

Clouds look great too

Guys looking in just give this mod a try, The guys that worked on it have made a thing of true beauty

Well i'm off to dream of sinking a ship or two

Have Fun

Cheers Guys

Def
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Old 04-27-08, 11:06 PM   #522
DeepIron
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Oh, yeah! THIS is what I'M talking about... PE3 rocks!

Rising sun, sinking ship... just seconds before the second fish put her down... The immersive feeling of this version totally nails it!



And an "artsy" shot. Departing Midway after refueling enroute to the Luzon Straits:
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Old 04-28-08, 04:13 AM   #523
cherbert
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I actually preferred the high sea foam in PE2. I was using the highres option though and this option seems to be absent from PE3, so do you think this is why I am maybe thinking I prefer PE2?
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Old 04-28-08, 05:12 AM   #524
kriller2
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Quote:
Originally Posted by Mikhayl
Hi Kriller, very nice work, I had an odd glitch on my rig though : I always got an all black sky that dragged my FPS below 5. I found the bugger, I removed "sky_pac.tga" and now it works fine (minus that effect). I have no idea why it does that, the texture looks just fine when I open it :hmm:
Anyway, if anyone else has this problem, you know what to do
Thanks Mikhay, Have you tried disable "volumetrig fog" under video options? I think that's the thing causing the black sky. I wouldn't recomend deleting the sky_pac.tga, because it's the file which controls the sky around the sub, including all my work on the sun sets and sun rise.
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Last edited by kriller2; 04-28-08 at 05:26 AM.
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Old 04-28-08, 05:15 AM   #525
kriller2
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Quote:
Originally Posted by cherbert
I actually preferred the high sea foam in PE2. I was using the highres option though and this option seems to be absent from PE3, so do you think this is why I am maybe thinking I prefer PE2?
Thats okay you can install Jaketoox's seafoam mod on top of PE3 if you like it better or copy these files from PE2 "Data/Misc/Seafoam01.dds","Data/Misc/Seafoam02.dds" "Seafoam3.dds" etc. to your "SH4/data/misc/" directory untill I put the links for the old seafoam on page 1.
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