SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-15-13, 09:39 AM | #511 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
|
Quote:
http://www.mediafire.com/?p1fmz4ajff23y3r Connecting lines removed; dots marking the position u-boat equipments still in place; alpha channels improved; compression format: DX5 with no mipmaps (Nauticalwol's textures had them but I doubt they were of any use) |
|
10-15-13, 09:46 AM | #512 |
Captain
Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
|
|
10-15-13, 10:18 AM | #513 | |
Navy Seal
|
Quote:
Now, this reminds me even more to my unsuccessful try to add new slots to the damage menu... But , if there is any way to do that, I would be very close to my original thought...
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
|
10-15-13, 11:20 AM | #514 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
|
- alpha channels are greyscale or B/W layers supported by several bitmap image formats. Depending on how material properties are set in game, they can be used for transparency sorting or for adding extra lightness/glossiness to materials. The more bits per pixel assigned to an alpha channel, the more shades of grey are saved, the smoother the final result (at the expense of file size indeed);
- mipmaps are a sequence pre-caluculated copies of a texture, with different reduction ratios. Being pre-scaled, they relieve the GPU from having to do it, thus enhancing renderig speed and preventing the creation of artifacts. Mipmapped textures are especially useful as 3d models' texture maps, where distance from virtual objects will affect their visual scaling. Using the on static elements (such us UI items), would only take up memory without any significant advantage. Just one question: hadn't you added some new equipments to the damage UI already? Looking at the screenies posted in this thread I was sure about it. Were taking advantage of some menu items already set but unused in stock game? |
10-15-13, 11:25 AM | #515 | |
Navy Seal
|
Quote:
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
|
10-15-13, 11:54 AM | #516 | |
Captain
Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
|
Quote:
I regularly get schooled by end-users who's problem I'm supposed to solve, knowing nothing about the application they have trouble with .. I always get it to work, but I havent got a clue wtf they are doing with it :p Thanks for filling in this gap in my knowledge |
|
10-15-13, 11:57 AM | #517 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
|
Quote:
|
|
10-15-13, 12:12 PM | #518 |
Navy Seal
|
Correct...
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
10-15-13, 12:12 PM | #519 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
|
Quote:
My own pleasure plj. Considering your skills, I am sure that in future there will be more than one occasion for you to reciprocate my little favour |
|
10-15-13, 12:18 PM | #520 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
|
|
10-15-13, 12:22 PM | #521 | |
Navy Seal
|
Maybe i could rearrange menu further...
I could display damage for various antennas in radio room tab (which is almost empty,4 spare slots) and to rename "deck watch"(we don't have any "watch crew" in SH5 in the first place) tab to something like "outside equipment"...Then in this tab i could place readings for guns, prop/ruddres/planes integrity (not transmission, overall integrity). In this way I could use almost all of 60 slots which i have at disposal... Then, You can make some fancy dds images which will cower all this up and...everybody's happy! Quote:
I could fix this problem very easy BUT...I guess most of people wouldn't like idea to see 'Port rudder integrity' slot inside radio room...Now that would be real criminal, don't You think?
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
|
10-15-13, 12:33 PM | #522 | |
Navy Seal
|
Quote:
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
|
10-15-13, 02:01 PM | #523 | |
Navy Seal
|
Quote:
Those upc are really(I mean REALLY) mind screwing stuff...
__________________
Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
|
10-15-13, 02:20 PM | #524 |
Captain
Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
|
I think a real u-boat captain would have no way of knowing if it's the port or starboard rudder that is falling apart. I dont know how flexible damage boxes are, but I'd use 50% for port and 50% for starboard, and let them kick someone off the boat to find out. (if possible)
|
10-15-13, 02:31 PM | #525 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
|
The idea is good. A further expansion of it would be grouping equipments based on their functionality rather than placement, as some compartments are almost empty.
I wish we could find the way to implement it Quote:
Do we have any example of your idea in stock files? |
|
|
|