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06-08-20, 09:10 AM | #511 |
Grey Wolf
Join Date: Sep 2011
Posts: 955
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Couple of things:
1. Why are there differences in the diplayed grids vs what the mission assignments indicate? I was assigned to patrol AN51 and the flag showing the patrol area is in AN46ish. 2. Ran into a massive convoy in assigned patrol grid and reported it. The order to attack was received in French even though I've got things set for English. |
06-08-20, 10:24 AM | #512 |
CTD - it's not just a job
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As for your #1 question, there is no way to make a grid overlay when a modder is building a mission, so will have to actually start the game and attempt to find the center of a patrol grid and either the actual longitude and latitude, or the decimal system, and then translate that into the mis / tsr file for the mission. Each mission built goes through that process. All that said, my guess is that you have a Type II boat, and are assigned to be off the Shetlands. Do the orders actually say something like "Specific opera Grid Square AN5159 remain on station 96 hours within 75km"? Use where the star is, as opposed to the AN5159, and you should complete just fine. That looks to be the only one that is "off" for the AN51 assignments. There are others in the game (not many), and some of them are the grid system's problem, other are the placement of the patrol circles. I'll see if we can't get Fifi a few files in a few weeks. For now though, I'm busy with a couple of other things in FotRSU... - I'll also try to get the English versions of the tsr files for the ContactReport missions in the DynamicMiss folder to him...
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06-08-20, 10:25 AM | #513 | |
Navy Seal
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Take in account the patrol star (or enhanced icons) not the grid. 2. It has already been reported, but i don’t know what happened. Obviously coming from my computer...don’t know how to revert it to english... A chance for you to start learning French! EDIT : Prop beat me for the answer!
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06-08-20, 10:35 AM | #514 | ||
Grey Wolf
Join Date: Sep 2011
Posts: 955
Downloads: 247
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06-08-20, 02:41 PM | #515 |
Soundman
Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
Downloads: 49
Uploads: 0
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Uploaded the second video of part 2 (yeah i split it) from my Dark Waters series. Those escorts are quite good at aiming their depth charges. And I only installed Level 1 of the better escorts^^
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06-08-20, 03:55 PM | #516 | |
Navy Seal
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I use to avoid attacks when sea below 5ms wind, best is around 7ms... What i do is shadow the convoy (when possible) and wait for better sea state. Little tip: when you get a compartment flooding, with crew hurts inside this compartment, best is to drag and drop better crew health inside...they are more prone to quickly repair and evacuate water I already got my U-Boat with 2/3 full compartments flooded, U-Boat almost verticality in water with nose outside water, and managed to repair to go home! (Hopefully the escorts lost me) On side note, I’ve never seen the graphical Black glitch on crew...
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06-09-20, 12:39 AM | #517 |
Soundman
Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
Downloads: 49
Uploads: 0
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06-09-20, 01:00 AM | #518 |
Navy Seal
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Oh, now you said that, I’ve experienced that in SH5 already But dunno what it could be...
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06-09-20, 09:11 AM | #519 |
Stowaway
Posts: n/a
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May i ask you, what you know about files that touch water and sky (let's say environment)? I know that creators of environments in sh5 change platforme.dat and materials.dat, but in sh4 materials.dat, particles.dat and cameras.dat, I have the same files in env folder and scene.dat in 2 my installations, but effect is different. So i take look at library folder. There are shaders of course, but i have same in my environment and i'm 99% sure other not different so. Textures can't change lightning (it's changes) and color of water. Yesterday (my morning), i got the best effect - color of water depended by sunlight - where sun - there are color, where not there are greyish water. But for some reason i deleted this install and now don't remember - interior was lighted well, as good, but exterior too dark. So i ask any help to understand this, becouse i close i think.
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06-09-20, 10:07 AM | #520 |
Navy Seal
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Almost all is lying in Env folder, and scene.dat.
You also have some env textures in misc folder. But waves shapes, sea color (above and under) are in scene.dat Not easy to get exact color to your liking because sky color interacts sea color! (As well as reflection) Sky color from memory is in Env folder.
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06-09-20, 10:50 AM | #521 |
CTD - it's not just a job
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Was almost your entire crew injured there Levyathan89? I also noticed that the DD on-deck crews were "illuminating" on and off as the ship would travel by your "camera". My guess is that your recording program was stealing cycles from you, maybe taking too much memory from SH4, or maybe you had to shell-out to Windows with SH4 active, in order to do the recording? I have had similar video and audio "glitches" in some of my recordings. I will sometimes use <Ctrl><F8> to get the game's fps display, and gauge from that as to what is transpiring in my game as I am trying to record.
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06-09-20, 12:05 PM | #522 | |
Navy Seal
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It’s like the crew were illuminated by Other DD projectors, but keeping the light on for some time. Probably a GC side effect
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06-09-20, 01:30 PM | #523 |
Sea Lord
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FIFI, are you planning on updating the mod?
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06-09-20, 02:05 PM | #524 |
Navy Seal
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No, not actually my friend...
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06-10-20, 02:01 AM | #525 | |
Soundman
Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
Downloads: 49
Uploads: 0
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Btw those escort lights going on and off was a glitch, too? I genuinely believed this was them signaling each other with morse code and I thought "wow, what a cool effect" haha |
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