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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#496 |
Officer
![]() Join Date: Mar 2010
Location: In France dept 26
Posts: 243
Downloads: 434
Uploads: 0
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A BIG mod and a very good job
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#497 |
Torpedoman
![]() Join Date: Feb 2003
Location: Sitting on the Becks crate scraping the mould off the bread...
Posts: 112
Downloads: 116
Uploads: 0
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Superb work as always SV, will the mod (with the head changes ) be compatible with the Pascal SH5 uniform mod?
Regards
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Kentrat Kapitänleutnant, U-136, (typ. VIIb 16v GTi) If God didn't want us to eat animals, He would not have made them out of meat.... |
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#498 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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@Kentrat,
Thank you. I am not sure, I have not looked at that mod. If someone would provide me with a link to it, I would be happy to test them for compatibility. Just running on intuition, I would guess that there might be a JSGME conflict but that there would not be any problems caused by it.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#499 |
Planesman
![]() Join Date: Jul 2010
Location: Venezuela
Posts: 181
Downloads: 65
Uploads: 0
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![]() ![]() I can tell you that since I installed it and saw among all the good changes he made, the oil is poured on the floor of the engine room and the fat or oil under the torpedoes. I see the needle repair missing the clock in the room hydrophone, also the fuel gauge, modify the texture of this watch which is really now, if a clock of fuel. ![]() Now the lamps if they have the shine it deserves. ![]() |
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#500 |
Torpedoman
![]() Join Date: Feb 2003
Location: Sitting on the Becks crate scraping the mould off the bread...
Posts: 112
Downloads: 116
Uploads: 0
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Pascal uniforms are here SV, bottom item
http://www.filefront.com/user/pascal56 Looking forward to 1.3 ![]()
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Kentrat Kapitänleutnant, U-136, (typ. VIIb 16v GTi) If God didn't want us to eat animals, He would not have made them out of meat.... |
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#501 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#502 |
Planesman
![]() Join Date: Jul 2010
Location: Venezuela
Posts: 181
Downloads: 65
Uploads: 0
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Greetings ...
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#503 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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The main fuel gauge in the DER cannot be fixed right now. Privateer had fixing it on his list of things to do with his work on the .GR2 files, but then his computer fried. It takes high level hexing to fix it. The engineer's panel does, however, have working fuel gauges. On the engineer's panel, there are gauges for CO2, speed, and fuel. Just look at the other gauges around the sub so that you can easily tell which gauges do what on the panel.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#504 |
Planesman
![]() Join Date: Jul 2010
Location: Venezuela
Posts: 181
Downloads: 65
Uploads: 0
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![]() ![]() WoGaDi I had previously installed, installing SteelViking's Mod V1.2, overwrite those WoGaDi? ![]() |
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#505 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Does that answer your question?
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#506 |
Planesman
![]() Join Date: Jul 2010
Location: Venezuela
Posts: 181
Downloads: 65
Uploads: 0
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![]() ![]() Sorry for my newbie questions, but I have little time with this simulator and now little by little and with your help, I begin to understand the mechanism of these changes or Mod... ![]() |
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#507 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#508 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Hey, what is everyone's opinion on the addition of the heavy grease spills in the DER and TRF?
Adding more stuff to the interior, and fixing the last few major functionality problems from stock are in my plans. Other then that stuff, does anyone have any suggestions for future improvement? By the way, if anyone noticed that in stock(and in V1.2) there are some gauge needles around the sub that are stark white. Well, I found a way to fix that. V1.3 will have those things black like the rest of the needles. Oh, and the manual is on it's way, I just have not had the time to take all the screen shots I need for it, that is why I am taking so darn long to get it out.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#509 | |||
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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I can't tell you HOW they should be done though. I'd suppose rather to have the floor, with its structure visibly dirty - with footprints, various lines/patterns, but not just black. Also as far as I remember various workshop-like places I visited/worked in, the most dirt gathers in the most frequented places - on the pathwalks, items that people touch. Under the machines you usually have just dust or stains where droplets hit. Quote:
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![]() Good job. Excellent mod. So enjoyable... Thank you. ![]()
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#510 | |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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