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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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I can't tell you HOW they should be done though. I'd suppose rather to have the floor, with its structure visibly dirty - with footprints, various lines/patterns, but not just black. Also as far as I remember various workshop-like places I visited/worked in, the most dirt gathers in the most frequented places - on the pathwalks, items that people touch. Under the machines you usually have just dust or stains where droplets hit. Quote:
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![]() Good job. Excellent mod. So enjoyable... Thank you. ![]()
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#2 | |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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#3 |
Planesman
![]() Join Date: Jul 2010
Location: Venezuela
Posts: 181
Downloads: 65
Uploads: 0
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Very well done the addition of fat in the torpedo rooms and machinery,
![]() SteelViking, an idea that comes to mind is to grease the treads of official machinery or in other words, the traces of your shoes with fat or oil, so add one more dirty in this room ... |
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