SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-29-14, 12:24 AM | #496 |
Gefallen Engel U-666
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welcome aboard!
SirGussifer! after a 4 year silent running!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
04-29-14, 04:22 AM | #497 |
Chief of the Boat
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Welcome
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
04-29-14, 06:12 AM | #498 | |
Watch
Join Date: Apr 2014
Posts: 21
Downloads: 61
Uploads: 0
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Hi, by the way - my first Silent Hunter game and first mod. I really like it, but I also have some questions - can one change the music back to original game soundtrack? And can one change the in-game crew portraits back to the ones from original game? |
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04-29-14, 06:45 AM | #499 | |
Sparky
Join Date: Apr 2013
Posts: 151
Downloads: 50
Uploads: 0
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Quote:
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04-29-14, 07:35 AM | #500 | |
Chief of the Boat
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Quote:
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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04-29-14, 10:48 AM | #501 | ||
Nub
Join Date: Dec 2009
Location: Raleigh
Posts: 4
Downloads: 16
Uploads: 0
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Thanks!
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Happy to be here! Quote:
How do I sink the task force when they spot me right away? |
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04-29-14, 11:52 AM | #502 |
Sparky
Join Date: Apr 2013
Posts: 151
Downloads: 50
Uploads: 0
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Subs are not really that great of a platform for attacking destroyer escorts.
What I did was send in a contact report and went under them at silent speed. Have also evaded them on the surface at long range and high speed, diving and then running quite if they gave chase. They don't pursue too doggedly. To my surprise checking the scope to be sure I'd lost them, they were under air attack. They come under air attack when you call in the report sometimes so that helps. I scored about 5 other ships via torpedoes and the deckgun once I rolled into Danzig port and outlying areas. Quick n dirty mission that went great, think it lasted 2-3 days maybe only 2. Then a quick refit then back to sea. So far I'm on the east side of the UK. So far only snuck into a port to find no merchants at port. Was pissed so I attacked the so I attacked a sitting destroyer and then a fog rolled in, and I hit another sitting destroyer on my way out. Were still 3 patrolling but unable to find, me. With few torpedoes left I am planning another run to another close port then back to base. |
04-29-14, 03:24 PM | #503 |
Gefallen Engel U-666
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welcome aboard
ZygfrydDeLowe!
__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
04-30-14, 02:09 PM | #504 | |
Nub
Join Date: Dec 2009
Location: Raleigh
Posts: 4
Downloads: 16
Uploads: 0
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The task force I'm supposed to take out consists of two Gryf minelayers, unfortunately they have fantastic spotters. A tiny periscope from 4km should not be that easily detected. Should I try to stalk them and wait for night or bad weather? |
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05-01-14, 06:46 AM | #505 |
Sparky
Join Date: Apr 2013
Posts: 151
Downloads: 50
Uploads: 0
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Wait for dusk.
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05-03-14, 05:15 AM | #506 |
Bilge Rat
Join Date: May 2014
Posts: 1
Downloads: 3
Uploads: 0
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thank you so much for this....it was making my eyes spin trying to search for all the mods, it can be quite intimidating for a newbie
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05-03-14, 06:25 AM | #507 |
Chief of the Boat
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Welcome to SubSim
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
05-09-14, 08:01 AM | #508 |
Watch
Join Date: Jan 2011
Location: Shenzhen, China
Posts: 30
Downloads: 274
Uploads: 0
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Large optics mod: limited solutioning
Hi vdr1986, Jimbuna,
You may want to consider the Large Optics mod as optional. The mod has conveniences for quicly estimating range but a big trade-off due to chopping upper/lower portions of the RAOBF. 1. RAOBF disk not fully finctional. Can't properly calculate solutions for target lengths around 100-120m in lenght such as destroyers... 2. Hard to figure out AOB for close targets. Have to guess in some cases... some people prefer the analytical way. I prefer to use Mano's scopes. Is there a way I can disable Large Optics while preserving rest of wolves of steel mod behavior? Thanks. |
05-09-14, 08:25 AM | #509 | |
Navy Seal
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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05-11-14, 06:47 PM | #510 |
Nub
Join Date: May 2014
Posts: 4
Downloads: 4
Uploads: 0
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Hi
i played this mod for about 10 hours now and i only had 1 CTD but it seems to have happened because i used too much time acceleration near the port. I am but experiencing trouble with that sonar guy, who when submerged tends to give a totally annoying endless series of passive sonar reports. When i then ask him to give a report of the nearest contact he reports that there is none. Also in the mission of scapa flow i sunk 2 large warships with the large group of destroyers around being totally passive which seemed quite strange to me ... Anyone else having those issues or suggestions? |
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