SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-11-22, 07:01 AM | #496 |
Chief
Join Date: Aug 2009
Location: France
Posts: 313
Downloads: 152
Uploads: 0
|
I'm getting a navigation map with a book on the right
And map is not full screen and rather small on the left Is 3.1 the proper version to have a full map version ? Ok someone told me to check inside my mod folders The ARB mod is now active But my navigation map is split in two and totally wrong. No idea how to fix that. In the cfg file I have this : Resolution=1920,1057 Screen is 1920 x 1080 So the width seems OK But I get a navigation map split in half on screen. Last edited by Gilbou; 10-11-22 at 07:47 AM. |
10-11-22, 07:51 AM | #497 |
Chief
Join Date: Aug 2009
Location: France
Posts: 313
Downloads: 152
Uploads: 0
|
[Map0]
MapID=Navigation_map Position=0,0 ;Resolution=1024,656 Resolution=1920,1057 ;MajorSqrs=4,2.4 MajorSqrs=4,3.3 MinorSqrs=9.5,5.8 PixPerUnit=50 ZoomLevels=1,2,5,10,20,50,100,200,500,1000,2000,40 00,10000,20000 ;meters per pixel InitialZoom=500 SymbolZoom=10;units are drawn as symbols from this zoom up GroupsZoom=100;units are drawn in groups from this zoom up CityZoom=10000;city names are displayed from this zoom down KriegZoom=2000;krieg labels are separated displayed from this zoom up HarborZoom=50;harbors will be displayed from this zoom up [Map1] MapID=Attack_map Position=0,0 ;Resolution=1024,656 Resolution=1920,1057 ;MajorSqrs=4,3 MajorSqrs=4,3.3 MinorSqrs=9.5,5.8 PixPerUnit=50 ZoomLevels=1,2,5,10,20,50,100,200,500,1000,2000,40 00,10000,20000 ;meters per pixel InitialZoom=2 SymbolZoom=10;units are drawn as symbols from this zoom up GroupsZoom=20;units are drawn in groups from this zoom up CityZoom=10000;city names are displayed from this zoom down KriegZoom=2000;krieg labels are separated displayed from this zoom up HarborZoom=50;harbors will be displayed from this zoom up I'm getting the slip screen navigation map with this. I have the proper d3d9 dll + ini file installed. Problem happens both in navigation map : https://ibb.co/mzpw8tF And the attack map : https://ibb.co/qRHb5Fh Last edited by Gilbou; 10-11-22 at 08:05 AM. |
10-14-22, 01:25 AM | #498 |
Mate
Join Date: Mar 2018
Posts: 57
Downloads: 554
Uploads: 0
|
So you didn't install tychoSh3path correctly, and I already forgot how to install it exactly.
If you are using tychoSh3path version 4 which one tychoSh3path.html: open or run it tychoSh3path.html in the browser, you choose sh3.exe which you want to change - click on the top green button, you choose what you need - "Expand Nav and Attack maps render limit", next, click on the lower green button, search for the result in в "C:\Users\Gilbou\Downloads" Gilbou - your Windows account. Here is the file C:\Users\Gilbou\Downloads\sh3.exe copy it to your game. Something like this, but it's not accurate. |
12-01-22, 12:18 PM | #499 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Release version 0.4
=================================================
Release version 0.4 (01.12.2022) ================================================= ================================================= What's new: Reworked all optics (historical), improved screens and fixed bugs 1. New screen Attack Periscope 2. New screen OBS Periscope 3. New screen UZO 4. New Scope Reticule on the Attack Periscope 5. New Scope Reticule on the OBS Periscope 6. New Scope Reticule on the UZO 7. Reworked some screens 8. Bug fixes Optics, dials and some other resources were used from the DGUI 1920x1080. Many thanks to diego_gut for his great work! https://www.subsim.com/radioroom/sho...d.php?t=247186 ================================================ |
12-01-22, 12:46 PM | #500 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,390
Downloads: 856
Uploads: 0
|
__________________
|
12-01-22, 08:24 PM | #501 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 858
Downloads: 360
Uploads: 0
|
quick questions
1. Is this for GWX3 ?
2. if I already have the SH3.exe patched, do I need to repatch with Tycho's Patch ?
__________________
ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v6.2 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI Last edited by Doolar; 12-01-22 at 08:52 PM. |
12-01-22, 09:33 PM | #502 | |
Commander
Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 461
Downloads: 372
Uploads: 0
|
Quote:
Using with Onealex compilation loaded through jsgme as I didn't want to overwrite anything already in Onealex install.
__________________
U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! U-boats are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t |
|
12-01-22, 10:41 PM | #503 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 858
Downloads: 360
Uploads: 0
|
Re
All right, looks good. I'll give it a go ... thanx
__________________
ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v6.2 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI |
12-02-22, 02:22 AM | #504 |
Bilge Rat
Join Date: Nov 2022
Posts: 1
Downloads: 70
Uploads: 0
|
great
great
|
12-02-22, 03:56 PM | #505 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 858
Downloads: 360
Uploads: 0
|
quick question
I seem to have lost functionality of my chrono, it's there but doesn't work, using ARB v.04 with OneAlex 1.52
__________________
ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v6.2 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI Last edited by Doolar; 12-02-22 at 04:18 PM. |
12-02-22, 04:55 PM | #506 |
Commander
Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 461
Downloads: 372
Uploads: 0
|
Hey Jerry, yeah after fooling around and testing we noticed that as well as the attack periscope vertical scale line been drawn over by another set which we know is a onealx file interfering with it, we just don't know which one. CapZap is working on one tailored made for onealex compilation where it removes unnecessary menus/charts/tools that Onealex mod already had and only adds the essential stuff which is the Uzo/periscope views/lens and the bug fixes. He also reached out to Brodaga to see if he may know which file or can install onealex mod and find it for us, I'll send it to you via discord once he has it complete (it will be a lot smaller Mb wise), I'll post it on the Onealex discord as well in announcements channel
__________________
U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! U-boats are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t Last edited by kyle9154; 12-03-22 at 07:31 AM. |
12-03-22, 07:23 AM | #507 |
Commander
Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 461
Downloads: 372
Uploads: 0
|
@Brodaga That's what CapZap and I are dealing with, the vertical scale of the attack lens being copied over by something from the onealex mod somewhere, we fixed Doolar's issue of the stop watch not working so all is left is this to fix. We know your mod is fine but we're hoping that with your knowledge of UI you may know which file in the Onelaex mod install is causing the overlap. Once this is solved/fixed then CapZap can release a compatible version that people can load through jsgme.
__________________
U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! U-boats are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t Last edited by kyle9154; 12-03-22 at 07:38 AM. |
12-03-22, 10:00 AM | #508 |
Wolf of the deep
Join Date: Sep 2008
Location: Arizona,USA
Posts: 192
Downloads: 561
Uploads: 0
|
[QUOTE=kyle9154;2840718]@Brodaga That's what CapZap and I are dealing with, the vertical scale of the attack lens being copied over by something from the onealex mod somewhere, we fixed Doolar's issue of the stop watch not working so all is left is this to fix. We know your mod is fine but we're hoping that with your knowledge of UI you may know which file in the Onelaex mod install is causing the overlap. Once this is solved/fixed then CapZap can release a compatible version that people can load through jsgme.
[/QUOTE Along with the chrono and the reticle on the attack scope are you guys also experiencing a double view in the binocular view ?
__________________
NYGM STEEL COFFIN V6.3 / Rik007: SH-3 Night surface attack 1.20 / CCOM12 FIFI / ONEALEX 1.53 |
12-03-22, 11:01 AM | #509 | |
Commander
Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 461
Downloads: 372
Uploads: 0
|
[QUOTE=Dieselglock;2840743]
Quote:
__________________
U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! U-boats are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t |
|
12-03-22, 02:34 PM | #510 | |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Hi! The reticle appeared because the TychoSh3Patch_v3 mod was not activated. It removes the original reticle and enlarges the map. The patch comes with the mod.
1. Install TychoSh3Patch_v3: - Copy files in the folder TychoSh3Patch_v3 into the game folder. - Run the TychoSh3Patch.bat Quote:
|
|
|
|