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Old 05-22-11, 01:26 AM   #481
Zedi
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The texture badly needs an update. Do you want this ship to be a hospital ship? Asking because I know not much about hospital ships, their routes, how to handle such a ship in the campaign.
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Old 05-22-11, 01:37 AM   #482
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@Zedi, couldn't you just add it to the roster under Red Cross? The red cross would be neutral throughout the war, so it would be realistic.

@Stormfly, I mean no offense comrade, but if you'd like, I will redo the textures for that ship.
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Old 05-22-11, 02:32 AM   #483
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@Zedi, couldn't you just add it to the roster under Red Cross? The red cross would be neutral throughout the war, so it would be realistic.

...
Thats the plan.. but what I should do with this ship then? I dont have time to make a research on this subject, is why im asking.. where this ship would travel.. only along the coast, over Atlantic unescorted?

If anyone redo the texture for this one, make it all white with a big red cross on it so there will be no doubt about what ships is this.
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Old 05-22-11, 02:38 AM   #484
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...sirious ???

yes, there are some problems regarding bluring if watching from front to the side at some distances and a little texture at a mast near the bride is flickering, iam also not shure if the occlution map is working but something is missing (i never worked with that) but painted allready 16h to get the textures up... some are 2048 now.... would be nice if you could keep the current style and bumps.

...thank you for your offer, uploading via pm incl. psd file
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Old 05-22-11, 02:39 AM   #485
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Thats the plan.. but what I should do with this ship then? I dont have time to make a research on this subject, is why im asking.. where this ship would travel.. only along the coast, over Atlantic unescorted?

If anyone redo the texture for this one, make it all white with a big red cross on it so there will be no doubt about what ships is this.
the ship above is no red cross ship,. its a passenger liner, the red cross version is following
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Old 05-22-11, 03:22 AM   #486
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Stormfly, the main plan is to fit these ships into the sh5 fleet, so all will look like out of box and there will be no major differences. Later anybody can work out extra skin packs for these ships and release it as a separate mod. The reason is that maybe not everybody likes customized skins. To remake the skins, use the skins for the sh5 merchants, I did the same on every new imported ships and trust me, is hard to make a difference when these ships sails in a convoy, the only difference is the shape.
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Old 05-22-11, 03:58 AM   #487
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Quote:
Originally Posted by Zedi View Post
Stormfly, the main plan is to fit these ships into the sh5 fleet, so all will look like out of box and there will be no major differences. Later anybody can work out extra skin packs for these ships and release it as a separate mod. The reason is that maybe not everybody likes customized skins. To remake the skins, use the skins for the sh5 merchants, I did the same on every new imported ships and trust me, is hard to make a difference when these ships sails in a convoy, the only difference is the shape.
i can follow you regarding special SH5 grafic features and all should be done what is possible to archive that also that special SH5 look, but much of the original ships, escpecially the merchants wont look so good, maybe only my taste.

The new imported ships have a special nice look, i like them... maybe we need only a working occlusion map for this liner.

regarding ship`s have to fit in the convoys... ithink you speak about the texture lightning of them ? and you wont like if some are glowing a bit more... yes that is true, i hope we can fix that.
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Old 05-22-11, 04:16 AM   #488
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The sh5 ships textures are high quality ones, but if you will let SteelViking to fix it, Im sure it will look just great.. he knows what it needs to be done. He can also work out 2 textures, one for a liner, 1 for a hospital ship... place them in the right roster entry etc. Hopefully he will release a mod pack that will sums up all the new ships, ofc with the right credits given. Will be a great help for my campaign mod.
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Old 05-22-11, 04:40 AM   #489
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i realy dont know what you have with the textures of it, they are reworked, most of them to higher resolution, the wood deck and roof textures are 2 times higer as normal, same for the hull texture... they even have additional bumps (was to long without service, rusty old liner)

i know that some textures still need work, and iam also no real painter but if you say the textures above are ----, then one of us must be blind

if you say it wouldnt fit in a convoy because of texture lightning or some special color, which is needed to have it in some kind of a convoy camo, then i could understand what you mean.

but anyways, iam still no texture expert, but i know what i like and i like what i did
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Old 05-22-11, 04:43 AM   #490
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The problem is that the shadow map is missing. Without a proper one, it will never completely resemble an SH5. I will do what I can to get it close. But, I cannot build shadow maps from scratch, even with it being a .dat format ship.
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Old 05-22-11, 04:44 AM   #491
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Quote:
Originally Posted by Zedi View Post
The sh5 ships textures are high quality ones, but if you will let SteelViking to fix it, Im sure it will look just great.. he knows what it needs to be done. He can also work out 2 textures, one for a liner, 1 for a hospital ship... place them in the right roster entry etc. Hopefully he will release a mod pack that will sums up all the new ships, ofc with the right credits given. Will be a great help for my campaign mod.
...give credits to AOTDMadmax

i wont do any more ports, to much hours for nothing.
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Old 05-22-11, 04:47 AM   #492
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Originally Posted by SteelViking View Post
The problem is that the shadow map is missing. Without a proper one, it will never completely resemble an SH5. I will do what I can to get it close. But, I cannot build shadow maps from scratch, even with it being a .dat format ship.
and what about the orignal one, i mean AOTDMadMax must have used a SH4 ship as a base... brb
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Old 05-22-11, 04:55 AM   #493
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ok... just looked at AOTDMadMax`s readme again:

"This vessel was created from the SH4 Troopship Horai by using Skwasjer´s S3D Tool, Pack3D and Wings3D."

maybe the Horai have a occlution map which is easy reworkable.
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Old 05-22-11, 05:06 AM   #494
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Excellent! If it is even close, I should be able to make it work. It will take a lot of work and time though.
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Old 05-22-11, 05:10 AM   #495
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Found the ship, and it has a shadow map. Will look into making it work tomorrow, gotta go get some sleep.
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