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04-09-16, 09:37 PM | #4786 | |
Ace of the deep .
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04-09-16, 10:58 PM | #4787 |
Torpedoman
Join Date: May 2009
Location: Somewhere north of Auckland
Posts: 114
Downloads: 80
Uploads: 0
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So I missed the little bit in yellow that tells a person to turn off UPlay in the patching stage......good mod,having to relearn how to: Manually set my torps,how to navigate and find targets.....any pointers or tuts would be good especially with the torpedoes.
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04-10-16, 02:29 AM | #4788 |
Grey Wolf
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
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@vdr - Wow that's a discovery!
@Sober it suffice to say it's Ubicode |
04-10-16, 03:16 AM | #4789 | |
Grey Wolf
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
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[REL]The Wolves of Steel - SH5 Megamod
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I tried to play with SeaParameters.cfg parameters for 0m/s, but when i tested it, it had no recognizable influence on UZO swaying. I even tried deck gun friendly test from Vecko of course, without success, UZO still don't offer me better tool to prepare attack, then attack periscope. You have to agree it's really funny when you are forced to submerge and use attack periscope just because of instability, i don't see this really realistic, as i said before, u-boat always prefer emerged attack from Uzo. I wouln't want to modify sea environment, just to make subs more stable to be able to attack from surface. The next step will be what exactly is calculation coefficient for large optic UZO. Official readme is wrong because its definitely not 100.
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Check my mods (Downloads tab) u-boats documentaries 1) Real navigation - target motion analysis cheatsheet 2) Real navigation - Perfectly controlled approach 3) Real navigation - How to prepare torpedo Attack with basic trigonometry Really needed: Learn RAOBF optical targetting Last edited by palmic; 04-10-16 at 03:45 AM. |
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04-10-16, 05:47 AM | #4790 |
Samurai Navy
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I have a question. I just started a new career (in the bunker before the first patrol) and noticed that I have a selection of only 12 captains emblems, I believe the stock ones.
Do the custom ones from the "A Fistful of Emblems" mod become available later? I did check, and they are all visible in C:\Games\Silent Hunter 5\data\Textures\TNormal\tex |
04-10-16, 05:51 AM | #4791 | |
Navy Seal
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By the way, it's UZO high magnification which bothers you... Heh, I never heard complains about deck guns gyro stabilized view, I guess you guys find that "realistic"?
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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04-10-16, 06:42 AM | #4792 |
Navy Seal
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Brutal tonnage by Cpt.Michal Palma, the ace of the year...:
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
04-10-16, 09:41 AM | #4793 |
Grey Wolf
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
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TXH
Everything HC difficulty My last torp was some 4kt merchant hit +- 10m to place i targetted BTW. i was killed several times by escorts so i reloaded my large convoy raid. |
04-10-16, 10:14 AM | #4794 |
Grey Wolf
Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
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What variable in which file is it please?
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04-10-16, 10:34 AM | #4795 |
Navy Seal
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Try AngurarAngle settings in data/Library/Cameras.cam file...If you aren't familiar with Goblin editor you can find basic tutorial on Subsim...
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
04-10-16, 01:12 PM | #4796 |
Loader
Join Date: May 2010
Posts: 87
Downloads: 188
Uploads: 0
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Okay, this is driving me freaking crazy. There is something wrong with REAL NAVIGATION or something.
-I am using the latest Windows 10 updates. -I am using the latest patches by Steel Wolves. -I have installed the latest patches on a BRAND NEW INSTALL of the game. No other mods are installed. I followed the instructions precisely. ----------------------------- SOME HOW, my UBoat keeps doing 180s using REAL NAVIGATION. I go one direction, i set my Uboat to go 120 degrees according to the compass degrees on the map, it heads that direction for a bit, then the next thing i know, without a command from me, i ALWAYS end some how going the EXACT opposite direction of the direction i ordered over a period of time. It literally does a 180 in my direction of travel some how .... it is confusing the **** out of me and very frustrating. EXAMPLE SCENARIO - Measure Heading on Map, i need to go 120 Degrees, set heading using the compass. Update my position manually by using the Real Navigation tool. - Quick time for literally for around 30 or 40 in game minutes, update position, still on course heading 120 degrees in the direction i want to go. - Wait another 30 or 40 minutes in game time (using speed compression) update position, usually still going same direction, 120 degrees. - Wait another 30 or 40 minutes in game time to confirm my heading on the map, update the position manually, all of the sudden my uboat is heading the exact OPPOSITE direction i have been heading in for the last 2 or 3 hours without me giving a command to change heading. How in the hell is this possible? The heading is still correct on my compass!!! I am heading 120 Degrees, but i am not, i see the exact land mass again i was just heading away from some how while my compass still has the heading that should be taking me the opposite direction! Like .. wtf ... So some how my Uboat is changing headings without it actually changing it on the compass ..... and without me giving it a command. Last edited by milky; 04-10-16 at 01:22 PM. |
04-10-16, 01:16 PM | #4797 | |
Officer
Join Date: Aug 2010
Location: USA
Posts: 237
Downloads: 114
Uploads: 0
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I posted before your edit. Um... I have no idea on that.
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SH3 Guide: S3G by BLITZKR!EG Currently - SH5 TWoS - SH3 GWX + MaGui and more - SH3 LSH 2015 + Ahnenerbe's Gui Last edited by siege00; 04-10-16 at 01:19 PM. Reason: Edit for edit. |
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04-10-16, 01:31 PM | #4798 |
Loader
Join Date: May 2010
Posts: 87
Downloads: 188
Uploads: 0
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So i am um ... fixed it. You dont wanna know.
USE THE RULER for directions and set your heading to where the red line intersects on the ruler. Do not use the Circle diameter tool thing. |
04-10-16, 01:35 PM | #4799 |
Loader
Join Date: May 2010
Posts: 87
Downloads: 188
Uploads: 0
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Is there a way to plan out an entire patrol route? Using ingame tools? I want to be able to put a connotation on the map and say i am suppose to arrive at this location at so and so date and time going this speed, then i am to take this course 160 or something?
Or is that something that you have to keep out of game? |
04-10-16, 01:59 PM | #4800 | ||
Navy Seal
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Quote:
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Best regards... Vecko The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update PDF Install Instructions How to report an issue If You wish to support my work... |
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