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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#466 |
Soundman
![]() Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
Downloads: 50
Uploads: 0
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#467 | |
Commodore
![]() Join Date: Aug 2008
Location: U-30
Posts: 601
Downloads: 919
Uploads: 12
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KUrtz
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Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
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#468 |
Ensign
![]() Join Date: Jan 2014
Location: Serbia
Posts: 228
Downloads: 214
Uploads: 0
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OneAlex question about putting more hostile sub in future update....
Once in 1941 wnen I returning to base Lorient,discover contact,sonar, and chased for british sub in Biscay bay,but it was big storm and I am failed...I wanted for first time sink sub in OneAlex mod |
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#469 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 277
Uploads: 51
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Alex, one little question...
Let's say I am sailing submerged heading North (00 Degrees North) and I turn 45 Degrees West (Heading NE). Why does the sub bounce back 3-4 degrees back to North? Of course, this is just an example, it happens always. Is there a way to reduce the bounce? Thanks for your reply ![]()
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#470 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Ukraine, Lviv
Posts: 728
Downloads: 191
Uploads: 0
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#471 | |
Admiral
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As you know CapZap1970, just a couple of inches of water, on land, will efficiently knock you on your arse. ![]() ![]() Well, just multiply that by 1/2 a foot, a couple of feet, or more... & well... I think by now, you get the picture. That sub, is going to go where waves decide it is going to go pretty much. The sub can drive forward ok, but you can bet there is going to be some what of a bit of side drift, either to port or starboard, depending on where the weight of that water is hitting. That help any... ![]() M. M. ![]()
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#472 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 277
Uploads: 51
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Thanks a lot for your replies Alex & M.M.
![]() Then I suppose it is modeled somewhere in the Submarine/NSSUboatXX folders ![]()
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#473 | |
Admiral
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As for it being modeled into SH3... *shrugs* can't say for sure.. but, I do believe at least to Me at any rate, that it is.. likely in 1 of the sections that haven't been touched. I do admit, I could well be mistaken, but.. given traveling along & watching the compass gyrate wildly showing that the course heading I was on, was drifting & going further to where I was side slipping off any number of degrees port... or starboard... well... that's what I have to go by.. that somewhere in all the guts of that code, is some line or lines that would 'mimic' wave action & the end results. M. M. ![]() Oh yeah... an add to that of sitting engines dead & waiting orders, watching the uboat get swung port... or starboard, & NOT doing so on My orders or engine power... Yeah... I do believe so, is the only answer... that can be, like Sherlock Holmes... When you have eliminated the impossible, whatever remains, however improbable, must be the truth.
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#474 | |
Commodore
![]() Join Date: Aug 2008
Location: U-30
Posts: 601
Downloads: 919
Uploads: 12
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Subjektivismus. Jede der verschiedenen Theorien besagt, dass der einzig gültige Maßstab für die Beurteilung die des Individuums ist. Zum Beispiel ist der ethische Subjektivismus der Ansicht, dass das individuelle Gewissen der einzig angemessene Maßstab für ein moralisches Urteil ist. Ich habe seit vielen Jahren keine so beredte Rede mehr gehört! ![]() KUrtz
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Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
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#475 | |
Admiral
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![]() Is all wrapped up in that wet mess of a noodle. I have an artistic penchant, can be very analytical in part with it, as I have been found that I can think spatially, fancy term for thinking in 3D. ![]() Where I got this from, & from what side of the family.. who knows. Some times, it comes in handy, though have had times where.. let's just say it's caused grief, as well. Sadly, is some who don't appreciate My talents or someone like Me that does... haven't been able to suss that equation out. *shrugs* I've since racked it up, to each their own, rather than make Myself crazy trying to figure out why. Any way, don't want it thought of, as derailing the original intent of the thread... so will close on that. Gute jagd, ihr Himmelhunde.! M. M. ![]()
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#476 | |
Commodore
![]() Join Date: Aug 2008
Location: U-30
Posts: 601
Downloads: 919
Uploads: 12
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![]() KUrtz
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Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
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#477 |
Swabbie
![]() Join Date: Aug 2020
Posts: 12
Downloads: 49
Uploads: 0
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Picture1.jpg
Just noticed this - in the Type IXC, you can see the crewmen within the 3D model. Seems that there are section of the model missing? |
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#478 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,455
Downloads: 493
Uploads: 0
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It's the Bernard open berthing method.
![]() ![]() But seriously, the model is complete, I just ignore it as I almost always never see the CoD standing there. I do not think much can be done otherwise, but could be wrong. Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#479 | |
Sea Lord
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I am no modder, but i have seen on silent editor IRC that you can make materials invisible underwater, so would it be possible to move the crew lower into the water and tick option that makes invisible underwater? Last edited by Niume; 05-08-21 at 04:50 AM. |
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#480 | |
Ocean Warrior
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Copy that file, delete the light from it, and use it until the date desired for the light to appear. Put the .eqp file with the light in a SH3 date folder or make a mod for JSGME and add it at the date desired. The same can be done to replicate the end of u-boats carrying topside torpedoes in 5/43, via the sub files.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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