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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#466 |
Eternal Patrol
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#467 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
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Looking at sober's sig, that reminds me, how about not having the crew look like they're 40 years old?
I think the average age for the Kaleun was about 30 and the crew were just 18-20 year old kids. ![]() |
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#468 |
Nub
![]() Join Date: Dec 2009
Posts: 3
Downloads: 14
Uploads: 0
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1. cruise mode
I like the shaking of the sub in the waves, but if you timecompres the shaking becomes eye-hurting and gets me out of atmosphere. So if you for instance shut off the shaking over 32 (i have editet the .cfg to timecompres to 512 while in 3d) it would be great. You could still feel the atmosphere, walk arround in your ship, do some system- and crewmanagement while making some NM on your way to the patrol Area. 2. Better Nav-Map Since the Navigation Map is the Maintool for tactics and hunting, would be nice if we have more options there. Like writing in that map, making colored lines with the ruler etc etc... 3. Crew Training & Systemmanagement The third thing i would like is, if you can make training maneuvers. Like if you give the order to make a training dive, a firefighting training or airattack training, your crew is gonna gain more experience, but also getting tired of course. While keeping them in training, your procedures like diving are done faster. So you can deside, on whatever tactics you use, what types of procedures you wanna increase the crewskill. |
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#469 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
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A map you can write on would be nice, if it followed you from patrol to patrol. If I mark an area that has a great deal of shipping in it this patrol, it will be there the next patrol also as a reminder of where the spot was. I am tired of keeping my own maps in real life.
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#470 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Control over the dive planes.
Resupply - Cow; Extend current patrol not start a new one.
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#471 | |
The Old Man
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#472 |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
Uploads: 0
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I'd like incremental rudder control, like 5 or 10° per press of the '[' key, with like 'SHIFT-[' for max rudder port. And perhaps 'CTRL-[' for emergency port (starboard engine full ahead, port full reverse).
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#473 |
Ace of the deep .
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I wish for a new computer for christmas please santa
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#474 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,792
Downloads: 171
Uploads: 0
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Something I would like is to be able to point to a place on the map and warp there, this way if I am going for example to New York, I can select a number of points to go like refueling without having to use TC!
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#475 |
Soundman
![]() Join Date: Nov 2008
Location: Russia
Posts: 147
Downloads: 581
Uploads: 0
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http://hosted.filefront.com/Unterseeboote/ |
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#476 |
Stowaway
Posts: n/a
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![]() well you point to an area that is under the waterline and since all the ships in the game use the fully loaded draft heights this is completely underwater and doesnt show so it has nothing to simulate visually because of this. i do agree they should do better getting details like this that are above the water line that DO show done correctly with more detail |
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#477 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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Be able to remove the deck gun and have that affect the boyancy.
Reduce the crew and have that affect co2/o2. Control over the dive planes. 1.Nevermind
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#478 |
Captain
![]() Join Date: Jan 2004
Posts: 522
Downloads: 32
Uploads: 0
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plz include damp wet decks ?
in graphic options enable disable . ![]() deck can dry over time in sun conditions with calm sea states. ![]()
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![]() "One torpedo ... one ship" my SH5 lighting mod http://www.youtube.com/watch?v=LkM5k8SXpWo my SH5 audio mod http://www.youtube.com/watch?v=CIN5RHeL8B8 |
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#479 |
Seaman
![]() Join Date: Apr 2009
Location: Northern lands
Posts: 31
Downloads: 616
Uploads: 0
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Oi Oi check this out!!
its probably aint gona be in sh5 but it should be cool to be able to stop a ship whit some warning shots whit the deck gun and at the same time singnal the ship (whit singnal lights and radio) to stop and then send a boarding party over to sheck for contrabands. and have the abillity to take some prisoners.
![]() allso be able to meet another u-boat at sea and visit the other boat and talk some **** whit the captain over some soup ![]() |
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#480 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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?
something went wrong with your pic-upload...
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