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Old 12-20-09, 12:21 PM   #466
Sailor Steve
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Same here. Back when SH2 was released it would barely run on my Windows 95 machine, and it crashed constantly. I was new to the internet and it never occured to me to do a search for the Ubisoft website. I did a search for Silent Hunter 2, and here is where I found the link to the official patch for SH2 and Destroyer Command, the still-under-construction patch to make the multiplay work so much better, and a huge number of mods of whose existence I had no clue.
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Old 12-20-09, 01:25 PM   #467
IanC
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Looking at sober's sig, that reminds me, how about not having the crew look like they're 40 years old?
I think the average age for the Kaleun was about 30 and the crew were just 18-20 year old kids.
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Old 12-21-09, 05:29 AM   #468
K3pl3r
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1. cruise mode

I like the shaking of the sub in the waves, but if you timecompres the shaking becomes eye-hurting and gets me out of atmosphere.

So if you for instance shut off the shaking over 32 (i have editet the .cfg to timecompres to 512 while in 3d) it would be great. You could still feel the atmosphere, walk arround in your ship, do some system- and crewmanagement while making some NM on your way to the patrol Area.

2. Better Nav-Map

Since the Navigation Map is the Maintool for tactics and hunting, would be nice if we have more options there. Like writing in that map, making colored lines with the ruler etc etc...

3. Crew Training & Systemmanagement

The third thing i would like is, if you can make training maneuvers. Like if you give the order to make a training dive, a firefighting training or airattack training, your crew is gonna gain more experience, but also getting tired of course. While keeping them in training, your procedures like diving are done faster. So you can deside, on whatever tactics you use, what types of procedures you wanna increase the crewskill.
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Old 12-21-09, 07:15 AM   #469
Sgtmonkeynads
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A map you can write on would be nice, if it followed you from patrol to patrol. If I mark an area that has a great deal of shipping in it this patrol, it will be there the next patrol also as a reminder of where the spot was. I am tired of keeping my own maps in real life.
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Old 12-21-09, 01:07 PM   #470
danurve
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Control over the dive planes.

Resupply - Cow; Extend current patrol not start a new one.
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Old 12-21-09, 02:39 PM   #471
karamazovnew
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Quote:
Originally Posted by Sgtmonkeynads View Post
A map you can write on would be nice, if it followed you from patrol to patrol. If I mark an area that has a great deal of shipping in it this patrol, it will be there the next patrol also as a reminder of where the spot was. I am tired of keeping my own maps in real life.
Excellent idea .
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Old 12-22-09, 02:13 AM   #472
looney
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I'd like incremental rudder control, like 5 or 10° per press of the '[' key, with like 'SHIFT-[' for max rudder port. And perhaps 'CTRL-[' for emergency port (starboard engine full ahead, port full reverse).
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Old 12-22-09, 04:50 AM   #473
THE_MASK
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I wish for a new computer for christmas please santa
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Old 01-05-10, 11:43 PM   #474
Reece
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Something I would like is to be able to point to a place on the map and warp there, this way if I am going for example to New York, I can select a number of points to go like refueling without having to use TC! I could at 1x TC leave port then when I'm bored I can jump to the next point of interest!
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Old 01-14-10, 07:14 AM   #475
quad5
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UBI, pay attention!

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Old 01-14-10, 12:01 PM   #476
Webster
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Quote:
Originally Posted by quad5 View Post
UBI, pay attention!

well you point to an area that is under the waterline and since all the ships in the game use the fully loaded draft heights this is completely underwater and doesnt show so it has nothing to simulate visually because of this.

i do agree they should do better getting details like this that are above the water line that DO show done correctly with more detail
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Old 01-19-10, 10:21 AM   #477
danurve
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Be able to remove the deck gun and have that affect the boyancy.

Reduce the crew and have that affect co2/o2.

Control over the dive planes.
1.Nevermind
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Old 01-21-10, 06:40 PM   #478
capthelm
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plz include damp wet decks ?

in graphic options enable disable .



deck can dry over time in sun conditions with calm sea states.
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Old 01-22-10, 06:49 PM   #479
cpt blueballs
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Oi Oi check this out!!

its probably aint gona be in sh5 but it should be cool to be able to stop a ship whit some warning shots whit the deck gun and at the same time singnal the ship (whit singnal lights and radio) to stop and then send a boarding party over to sheck for contrabands. and have the abillity to take some prisoners.

allso be able to meet another u-boat at sea and visit the other boat and talk some **** whit the captain over some soup
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Old 01-22-10, 06:50 PM   #480
urfisch
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?

something went wrong with your pic-upload...
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