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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#451 |
Captain
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#452 | |||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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#453 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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R.S.D. & R.E.M. - GHG Hydrophone add-on Available in two versions: - normal: three depth/detection ranges as per R.E.M. settings; target detection on surface limited but still possible. - no hyd on surface: three depth/detection ranges as above, but with target detection unabled on surface. Enable it after R.S.D. - main mod. Mod order relative to R.E.M. not relevant (R.E.M. is actually not needed for this to work). Let me know if it works as supposed. ![]() |
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#454 |
Navy Seal
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Excellent Gap!
![]() Now, i could built in next RSD update one version which will fix hyd.on surface bug (normal version sounds pretty cool ![]() ![]()
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#455 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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...or, since their settings are identical to the ones of R.E.M, or only slightly modified by me, you can leave R.S.D. as it is now (the GHG is currently set as per stock settings IIRC), and include the two add-on's in the same package as optional mods. I thinks it is more correct this way: someone might still like stock hydrophone settings. If you want, I can also create a third version, with New UI's - no hydrophone on surface settings: same as one of the current add-ons, but without the 3 hydrophone ranges. What do you think?
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#456 | |
Ocean Warrior
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I ask because, if you remember, I used my own edition and there were different layers, ranges etc..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#457 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Make sure to do the same for your upcoming megamod, if you like to include RSD in it. ![]() ![]() |
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#458 | |
Ocean Warrior
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On the other hand, I'm tired and it has bothered me.. I mean SH5.. I can't work on it further because of constant CTDs..
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#459 | |
Navy Seal
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![]() So,I refuse (vigorously) to have in main R.S.D. such nonsense like Benno's reports while diesels roaring... ![]()
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#460 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#461 |
Ocean Warrior
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No, all the troubles started long ago.. I mean, CTDs on campaign start, CTDs on silentotto campaign start.. I thought it was due to my low-specs PC.. now I have Win7 Ult x64, CPU overclocked to 3,2 GHz, 8 Gb Ram, GTX650.. all the same.. what else does this game need?
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#462 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#463 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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Since neither of the above conditions applies to you, what else can I tell you, my friend, if not to keep on because this community needs for you? Have you seen plj's thread on the misterius silentotto ctd's, by the way ![]() ![]() Last edited by gap; 10-10-13 at 07:08 PM. |
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#464 |
Ocean Warrior
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Yep.. I saw it.. all what I think about these mysterious things, I already said and my opinion is the same as before.. possibly we need TDW to look more closely at this issues, though he could did it long ago, when his UI didn't want to work together with MTNS.. it was first call of the game engine.. but for some reason modders don't think about it.. if their mods work fine with the stock game without other mods then everything fine.. and no one think about how all these mods will work together..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#465 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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