![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#451 |
Swabbie
![]() Join Date: Apr 2013
Posts: 14
Downloads: 54
Uploads: 0
|
![]()
At the start of the Coastal Waters campaign I'm able to install Bold 1-5 and equip T2 torpedoes. This seems a bit odd if I compare that with the dates of the upgrade chart. Is this working as intended?
![]() |
![]() |
![]() |
![]() |
#452 | |
Navy Seal
![]() |
![]() Quote:
![]()
__________________
|
|
![]() |
![]() |
![]() |
#453 |
Swabbie
![]() Join Date: Apr 2013
Posts: 14
Downloads: 54
Uploads: 0
|
![]()
I have them installed both and in the corrrect order. Both of them are not overwritten by other mods (but the base mod is). Even if I start a new campaign I have the described options at the outfitter. My mod soup:
Accurate German Flags sobers game loading tips V5 SH5 RemoveLogoIntroTheDarkWraith DBM Background Video SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch SteelViking's Interior Mod V1.2.1_NVidia_Fix DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 12. Sounds Small_trees_SH5_V1 sobers smoke screen V1 SH5 (DynEnv compatible) sobers water splash anim SH5 sobers best ever fog V22 SH5 sobers base sky mechanics V1 sobers better terrain v3 SH5 sobers waves mod V12 27032013 sobers more trees SH5 SH5_7A_Conning_Fix Fuel Gauge WoGaDi_SteelViking's Interior Reworked Morale and Abilities v.1.1 MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible sobers green crew training V4 SH5 German U-Boat Crew Language Pack Speech fixes and additions (german version) Stormys DBSM SH5 v1.3 additional crew sounds beta6 Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 HOTFIX 3 Stormys_DBSM_additional_creaks_and_noises_1.0 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V8 by sober #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix EUF_UBoat_FX_v0_0_3_ byTheBeast SH5 Longer Repairs v.1 FX_Update_0_0_21_ByTheDarkWraith AI_sub_crew_1_0_2_TheDarkWraith NewUIs_TDC_7_3_0_ByTheDarkWraith NewUIs_TDC_7_3_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_3_0_New_radio_messages_German NewUIs_TDC_7_3_0_RadCapTools_0_2_alpha Manos Scopes-patch for 16x9 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 IRAI_0_0_39_Inertia_Damage sobers DC barrels mod V1 SH5 Depth Charge Range Fix NDD_Soldati Fix R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible R.E.M. - hydrophone mute for player fix (TDW compatible) Cerberus62 Corrected Depth Charge Projector 1.0 NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0 OPEN HORIZONS II_full v2 OHII v2 Mission Fix WA TDW_Mines_Subnets_Detectable_in_hydro (OH II v2) SH5Lifeboat_Wooden ver. 0.2 Expanded Navies by Cybermat47 v.1.0.0 TDW FX Fix for Sobers chimney smoke Church's Compass Dials Mod v2.2 - Option Two OH II Minefield map for TDWs Ui smaller flags for Warships 1_0b sobers Lights Cfg V5 SH5 Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.9 Trevally TDC Help v2 MadMaxs_SH5_Subdiesel (mono) v2 sobers hud sounds V1 SH5 MightyFine Less Annoying Footsteps 1.0 sobers DOF V6 SH5 EQuaTool 01.01 by AvM - Large Style AOB slide ruller for TDW UIs and MO by stoianm gap - HD 1 deg Scope Bearing v 1.0 Shadow Improvement ModLR sobers bad weather deck gun V5 SH5 Sub_Bubbles_v0_0_3_ byTheBeast Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1 Clock skin by Naights Fix clock rear torpedo room VIIA Less Annoying Stopwatch Ticking SANS periscope ASDIC_alternate_sound Nazi Medals MarineQuadratKarte Gradient_IO LocationMaps_IO IO_MapCourseLine_normal pencil_mod Grossdeutscher Rundfunk Ruby2000RadioMessages Speech Recognition_MiTons_NewUI_Editon_v0.4_deutsch MyGramophone GramophoneShuffler MyKey MyMenu TDW_GenericPatcher_v_1_0_83_0 |
![]() |
![]() |
![]() |
#454 |
Nub
![]() Join Date: Aug 2007
Posts: 2
Downloads: 11
Uploads: 0
|
![]()
I liked
|
![]() |
![]() |
![]() |
#455 |
Swabbie
![]() Join Date: Apr 2013
Posts: 14
Downloads: 54
Uploads: 0
|
![]()
The code in my Weapons.upc reads as follows:
Code:
[Weapon 17] ID= DecoyLaunchTube1 NameDisplayable= Decoy Launcher Bold 1 FunctionalType= WpDecoy WeaponInterval= 1920-12-01, 1945-12-01 WeaponSlotType= GerDecoyLaunchers AmmoTypesAccepted= NULL AmmoTypeLoaded= NULL AmmoMagazineRemaining= 0 ;Not used AmmoMagazineSize= 1 LeadersSlots=0 WeaponCrewMembersSlots= 0 ExternalLinkName3D= BoldType1,data\Objects\Sensors\UBoot_Sensors Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 0.2 DamageDescription2= NULL, 0, 1, 0, 0.5, 1, Chamber Explosion, 50, 5, NULL, 1, 2, 10 [Weapon 18] ID= DecoyLaunchTube2 NameDisplayable= Decoy Launcher Bold 2 FunctionalType= WpDecoy WeaponInterval= 1920-12-01, 1945-12-01 WeaponSlotType= GerDecoyLaunchers AmmoTypesAccepted= NULL AmmoTypeLoaded= NULL AmmoMagazineRemaining= 0 ;Not used AmmoMagazineSize= 1 LeadersSlots=0 WeaponCrewMembersSlots= 0 ExternalLinkName3D= BoldType2,data\Objects\Sensors\UBoot_Sensors Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 0.2 DamageDescription2= NULL, 0, 1, 0, 0.5, 1, Chamber Explosion, 50, 5, NULL, 1, 2, 10 [Weapon 19] ID= DecoyLaunchTube3 NameDisplayable= Decoy Launcher Bold 3 FunctionalType= WpDecoy WeaponInterval= 1920-12-01, 1945-12-01 WeaponSlotType= GerDecoyLaunchers AmmoTypesAccepted= NULL AmmoTypeLoaded= NULL AmmoMagazineRemaining= 0 ;Not used AmmoMagazineSize= 1 LeadersSlots=0 WeaponCrewMembersSlots= 0 ExternalLinkName3D= BoldType3,data\Objects\Sensors\UBoot_Sensors Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 0.2 DamageDescription2= NULL, 0, 1, 0, 0.5, 1, Chamber Explosion, 50, 5, NULL, 1, 2, 10 [Weapon 20] ID= DecoyLaunchTube4 NameDisplayable= Decoy Launcher Bold 4 FunctionalType= WpDecoy WeaponInterval= 1920-12-01, 1945-12-01 WeaponSlotType= GerDecoyLaunchers AmmoTypesAccepted= NULL AmmoTypeLoaded= NULL AmmoMagazineRemaining= 0 ;Not used AmmoMagazineSize= 1 LeadersSlots=0 WeaponCrewMembersSlots= 0 ExternalLinkName3D= BoldType4,data\Objects\Sensors\UBoot_Sensors Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 0.2 DamageDescription2= NULL, 0, 1, 0, 0.5, 1, Chamber Explosion, 50, 5, NULL, 1, 2, 10 [Weapon 21] ID= DecoyLaunchTube5 NameDisplayable= Decoy Launcher Bold 5 FunctionalType= WpDecoy WeaponInterval= 1920-12-01, 1945-12-01 WeaponSlotType= GerDecoyLaunchers AmmoTypesAccepted= NULL AmmoTypeLoaded= NULL AmmoMagazineRemaining= 0 ;Not used AmmoMagazineSize= 1 LeadersSlots=0 WeaponCrewMembersSlots= 0 ExternalLinkName3D= BoldType5,data\Objects\Sensors\UBoot_Sensors Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 0.2 DamageDescription2= NULL, 0, 1, 0, 0.5, 1, Chamber Explosion, 50, 5, NULL, 1, 2, 10 Code:
;========================================================= ; Decoy Launchers ;========================================================= [UpgradePack 37] ID= UpackUbBold1 NameDisplayable=UpackBold1-Name Info=UpackBold1-Info Notes=UpackBold1-Notes FunctionalType= UpFTypeDecoy UpgradePackSlotType= GerDecoyLauncher Type=NULL ImageIndex=18 UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0 UnitUpgradePackIntervalOptions1=NULL, NULL, 1500 UnitUpgradePackIntervalOptions2=1942-06-01, 1942-08-01, 1300 UnitUpgradePackIntervalOptions3=1942-08-01, 1943-05-01, 1000 UnitUpgradePackIntervalOptions4=1943-05-01, NULL, 600 IDLinkUpgradePackElements= DecoyLaunchTube1 TrackingID=801 [UpgradePack 38] ID= UpackUbBold2 NameDisplayable=UpackBold2-Name Info=UpackBold2-Info Notes=UpackBold2-Notes FunctionalType= UpFTypeDecoy UpgradePackSlotType= GerDecoyLauncher Type=NULL ImageIndex=18 UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0 UnitUpgradePackIntervalOptions1=1943-01-01, 1943-05-01, 2000 UnitUpgradePackIntervalOptions1=NULL, NULL, 1500 UnitUpgradePackIntervalOptions2=1943-05-01, 1943-08-01, 1500 UnitUpgradePackIntervalOptions3=1943-08-01, 1944-01-01, 1200 UnitUpgradePackIntervalOptions4=1944-01-01, NULL, 600 IDLinkUpgradePackElements= DecoyLaunchTube2 TrackingID=802 [UpgradePack 39] ID= UpackUbBold3 NameDisplayable=UpackBold3-Name Info=UpackBold3-Info Notes=UpackBold3-Notes FunctionalType= UpFTypeDecoy UpgradePackSlotType= GerDecoyLauncher Type=NULL ImageIndex=18 UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0 UnitUpgradePackIntervalOptions1=1943-07-10, 1943-12-31, 2000 UnitUpgradePackIntervalOptions1=NULL, NULL, 1500 UnitUpgradePackIntervalOptions2=1944-01-01, 1944-04-01, 1500 UnitUpgradePackIntervalOptions3=1944-04-01, 1944-08-01, 1000 UnitUpgradePackIntervalOptions4=1944-08-01, NULL, 600 IDLinkUpgradePackElements= DecoyLaunchTube3 TrackingID=803 [UpgradePack 40] ID= UpackUbBold4 NameDisplayable=UpackBold4-Name Info=UpackBold4-Info Notes=UpackBold4-Notes FunctionalType= UpFTypeDecoy UpgradePackSlotType= GerDecoyLauncher Type=NULL ImageIndex=18 UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0 UnitUpgradePackIntervalOptions1=1944-06-01, 1944-10-01, 2000 UnitUpgradePackIntervalOptions1=NULL, NULL, 1500 UnitUpgradePackIntervalOptions2=1944-10-01, 1945-02-01, 1500 UnitUpgradePackIntervalOptions3=1945-02-01, NULL, 1000 IDLinkUpgradePackElements= DecoyLaunchTube4 TrackingID=804 [UpgradePack 41] ID= UpackUbBold5 NameDisplayable=UpackBold5-Name Info=UpackBold5-Info Notes=UpackBold5-Notes FunctionalType= UpFTypeDecoy UpgradePackSlotType= GerDecoyLauncher Type=NULL ImageIndex=18 UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0 ;UnitUpgradePackIntervalOptions1=1945-01-01, NULL, 2500 UnitUpgradePackIntervalOptions1=NULL, NULL, 1500 IDLinkUpgradePackElements= DecoyLaunchTube5 TrackingID=805 |
![]() |
![]() |
![]() |
#456 |
Willing Webfooted Beast
|
![]()
Why haven't you updated to v.1.0.01? You're missing out on a Japanese submarine!
![]()
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
![]() |
![]() |
![]() |
#457 |
Sparky
![]() Join Date: Aug 2012
Posts: 157
Downloads: 344
Uploads: 3
|
![]()
Is it normal if I upgrade to deck gun 10.5cm, I can see the 10.5cm as my actual deck gun (touch h to see inventory) in bunker, but when I leave the bunker I see the 8.8 deck gun instead), ammunition nulmber seems like the 8.8 one too ?
Last edited by Choum; 05-02-13 at 04:43 PM. |
![]() |
![]() |
![]() |
#458 |
Swabbie
![]() Join Date: Apr 2013
Posts: 14
Downloads: 54
Uploads: 0
|
![]()
I know now what the problem is. Somehow even if UpgradePacks.upc is last in my load order, it will be overwritten directly after I start the game. Unfortunately I have no idea why this is possible.
Before: Code:
;========================================================= ; Decoy Launchers ;========================================================= [UpgradePack 37] ID= UpackUbBold1 NameDisplayable=UpackBold1-Name Info=UpackBold1-Info Notes=UpackBold1-Notes FunctionalType= UpFTypeDecoy UpgradePackSlotType= GerDecoyLauncher Type=NULL ImageIndex=18 UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0 UnitUpgradePackIntervalOptions1=NULL, NULL, 1500 UnitUpgradePackIntervalOptions2=1942-06-01, 1942-08-01, 1300 UnitUpgradePackIntervalOptions3=1942-08-01, 1943-05-01, 1000 UnitUpgradePackIntervalOptions4=1943-05-01, NULL, 600 IDLinkUpgradePackElements= DecoyLaunchTube1 TrackingID=801 [UpgradePack 38] ID= UpackUbBold2 NameDisplayable=UpackBold2-Name Info=UpackBold2-Info Notes=UpackBold2-Notes FunctionalType= UpFTypeDecoy UpgradePackSlotType= GerDecoyLauncher Type=NULL ImageIndex=18 UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0 UnitUpgradePackIntervalOptions1=1943-01-01, 1943-05-01, 2000 UnitUpgradePackIntervalOptions1=NULL, NULL, 1500 UnitUpgradePackIntervalOptions2=1943-05-01, 1943-08-01, 1500 UnitUpgradePackIntervalOptions3=1943-08-01, 1944-01-01, 1200 UnitUpgradePackIntervalOptions4=1944-01-01, NULL, 600 IDLinkUpgradePackElements= DecoyLaunchTube2 TrackingID=802 [UpgradePack 39] ID= UpackUbBold3 NameDisplayable=UpackBold3-Name Info=UpackBold3-Info Notes=UpackBold3-Notes FunctionalType= UpFTypeDecoy UpgradePackSlotType= GerDecoyLauncher Type=NULL ImageIndex=18 UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0 UnitUpgradePackIntervalOptions1=1943-07-10, 1943-12-31, 2000 UnitUpgradePackIntervalOptions1=NULL, NULL, 1500 UnitUpgradePackIntervalOptions2=1944-01-01, 1944-04-01, 1500 UnitUpgradePackIntervalOptions3=1944-04-01, 1944-08-01, 1000 UnitUpgradePackIntervalOptions4=1944-08-01, NULL, 600 IDLinkUpgradePackElements= DecoyLaunchTube3 TrackingID=803 [UpgradePack 40] ID= UpackUbBold4 NameDisplayable=UpackBold4-Name Info=UpackBold4-Info Notes=UpackBold4-Notes FunctionalType= UpFTypeDecoy UpgradePackSlotType= GerDecoyLauncher Type=NULL ImageIndex=18 UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0 UnitUpgradePackIntervalOptions1=1944-06-01, 1944-10-01, 2000 UnitUpgradePackIntervalOptions1=NULL, NULL, 1500 UnitUpgradePackIntervalOptions2=1944-10-01, 1945-02-01, 1500 UnitUpgradePackIntervalOptions3=1945-02-01, NULL, 1000 IDLinkUpgradePackElements= DecoyLaunchTube4 TrackingID=804 [UpgradePack 41] ID= UpackUbBold5 NameDisplayable=UpackBold5-Name Info=UpackBold5-Info Notes=UpackBold5-Notes FunctionalType= UpFTypeDecoy UpgradePackSlotType= GerDecoyLauncher Type=NULL ImageIndex=18 UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0 ;UnitUpgradePackIntervalOptions1=1945-01-01, NULL, 2500 UnitUpgradePackIntervalOptions1=NULL, NULL, 1500 IDLinkUpgradePackElements= DecoyLaunchTube5 TrackingID=805 Code:
;========================================================= ; Decoy Launchers ;========================================================= [UpgradePack 37] ID= UpackUbBold1 NameDisplayable=UpackBold1-Name Info=UpackBold1-Info Notes=UpackBold1-Notes FunctionalType= UpFTypeDecoy UpgradePackSlotType= GerDecoyLauncher Type=NULL ImageIndex=18 UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0 UnitUpgradePackIntervalOptions1=NULL, NULL, 1500 UnitUpgradePackIntervalOptions2=1942-06-01, 1942-08-01, 1300 UnitUpgradePackIntervalOptions3=1942-08-01, 1943-05-01, 1000 UnitUpgradePackIntervalOptions4=1943-05-01, NULL, 600 IDLinkUpgradePackElements= DecoyLaunchTube1 TrackingID=801 [UpgradePack 38] ID= UpackUbBold2 NameDisplayable=UpackBold2-Name Info=UpackBold2-Info Notes=UpackBold2-Notes FunctionalType= UpFTypeDecoy UpgradePackSlotType= GerDecoyLauncher Type=NULL ImageIndex=18 UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0 UnitUpgradePackIntervalOptions1=NULL, NULL, 1500 UnitUpgradePackIntervalOptions1=NULL, NULL, 1500 UnitUpgradePackIntervalOptions2=1943-05-01, 1943-08-01, 1500 UnitUpgradePackIntervalOptions3=1943-08-01, 1944-01-01, 1200 UnitUpgradePackIntervalOptions4=1944-01-01, NULL, 600 IDLinkUpgradePackElements= DecoyLaunchTube2 TrackingID=802 [UpgradePack 39] ID= UpackUbBold3 NameDisplayable=UpackBold3-Name Info=UpackBold3-Info Notes=UpackBold3-Notes FunctionalType= UpFTypeDecoy UpgradePackSlotType= GerDecoyLauncher Type=NULL ImageIndex=18 UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0 UnitUpgradePackIntervalOptions1=NULL, NULL, 1500 UnitUpgradePackIntervalOptions1=NULL, NULL, 1500 UnitUpgradePackIntervalOptions2=1944-01-01, 1944-04-01, 1500 UnitUpgradePackIntervalOptions3=1944-04-01, 1944-08-01, 1000 UnitUpgradePackIntervalOptions4=1944-08-01, NULL, 600 IDLinkUpgradePackElements= DecoyLaunchTube3 TrackingID=803 [UpgradePack 40] ID= UpackUbBold4 NameDisplayable=UpackBold4-Name Info=UpackBold4-Info Notes=UpackBold4-Notes FunctionalType= UpFTypeDecoy UpgradePackSlotType= GerDecoyLauncher Type=NULL ImageIndex=18 UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0 UnitUpgradePackIntervalOptions1=NULL, NULL, 1500 UnitUpgradePackIntervalOptions1=NULL, NULL, 1500 UnitUpgradePackIntervalOptions2=1944-10-01, 1945-02-01, 1500 UnitUpgradePackIntervalOptions3=1945-02-01, NULL, 1000 IDLinkUpgradePackElements= DecoyLaunchTube4 TrackingID=804 [UpgradePack 41] ID= UpackUbBold5 NameDisplayable=UpackBold5-Name Info=UpackBold5-Info Notes=UpackBold5-Notes FunctionalType= UpFTypeDecoy UpgradePackSlotType= GerDecoyLauncher Type=NULL ImageIndex=18 UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0 ;UnitUpgradePackIntervalOptions1=1945-01-01, NULL, 2500 UnitUpgradePackIntervalOptions1=NULL, NULL, 1500 IDLinkUpgradePackElements= DecoyLaunchTube5 TrackingID=805 Last edited by a17tares; 05-03-13 at 03:50 PM. |
![]() |
![]() |
![]() |
#459 |
Swabbie
![]() Join Date: Mar 2011
Posts: 6
Downloads: 106
Uploads: 0
|
![]()
Thanks for the work
|
![]() |
![]() |
![]() |
#460 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#461 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() ![]() Quote:
![]() |
||
![]() |
![]() |
![]() |
#462 |
Swabbie
![]() Join Date: Apr 2013
Posts: 14
Downloads: 54
Uploads: 0
|
![]()
The entries are changed before I reach the game menu and may start a new campaign. And actually the second entry changes the one before (which I find very strange indeed because it shouldn't touch the file). Uncommenting/deleting the non viable string does fix the problem though.
|
![]() |
![]() |
![]() |
#463 |
Sparky
![]() Join Date: Aug 2012
Posts: 157
Downloads: 344
Uploads: 3
|
![]()
Do you have with UBoat FX ByTheBeast no more water fall from ballast hole (especially front one) ?
![]() |
![]() |
![]() |
![]() |
#464 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() Quote:
![]() |
||
![]() |
![]() |
![]() |
#465 | |
Seaman
![]() Join Date: Jan 2010
Location: A long, long way from Tipperary
Posts: 40
Downloads: 60
Uploads: 0
|
![]() Quote:
I installed this mod last night (among with a bunch of others, including the patch and hotfix for it) and I too can install a load of stuff way too early. At the very start of the game (Baltic Operations in OH2) I have available:
![]() |
|
![]() |
![]() |
![]() |
|
|