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Old 07-17-11, 04:15 AM   #451
Silent Steel
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Quote:
Originally Posted by Deep Source View Post
I made i little changes here and i need opinions, about highlight mods.

Equipment_Upgrades_Fix_1_2_byTheBeast
If you'd like to run the Equipment_Upgrades_Fix_1_2_byTheBeast you need
not only the 'fix' but also the 'stock file'

Go here; http://www.subsim.com/radioroom/downloads.php?do=file&id=3034

and download the package.

//
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Old 07-17-11, 03:07 PM   #452
Deep Source
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Quote:
Originally Posted by Silent Steel View Post
If you'd like to run the Equipment_Upgrades_Fix_1_2_byTheBeast you need
not only the 'fix' but also the 'stock file'

Go here; http://www.subsim.com/radioroom/downloads.php?do=file&id=3034

and download the package.

//
Thanks man!
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Old 07-18-11, 10:24 PM   #453
Arcticdive
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Hey TDW or someone out there which files control the special abilities for the main crew I would like to have them at the levels where I maxed out the passive and non passive abilities. Also where is the file to change the sub's speed i can never catch up the the warship. Thanks in advance.
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Old 07-19-11, 04:10 AM   #454
VirtualVikingX
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Id like to get back to Silent Hunter 5. Havent played it much because of the reasons you guys all know too well.

Anyway. Is Open Horizons + OM(patch2) a good start? Are these compatible?

I ask because all mods list I see are longer than a hard year. Id like to start with something manageable.
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Old 07-20-11, 05:23 PM   #455
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Quote:
Originally Posted by VirtualVikingX View Post
Id like to get back to Silent Hunter 5. Havent played it much because of the reasons you guys all know too well.

Anyway. Is Open Horizons + OM(patch2) a good start? Are these compatible?

I ask because all mods list I see are longer than a hard year. Id like to start with something manageable.
Yes they are. I recommend to have a look at Stoianm's Y-Tube tutorial 'How to install and use MO with/or NewUI', it contains the shortest list of nessesary mods for the beginning
As for OHII: full version is not fixed finally and in beta-testing process), light version is quite stable at the moment (see the instant thread)
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Old 07-25-11, 11:36 AM   #456
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Having some issues. After a complete re-install of the game, and some (obviously failed) attempts at re-arranging my mod soup to accomodate the stuff I think I want, I now have this:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

RemoveLogoIntroTheDarkWraith
Magnum_Opus_0_0_1
Magnum_Opus_Patch_2
Grossdeutscher Rundfunk
More_crew_commands_dialog_v1.04
No magic skills v1.5 MCCD compatible
Nauticalwolf's_Torpedo_Textures_v1.2
North Atlantic Green 1.1
Realistic ammo amount for AA and deck guns
Window_Lights_Redone_V1
NewUIs_TDC_6_6_0_ByTheDarkWraith
NewUIs_TDC_6_6_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_6_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_6_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_6_6_0_New_radio_messages_German
NewUIs_TDC_6_6_0_WWIIInterface_by_naights
Equip_Upgrades_AFFOE
Equip_Upgd_LowerRodAntena
Equipment_Upgrades_Fix_1_2_byTheBeast
stoianm upgrade available mod

Problem is, none of the UI stuff from TDW that was working in my prior install works, none of the automation is available, everything still has halos, footsteps sound like tap dancing, and equipment both costs renown (logos and camo anyway, though I'd actually not mind having to buy the stuff, I just want the realistic equipment options) and realisitic/period upgrades are not available.

On the plus side, I'm not seeing the UbiSoft logo, and and the torpedo skins seem to be in place.

I copied the AntiLag files where it said to, but did not try to put it in JSGME? I also have no idea what I'm supposed to do with the nVidia broken lights folder? Several mods have created folders in my C:\UbiSoft\Silent Hunter 5\ directory, including MCCD, nVidia, "Shadows" and the stoianm upgrade... am I supposed to be moving these somewhere else or doing something with them?

I'm sure I'm missing a ton of configuration options in TDW's stuff too that I should be toying with, but frankly, looking through all these threads the last few days, I'm still as confused as ever about; the integration between MO and TDW's New UI's (if any); what I should be editing or files I should be moving; and whether the MO patch is enabled in JGSME along with 0.0.1, or if I'm supposed to be copying its contents into 0.0.1's directory...? I know I must be missing some things too... I don't want the game ultra-realistic yet, but I do want things like the FX mod that I take it should also be being loaded by JGSME and is not inherent with the MO installation?

To compound all of this, there are some things I'm expecting to see that I'm not probably because I borked how I did it the first time. I had a number of things the way I liked, but I realized I'd installed many of them while not at port and was starting to get CTD's after I found and tried to install MO on top of it all (tho I DID do that in port). In any event, I elected to uninstall and reinstall anew, and am starting a completely new campaign (wiped old saves and everything), but as you can see from the above, am still missing something. Can anyone offer any advice please? I will still continue to work at it myself, but I figured I'd better post here now before I got frustrated so I can wait for replies while I work at it.

Edit: just moved some directories around... haven't tried combing the two MO folders out of fear.

Yes? No? Maybe

If this isn't the right place for this (I did look and didn't see a better place), my apologies: I'll be happy to create a new thread if that would be better.

Thanks!

Last edited by Siege; 07-25-11 at 03:53 PM. Reason: removed giant, superfluous image
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Old 07-25-11, 12:33 PM   #457
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for each mod you have in your MODS folder:
- open up the folder of the mod
- if the next folder doesn't contain a folder named DATA the mod isn't installed correctly in the MODS folder
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Old 07-25-11, 12:53 PM   #458
Siege
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Ok, checking that I see where I had a few problems anyway that I'm working to correct now. I still don't see anywhere the proper application of MO... What's the difference between v0_0_1 and 0_0_1? What exactly am I supposed to do with the patch? Sorry if I'm dense, but I don't see any explicit directions for it anywhere.
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Old 07-25-11, 12:57 PM   #459
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Quote:
Originally Posted by Siege View Post
Ok, checking that I see where I had a few problems anyway that I'm working to correct now. I still don't see anywhere the proper application of MO... What's the difference between v0_0_1 and 0_0_1? What exactly am I supposed to do with the patch? Sorry if I'm dense, but I don't see any explicit directions for it anywhere.
V0_0_1 and 0_0_1 are the same thing (they are describing the version of the mod). Now as far as the patch goes you can either:
- enable it via JSGME after MO v0_0_1 or
- copy it to the MO mod (in the MODS folder) letting it overwrite all necessary files (recommended). Ensure it isn't enabled in JSGME before doing this.
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Old 07-25-11, 01:58 PM   #460
Siege
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Thank you very much. I was clearly being a little too literal with handling the files and not digging into the zips to see where there might be multiple instances of single mod. Still not sure about my soup, but I've got a good bit of cooking left to do, will update with my list when I'm closer to done.

Also, thanks for the MO tip, I think it's working now.

Last edited by Siege; 07-25-11 at 08:00 PM.
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Old 07-25-11, 04:42 PM   #461
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@ SIEGE
'RemoveLogoIntro' is included in MO, so there is no need to apply it
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast - no need to install without 'Equipment_Upgrades_Fix_1_0_byTheBeast'-mod applied
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast - is just a next version of the previus mod, can be used without ver.1 if 'Equipment_Upgrades_Fix_1_2_byTheBeast' is installed.

Last edited by vlad29; 07-25-11 at 04:52 PM.
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Old 07-25-11, 07:59 PM   #462
Siege
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Thank's Vlad!

Ok, so I've rebuilt everything, and after much checking for what I need to try and make TheBeasts equipment upgrades work (never did get a clear picture), below follows my soup output verbatim from JSGME (MO is of course patched):

Quote:
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Magnum_Opus_v0_0_1
FX_Update_0_0_16_2_ByTheDarkWraith
Grossdeutscher Rundfunk
Old Style Explosions V1.1
SH5Lifeboats_2.0
OPTIONAL-lifeboat_sound
Ambient Underwater SFX
Nauticalwolf's_Torpedo_Textures_v1.2
No Damn Bubbles, No Damn Halo Mod
No magic skills v1.5 MCCD compatible
North Atlantic Green 1.1
nVidia missing lights
sobers smaller water drops
SUB_hyd_fix_SH5
Enhanced FunelSmoke1.2_by HanSolo78
Imported Ship Pack V1.1
NewUIs_TDC_6_6_0_ByTheDarkWraith
NewUIs_TDC_6_6_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_6_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_6_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_6_6_0_jimimadrids_map_tools
NewUIs_TDC_6_6_0_New_radio_messages_German
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
U-boat Historical Specifications 1.7 for TDW Mods
Trevally Harbour & Kiel Canal Pilot v2.6
Window_Lights_Redone_V1
stoianm BrighterNights modv1 (middle)
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Basemod (normal ) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5-V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Equip_Upgd_LowerRodAntena
Equipment_Upgrades_Fix_1_2_byTheBeast
Equip_Upgrades_AFFOE
R.E.M_by_Xrundel_TheBeast_1.2
stoianm upgrade available mod stock file
stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_2_byTheBeast
Take three... largely seems to be working, though: in Total Germany I have no extra equipment from TheBeast's E.U. pack for the boat at all... should I? Camo and emblems are available to equip, but...

Camo and emblems don't seem to be showing on the ship from the external view.

Frame rate standing on the conning tower or looking through the scope has dropped to a slide-show sometimes, but not others...

>8 times out of 10, the Harbor Pilot script crashes into a wall. The other ~1 time it hits a ship in the canal unless I watch it like a hawk at no more than TC64. I've only ever succesfully used it to get out once (the very first time I used it, ironically), and I never did manage to get all the way back IN to Kiel with it.

Last edited by Siege; 07-25-11 at 11:47 PM.
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Old 07-26-11, 10:30 AM   #463
mia389
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I just got back into SH5 after a long long break. I started out with a few mods and loving it so far. I have a feeling some of the mods I have, might not be needed as MO might have them. I do get CTDs when time compressing sometimes. I do not know what is causing my ctd issue. I would like to run OH but I get even more CTDs with that. My system specs listed below

[MODS]
Magnum_Opus_v0_0_1=1
Magnum_Opus_Patch_2=2
FX_Update_0_0_16_2_ByTheDarkWraith=3
FX_Update_0_0_16_2_UHS_Fix=4
AirTorpedoes=5
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5=6
U-boat Historical Specifications 1.7 for TDW Mods=7
TDW Mines=8
Dynamic Environment SH5 Basemod (realistic version) V2.1=9
Dynamic Environment SH5 BrighterNights V2.1=10
Dynamic Environment SH5 Sounds V2.1=11
Lite Campaign LC 1.2=12

Code:
------------------
System Information
------------------
Time of this report: 7/26/2011, 12:29:29
       Machine name: ALLEN-PC
   Operating System: Windows 7 Professional 64-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621)
           Language: English (Regional Setting: English)
System Manufacturer: NVIDIA
       System Model: 132-CK-NF79
               BIOS: Phoenix - AwardBIOS v6.00PG
          Processor: Intel(R) Core(TM)2 Duo CPU     E8500  @ 3.16GHz (2 CPUs), ~3.7GHz
             Memory: 4096MB RAM
Available OS Memory: 4094MB RAM
          Page File: 1181MB used, 7005MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
   User DPI Setting: 96 DPI (100 percent)
 System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
     DxDiag Version: 6.01.7600.16385 32bit Unicode

---------------
Display Devices
---------------
          Card name: NVIDIA GeForce GTX 560 Ti
       Manufacturer: NVIDIA
          Chip type: GeForce GTX 560 Ti
           DAC type: Integrated RAMDAC
         Device Key: Enum\PCI\VEN_10DE&DEV_1200&SUBSYS_15633842&REV_A1
     Display Memory: 2784 MB
   Dedicated Memory: 993 MB
      Shared Memory: 1791 MB
       Current Mode: 1280 x 1024 (32 bit) (60Hz)
       Monitor Name: Generic PnP Monitor
      Monitor Model: SDM-HS75P
         Monitor Id: SNY2200
        Native Mode: 1280 x 1024(p) (60.020Hz)
        Output Type: HD15
        Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 8.17.0012.6666 (English)
     Driver Version: 8.17.12.6666
        DDI Version: 10.1
       Driver Model: WDDM 1.1
  Driver Attributes: Final Retail
   Driver Date/Size: 1/14/2011 00:40:00, 12862568 bytes
        WHQL Logo'd: n/a
    WHQL Date Stamp: n/a
  Device Identifier: {D7B71E3E-5140-11CF-F841-6F351FC2C535}
          Vendor ID: 0x10DE
          Device ID: 0x1200
          SubSys ID: 0x15633842
        Revision ID: 0x00A1
 Driver Strong Name: oem24.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section005:8.17.12.6666:pci\ven_10de&dev_1200
     Rank Of Driver: 00E62001

       D3D9 Overlay: Supported
            DXVA-HD: Supported
       DDraw Status: Enabled
         D3D Status: Enabled
         AGP Status: Enabled

-------------
Sound Devices
-------------
            Description: Speakers (Creative SB X-Fi)
 Default Sound Playback: Yes
 Default Voice Playback: Yes
            Hardware ID: PCI\VEN_1102&DEV_000B&SUBSYS_00431102&REV_04
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: ctaud2k.sys
         Driver Version: 6.00.0001.1348 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: n/a
          Date and Size: 7/7/2010 14:16:24, 697816 bytes
            Other Files: 
        Driver Provider: Creative
         HW Accel Level: Basic
              Cap Flags: 0x0
    Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
 Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
 EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

            Description: SPDIF Out (Creative SB X-Fi)
 Default Sound Playback: No
 Default Voice Playback: No
            Hardware ID: PCI\VEN_1102&DEV_000B&SUBSYS_00431102&REV_04
        Manufacturer ID: 1
             Product ID: 100
                   Type: WDM
            Driver Name: ctaud2k.sys
         Driver Version: 6.00.0001.1348 (English)
      Driver Attributes: Final Retail
            WHQL Logo'd: n/a
          Date and Size: 7/7/2010 14:16:24, 697816 bytes
            Other Files: 
        Driver Provider: Creative
         HW Accel Level: Basic
              Cap Flags: 0x0
    Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
 Static/Strm HW 3D Bufs: 0, 0
              HW Memory: 0
       Voice Management: No
 EAX(tm) 2.0 Listen/Src: No, No
   I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

---------------------
Sound Capture Devices
---------------------
            Description: Microphone (Creative SB X-Fi)
  Default Sound Capture: Yes
  Default Voice Capture: No
            Driver Name: ctaud2k.sys
         Driver Version: 6.00.0001.1348 (English)
      Driver Attributes: Final Retail
          Date and Size: 7/7/2010 14:16:24, 697816 bytes
              Cap Flags: 0x0
           Format Flags: 0x0

            Description: Desktop Microphone (5- Cinema - Microsoft LifeCam.)
  Default Sound Capture: No
  Default Voice Capture: Yes
            Driver Name: USBAUDIO.sys
         Driver Version: 6.01.7600.16385 (English)
      Driver Attributes: Final Retail
          Date and Size: 7/13/2009 20:06:32, 109568 bytes
              Cap Flags: 0x0
           Format Flags: 0x0

            Description: "What U Hear" (Creative SB X-Fi)
  Default Sound Capture: No
  Default Voice Capture: No
            Driver Name: ctaud2k.sys
         Driver Version: 6.00.0001.1348 (English)
      Driver Attributes: Final Retail
          Date and Size: 7/7/2010 14:16:24, 697816 bytes
              Cap Flags: 0x0
           Format Flags: 0x0

            Description: Digital-In (Creative SB X-Fi)
  Default Sound Capture: No
  Default Voice Capture: No
            Driver Name: ctaud2k.sys
         Driver Version: 6.00.0001.1348 (English)
      Driver Attributes: Final Retail
          Date and Size: 7/7/2010 14:16:24, 697816 bytes
              Cap Flags: 0x0
           Format Flags: 0x0

Last edited by mia389; 07-26-11 at 11:35 AM.
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Old 07-26-11, 12:14 PM   #464
Siege
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Mia: I have all those except for Air Torpedoes, TDW Mines and the Lite Campaign and even my TC1024 works fine most of the time.

I think you might need to have the Lite Campaign either before or just after Magnum Opus? I'm pretty sure it needs to come before, but I'm a newb, so I'm not able to say this with any certainty.

I need to get back to port and add that Lite Campaign to my soup tho, for sure.
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Old 07-26-11, 01:32 PM   #465
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heres my order:

NewUIs_TDC_6_6_0_ByTheDarkWraith=1
FX_Update_0_0_16_2_ByTheDarkWraith=2
FX_Update_0_0_16_2_UHS_Fix=3
Real Environment - Revision_2=4
Environment Sounds=5
NewUIs_TDC_6_6_0_ERM_Reaper7_NightVision_Black_Ski n=6
Critical hits 1.1 Torpedos=7
Critical hits v 1.2=8
Elite German Black & Copper Torpedo=9
Shadow Improvement Mod=10
Sub_Exhaust_1_0_5_byTheDarkWraith=11
Enhanced FunelSmoke1.2_by HanSolo78=12
Cerberus62 Additional Merchant Ships 1.1 (Part 1)=13
Cerberus62 Additional Merchant Ships 1.1 (Part 2)=14
Imported Ship Pack V1.1=15

Can someone look over my mods and load order and let me know please if im missing anything, i spent quite a while last night reading up and installing those mods and i feel like im still missing something.
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