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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#451 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
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Lmao
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#452 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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hmmm... anyone know any good missions useing the tanks in the game... kind of dissapointed that there were no real tanks in the campaign...
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Task Force industries "Taking control of the world, one mind at a time" |
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#453 |
Seasoned Skipper
![]() Join Date: Oct 2006
Location: Belgium, mai 1940
Posts: 665
Downloads: 127
Uploads: 0
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you bet it was dissapointing , not like they promised us in the trailers with airsupport and stuf, not even a single dog that attack lol
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IMMER WEITER ![]() Gramophone songs http://www.filefront.com/16221983/Ra...gs_Part_I.rar/ http://www.filefront.com/16227547/Ra...s_Part_II.rar/ http://www.filefront.com/16227839/Ra..._Part_III.rar/ |
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#454 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
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Go download additioal content then. There's probably hundreds of missions and campaigns at Armaholic.com already, all available for free. You can also whip up a tankbattle in a few minutes with the editor.
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#455 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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ill do that.
![]() ![]() I still wish that arma 2 would have had more than one campaign in stock...
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Task Force industries "Taking control of the world, one mind at a time" |
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#456 |
Lucky Jack
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#457 |
Lucky Jack
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If you think you'd be safe against small arms in a tank, think again:
400 bullets to those T90's barrel things on the rear = engine on fire, after awhile tank destroyed. 320 bullets to same spot on T72 = same effect. 400 bullets to the bar between the two doors on the rear of an BMP-3 = vehicle destroyed. ![]() |
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#458 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
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Yeah, that's absolutely ridiculous even if you rarely have enough to time fire that many rounds. Luckily there's already one community mod dealing with the issue, and ACE2 will probably also do something about it. It just can't happen in a game that calls itself realistic.
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#459 |
Lucky Jack
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Fincuan, you got any idea how to get rid of the brown distant textures?
![]() The island is the Crowe's Desert Island and I'm sure I changed all the textures to green, but I still get this brown poo. ![]() |
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#460 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
Uploads: 0
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Oh my, green-screen studio in the works? What's the name of your upcoming film?
![]() I'm sorry I can't help with the texture, as I have zero knowledge in working with islands and textures. I'd start by checking the Visitor 3 manual, which has links to stuff concerning islands in general, or ask the same question in OFPEC or BIS forums |
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#461 |
Lucky Jack
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#462 |
Lucky Jack
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gah, **** it. I just paint few buildings green and build me a studio.
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#463 |
Lucky Jack
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with wittering mission 5 part 1
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#464 |
Lucky Jack
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Anyone got any idea if the language patch messes online play? I get 'Session lost' error in 90% of the servers I try to get in.
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#465 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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I wouldnt think it would... it only changes the text files i believe...
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Task Force industries "Taking control of the world, one mind at a time" |
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