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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#436 |
Samurai Navy
![]() Join Date: May 2005
Location: Greece
Posts: 568
Downloads: 404
Uploads: 0
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Hi
Had somebody made a "no fatigue" mod? cheers ![]() |
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#437 |
Mate
![]() Join Date: Jan 2013
Posts: 54
Downloads: 26
Uploads: 0
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![]() I made it (I don't like having to manage the crew). Kpt. Lehman makes a perfectly reasonable point so I would suggest you create a thread of your own (link removed) Last edited by Jimbuna; 02-26-25 at 12:26 PM. |
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#438 |
GWX Project Director
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[QUOTE=Kirienko;2945608]I made it (I don't like having to manage the crew).
Download it here:...../QUOTE] Kirienko, this is the GWX - Knight's Cross edition thread. You may certainly make mods suiting your individual wishes. However, you may not post them here on this thread. You may post them after starting a new thread in the Mods Workshop forum. Thank you. Last edited by Kpt. Lehmann; 02-26-25 at 12:15 PM. |
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#439 | |
Mate
![]() Join Date: Jan 2013
Posts: 54
Downloads: 26
Uploads: 0
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[QUOTE=Kpt. Lehmann;2945612]
Quote:
Ok, good to know. |
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#440 |
Samurai Navy
![]() Join Date: May 2005
Location: Greece
Posts: 568
Downloads: 404
Uploads: 0
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And another one
In GWX 3.0 we had zoom-in and zoom out in periscope, uzo and deckgun with mouse wheel. Its this option available in KC? Cheers ![]() |
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#441 | |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,180
Downloads: 279
Uploads: 0
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![]() Quote:
Von Vorbork Try disabling no1 Enhanced effects mod and report back please. Kind regards. Fubar2niner |
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#442 | |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,180
Downloads: 279
Uploads: 0
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![]() Quote:
Kind regards. Fubar2niner |
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#443 |
Commander
![]() Join Date: Sep 2024
Location: Europe
Posts: 475
Downloads: 3
Uploads: 0
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Are the escorts ASDIC/Sonar pinging really made as realistic as possible in this GWX mod?
I feel like it is real hard to avoid them, once they start to ping on your hull Did you guys checked out historical records? |
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#444 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,180
Downloads: 279
Uploads: 0
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#445 |
Commander
![]() Join Date: Sep 2024
Location: Europe
Posts: 475
Downloads: 3
Uploads: 0
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Just interesting to know, how you guys worked on it.
Because its pretty good. Its a challenge to escape from ASDIC I always liked better escort/destroyer behaviour. With other subsims. Escorts were not really a treat. You could escape from them pretty easy. But with SH3 GWX. I like how good they are. |
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#446 | |
GWX Project Director
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![]() Quote:
Enemy units in SH3 also share information about your U-boat's location and depth if they find you. I have seen it numerous times, that one will hold contact while others run in to attack you... as happened in real life. When you are discovered, all forces in the vicinity are also alerted and will converge on your location. This is especially true in the late war. Even in the first few available months at the beginning of the war, nearly 16 percent of the available 57 U-boats were destroyed. This says to all of us, just how deadly that U-boat service was. Your predicament is absolutely survivable in SH3/GWX/GWX KC. You need to search and read about how best to react when you are in a difficult situation. |
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#447 | |
Commander
![]() Join Date: Sep 2024
Location: Europe
Posts: 475
Downloads: 3
Uploads: 0
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#448 | |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,180
Downloads: 279
Uploads: 0
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![]() Quote:
Are you running with the 'GWX-KC EnhancedSpecial Effects' mod? If so disable it. Then retry, Below is a screen using the 'Academy Convoy' training mission, as you can see no problems here. ![]() |
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#449 | |
Nub
![]() Join Date: Sep 2023
Posts: 3
Downloads: 6
Uploads: 0
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![]() Quote:
Yes I activated this MOD. I'll deactivate it and let you know ![]() |
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#450 |
Swabbie
![]() Join Date: Sep 2023
Posts: 12
Downloads: 3
Uploads: 0
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derstosstrupp, thank you for your clarification, I will give the attack disc a try.
Fubar2Niner, I did as you suggested and it did not work. Next I uninstalled JSGME, installed again and activated mods 2 & 3 and that not work. Than you. |
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