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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#436 |
Ace of the Deep
![]() Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
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Here we go:
![]() Explosion ![]() Flare ![]() Big ball of fire ![]() Bodies and debris ![]() Funnel smoke (real like life) ![]() Big fire ![]() Fierce smoke and fire from tanker ![]() Torpedo impact Very good FPS. A visual impact for your eyes. Greetings Last edited by coronas; 10-02-07 at 06:39 PM. |
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#437 |
Sonar Guy
![]() Join Date: Apr 2007
Location: 14 Meters
Posts: 394
Downloads: 29
Uploads: 0
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What is the latest release on this? Its looking so great! I would say more but I am in a hurry.
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#438 |
Electrician's Mate
![]() Join Date: Jul 2007
Location: Suffolk, Virginia
Posts: 135
Downloads: 0
Uploads: 0
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3Jane: "I presume the dopler-shift for aircraft would help the watch crew to determine it's direction of travel relative to the u-boat. Perhaps at night when a visual tracking might be more problematic.
*Actually having thought about it, it might be more relevant to the u-boat radar detection of aircraft." 3Jane, I am sorry if I misinterpreted your meaning as I inferred you were talking about the U-boat using sonar to determine the course/approach vector of a plane. The range at which the plane can be heard on sonar is relatively small, thus my statement to the speed of the doppler shift(which is large) as it goes over the sub. The whole listening device thing was just a joke, I apologize if I have upset you, it was not poking fun at you. The joke was actually leaning towards RB and his unstoppable modding skills. I hate having to communicate on forums where everything is so easy to misconstrue. ![]() |
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#439 | |
Eternal Patrol
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#440 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
Downloads: 0
Uploads: 0
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This looks very cool!
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#441 | |
Black Magic
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![]() the latest release is still Alpha 1.06. What is being tested and further refined is v2.00. It will be in BETA test for awhile as the changes I have made (and continue to make) are long. Just got done redoing the oil fires...BIG improvement! For the big oil fire the flames now look like a raging oil fire with pockets of it rising into the air and whipping about ![]() for my BETA testers: I'll be sending out a revised version 2.00 to you all shortly Here is the new big oil fire: ![]() ![]() ![]() and once the ship slips under the water and big oil fire hits the water and turns into a surface oil fire: ![]() ![]() ![]() |
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#442 |
Stowaway
Posts: n/a
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wow
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#443 |
Watch Officer
![]() Join Date: Apr 2007
Posts: 333
Downloads: 225
Uploads: 0
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Nice work RB !!!!!!! Five Stars
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#444 |
Engineer
![]() Join Date: May 2003
Location: Bottom of New York Harbor
Posts: 203
Downloads: 518
Uploads: 0
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Race...did you add the bodies to the newer beta? When testing lastnight I didn't see them....
![]() Smoke looked EXACTLY like you had....I liked the fact that the piecies sank after awhile..(Instead of diappearing) ![]() Check your email...I sent some sounds for you to check... ![]() |
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#445 | |
Black Magic
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#446 | |
Black Magic
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#447 | ||
Engineer
![]() Join Date: May 2003
Location: Bottom of New York Harbor
Posts: 203
Downloads: 518
Uploads: 0
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#448 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,785
Downloads: 171
Uploads: 0
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This is really awsome RB, will you include a tweak to have less debri? Not to be a party pooper, just that I'd prefer less.
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Sub captains go down with their ship! |
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#449 | |
Black Magic
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#450 |
Planesman
![]() Join Date: Nov 2006
Location: Melbourne, Australia
Posts: 197
Downloads: 5
Uploads: 0
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Hi Racerboy
Can't wait to try 2.0 - who ever knew the SH3 engine could do this stuff! Another idea - Apparently (I haven't got it) one of the features in SH4 is the speed of sound is simulated, so you see explosions before you hear them etc etc. I always thought that was a pretty cool idea. Have you seen anything in your travels through the data files that indicates that this is possible in SH3? Cheers
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