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Old 10-02-07, 06:27 PM   #436
coronas
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Here we go:

Explosion

Flare

Big ball of fire

Bodies and debris

Funnel smoke (real like life)

Big fire

Fierce smoke and fire from tanker

Torpedo impact
Very good FPS.
A visual impact for your eyes.
Greetings

Last edited by coronas; 10-02-07 at 06:39 PM.
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Old 10-02-07, 06:30 PM   #437
Spruence M
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What is the latest release on this? Its looking so great! I would say more but I am in a hurry.
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Old 10-02-07, 06:41 PM   #438
Jhereg
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3Jane: "I presume the dopler-shift for aircraft would help the watch crew to determine it's direction of travel relative to the u-boat. Perhaps at night when a visual tracking might be more problematic.
*Actually having thought about it, it might be more relevant to the u-boat radar detection of aircraft."


3Jane, I am sorry if I misinterpreted your meaning as I inferred you were talking about the U-boat using sonar to determine the course/approach vector of a plane. The range at which the plane can be heard on sonar is relatively small, thus my statement to the speed of the doppler shift(which is large) as it goes over the sub.

The whole listening device thing was just a joke, I apologize if I have upset you, it was not poking fun at you. The joke was actually leaning towards RB and his unstoppable modding skills.

I hate having to communicate on forums where everything is so easy to misconstrue.
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Old 10-02-07, 06:50 PM   #439
Sailor Steve
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Quote:
Originally Posted by KrvKpt. Falke
Now, this is amazing; seeing such effects in SH3:
Yes, it certainly is. The pictures posted by coronas are quite remarkable too.
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Old 10-02-07, 07:09 PM   #440
mrbeast
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This looks very cool! I know its lifted from SH4 but some of the effects like the debris and floating bodies, go beyond what SH4 has, could do with them being included actually!
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Old 10-02-07, 07:39 PM   #441
TheDarkWraith
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Quote:
Originally Posted by Spruence M
What is the latest release on this? Its looking so great! I would say more but I am in a hurry.
first off I'm going to apologize now for the large screenies. I will make an effort to post smaller ones from now on.

the latest release is still Alpha 1.06. What is being tested and further refined is v2.00. It will be in BETA test for awhile as the changes I have made (and continue to make) are long. Just got done redoing the oil fires...BIG improvement! For the big oil fire the flames now look like a raging oil fire with pockets of it rising into the air and whipping about Now to work on the oil smokes.

for my BETA testers: I'll be sending out a revised version 2.00 to you all shortly

Here is the new big oil fire:






and once the ship slips under the water and big oil fire hits the water and turns into a surface oil fire:





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Old 10-02-07, 08:09 PM   #442
KaustikSoda
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wow
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Old 10-02-07, 08:13 PM   #443
nautilus42
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Nice work RB !!!!!!! Five Stars
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Old 10-02-07, 08:17 PM   #444
Hawk U-375
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Race...did you add the bodies to the newer beta? When testing lastnight I didn't see them....
Smoke looked EXACTLY like you had....I liked the fact that the piecies sank after awhile..(Instead of diappearing)

Check your email...I sent some sounds for you to check...
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Old 10-02-07, 09:12 PM   #445
TheDarkWraith
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Quote:
Originally Posted by nautilus42
Nice work RB !!!!!!! Five Stars
thanks. It needed revamping bad, even the SH4 one. Did I mention that it also has sound? Yep, you get close to it and you can hear the raging oil fire... I have since added sound to all the fires. We are adding new sounds and fixing missing sounds and or bad sounds (even missing underwater sounds for the hydrophone and adding new ones to it also).
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Old 10-02-07, 09:15 PM   #446
TheDarkWraith
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Quote:
Originally Posted by Hawk U-375
Race...did you add the bodies to the newer beta? When testing lastnight I didn't see them....
Smoke looked EXACTLY like you had....I liked the fact that the piecies sank after awhile..(Instead of diappearing)
Did you ever have an explosion? You get bodies from a splinter explosion, small splinter explosion, and an oil explosion. If you never had one of these events then you'll never see floating bodies. The big oil explosion (red-orange mushroom cloud looking thing) gives the best bodies effect...he he.. I have to add flaming bodies to that one yet.
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Old 10-02-07, 09:25 PM   #447
Hawk U-375
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Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by Hawk U-375
Race...did you add the bodies to the newer beta? When testing lastnight I didn't see them....
Smoke looked EXACTLY like you had....I liked the fact that the piecies sank after awhile..(Instead of diappearing)
Did you ever have an explosion? You get bodies from a splinter explosion, small splinter explosion, and an oil explosion. If you never had one of these events then you'll never see floating bodies. The big oil explosion (red-orange mushroom cloud looking thing) gives the best bodies effect...he he.. I have to add flaming bodies to that one yet.
I saw them..... after farther testing....And the Explosion!!!!! ....
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Old 10-02-07, 09:30 PM   #448
Reece
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This is really awsome RB, will you include a tweak to have less debri? Not to be a party pooper, just that I'd prefer less.
Thanks.
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Old 10-02-07, 09:41 PM   #449
TheDarkWraith
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Quote:
Originally Posted by Reece
This is really awsome RB, will you include a tweak to have less debri? Not to be a party pooper, just that I'd prefer less.
Thanks.
Yes. For each explosion or event that makes debris (bodies, metal pieces, wood pieces(?), etc.) there will be an entry in the tweak file where you can select how many of each you would like to see.
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Old 10-02-07, 09:51 PM   #450
johnno74
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Hi Racerboy

Can't wait to try 2.0 - who ever knew the SH3 engine could do this stuff!

Another idea - Apparently (I haven't got it) one of the features in SH4 is the speed of sound is simulated, so you see explosions before you hear them etc etc. I always thought that was a pretty cool idea.

Have you seen anything in your travels through the data files that indicates that this is possible in SH3?

Cheers
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