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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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Is that the Scandinavian Star?
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#32 |
Seasoned Skipper
![]() Join Date: Oct 2005
Posts: 669
Downloads: 23
Uploads: 0
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very nice ... could be a bit darker
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#33 | |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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![]() I think this has got some real promise, but it does need to be darker and Scooby Doo has got to go ![]()
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#34 |
Ace of the deep .
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I have managed to make the smoke darker but if i rotate the TGa in certain directions ,im afraid its either scooby,mario bros,monster face or george bush. |
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#35 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
Uploads: 0
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The link in the first post has an empty file. Can you check this out, sober?
Von |
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#36 | |
Ace of the deep .
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#37 |
XO
![]() Join Date: Jul 2002
Posts: 436
Downloads: 59
Uploads: 0
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Personally I like the original white smoke texture(not color) better...the darker seems to have lost some of the detail of the original to my eye-I'll dl the white and stick with that for now, thanks for making it darker though.
btw, sober, what are your specs?--particularly graphics card, and what version of graphics driver are you using?...you're graphics look awesome. |
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#38 |
Ace of the deep .
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I am useing a cheap (now) Radeon X800 Pro with the latest graphics drivers.
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#39 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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Sober, do you know why the large smoke cloud looks much better in you pic than in mine? The small smoke looks awesome with me, but when the smoke gets bigger it seems like the textures get bigger also?
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#40 |
Seaman
![]() Join Date: May 2005
Location: Germany, Bavaria
Posts: 34
Downloads: 460
Uploads: 0
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I build the "dark smoke V_1.1" in my SH3 and tested it in Campaign. At night and daylight it´s fine. I feel better than the very black one from stock.
![]() In german-subsim are some info about your smoke.
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some never com back, other have luck |
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#41 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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Nice pics Sober! Hope everything turned out ok for those aboard. That's what I was hinting at for your mod. Kill the brightness a little
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#42 |
Sparky
![]() Join Date: Sep 2006
Location: UK
Posts: 150
Downloads: 0
Uploads: 0
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Looks very nice
Thanks Great stuff |
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#43 |
Stowaway
Posts: n/a
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I'd happily settle for Scoobie or Mario Bros.....but not George Bush, i've had enough of his deceitful lying evil mug for years thanks very much.
The only good bush is a shrubbery! |
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#44 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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Sober,
Love ya smoke, great work! |
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#45 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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Sober - finally sank something last night (first one since installing your smoke), and the smoke did indeed look impressive - the little Brazilian Kustenschiff must have been carrying ammo or fertilizer or something, as it exploded and sank in less than 2 minutes after being hit with 1 torpedo, and the smoke output was prodigious. It was still a trifle too light for my taste, but impressive nonetheless, and Scooby Doo was not too much in evidence, at least when viewed from my boat. The ship sank so quickly that by the time I thought to zoom over there in external view she was already gone and the smoke was dissipating (which it did very nicely, BTW). Looking good so far.
Is there any way to randomize the smoke effect (maybe using SH3 Commander?) so that some ships would use this lighter smoke and some would use other smokes (like Dowly's that I was using before this)?
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