![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#31 | |
Helmsman
![]() Join Date: Mar 2005
Location: Swiss Navy
Posts: 103
Downloads: 0
Uploads: 0
|
![]() Quote:
Did you ever try to run with 25kts submerged ? it's like a rollercoaster on PD you go up and down in rough seas in a range of 20 m. so it's rather useless but on the other hand you have to make these changes so all speed setings on the telegraph do work for both drives. |
|
![]() |
![]() |
![]() |
#32 |
Engineer
![]() Join Date: Jun 2005
Posts: 212
Downloads: 0
Uploads: 0
|
![]()
Reload the pics- I jot a couple fish who'd like to see a 1047kt sub, LOL!
|
![]() |
![]() |
![]() |
#33 |
Rear Admiral
![]() |
![]()
Err sorry i flushed my SH3 directory awhie ago.
|
![]() |
![]() |
![]() |
#34 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
|
![]()
Mightn't it be an idea to mod the game so that the tubes fire bombs instead of torpedoes? I mean, since you're up there...
And yes, I'll try super-charging my IIA. Let's see if I can't bomb a few cruisers:p.
__________________
|
![]() |
![]() |
![]() |
|
|