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Old 05-24-06, 06:28 PM   #31
don1reed
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FAdmiral: Have you ever tried creating about 5 persona in a flotille and running the ops as the FK out of Kiel or Wilhelmshaven? ...say, run a differenct boat per day of the week. I'm not sure, but if all were running in the same time frame, SH3Gen would probably give the same intel where, you as the FK, could direct your flottille to investigate the reports and sightings of enemy shipping.

...donno, maybe too slow??
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Old 05-24-06, 07:03 PM   #32
Onkel Neal
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Wasn't "warp" an extremely dirty word during the development of SH2 and SH3?
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Old 05-24-06, 10:06 PM   #33
FAdmiral
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Actually, I have been doing that very thing with another
game called "Port Royale 2". I have trade convoys and
some task force convoys running around the map doing
various tasks. When the situation warrents, I will
attack an enemy convoy and up comes the tactical
fighting screen. Basically, an Operational & Tactical game.


JIM
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Old 05-25-06, 08:37 AM   #34
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... :hmm:

Now I'm beginning to think like a "REMF". With a staff (MS Excell or other spreadsheet) drop in the numbers and plot the course and results of my lads at sea on a large "NORDATLANTISCHER OZEAN 1870 G1"...(just happen to have one mounted behind my monitor)

Dang might work. Got nothing to loose...being retired...wasting time anyway

...might give it a shot and let you know.

Rgds,
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Old 05-25-06, 01:52 PM   #35
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Aren't the "SubWolves" doing something along these lines?
Where you will be the German naval U-Boat Admiral and
send boats to certain sectors on the map to patrol.
Then when a convoy is sighted, order the nearest boats
to converge, form a wolfpack and then attack....
Then drop into SH3 and command the boat yourself!


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Old 05-26-06, 06:10 AM   #36
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Quote:
Originally Posted by Rosencrantz
Yep Deep. The idea is great but it's not mine - so I'm not the genius one. (Don't remember who came first with that idea) I think few minigames in the sim might be even better than limited interaction with your crew. I rather play chess than watch my IWO finishing his meal or changing clothes. I'm not that keen to crawl to the forward compartment to see tubes being under loading and to hear zilions time those same two frases from my AI crew.

-RC-
I suggested adding the chess minigame in the 'SHIV Wishlist' thread a while back. I write electronic music and at the time, had downloaded a free plugin for my software which was chess. Pretty pointless for a music program, but i thought it would be amazing if implemented into Silent Hunter, whereby you could sit yourself down with a crewmember and challenge them to a game while on a long mission. It's nice to see that other people like the idea.

As for written documents - i really like the idea. Perhaps the function could be easily modded, whereby i would be able to download simple text files and put them into a certain directory. Then they would appear ingame as a book on a small shelf.
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Old 05-26-06, 10:52 AM   #37
FAdmiral
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Bottom Line: The more options a player has, the better
the game will turn out and be playable for years to come.


JIM
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Old 05-26-06, 04:18 PM   #38
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Guys to get back to my original question. Is there any way to get higher TC with clever programming without warp? (I never said it was a dirty word during SH2 or 3...)
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Old 05-27-06, 05:32 PM   #39
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Gameplay.cfg lets you change those figures to anything you want to. Also, I recommend SH3 Commander, as it allows you to change all TC functions with a click of the button. You should see what the crew looks like when running at 1024 in the Bridge or Control Room views! :rotfl:

I have mine set for 4096, though I almost never go that fast.
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Old 05-28-06, 12:27 PM   #40
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Steve, you misunderstood my question. Sure I have SH3 Commander and have set it for higher TC and all...but at higher TC it is not that stable. Furthermore, while I understand you need a high end machine to do all those calcs it really isn't running at 1024 sometimes I think. Again I wonder if code optimisation would help...maybe turning off the graphics engine at higher TC like in IL2 (even that is problematic).
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Old 05-31-06, 07:50 AM   #41
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Bump.
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