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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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booger2005 wrote:
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Rubini. |
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#32 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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Happy Times,
jasonb885 is correct. Neither GW or NYGM are using the newest IC. For example in the UC campaign we use Colombia and RSI units a lot. So for now no possibility to use the newest IC. Rubini. |
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#33 | |
Samurai Navy
![]() Join Date: Mar 2002
Posts: 580
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Are there any nations in Nationality Mod v3.0 that you don't currently use? If not, as no one has taught me the magic of adding new ones, there won't be any way to include newer ICs without having to remove some nations.
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X1 = Thieves Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh? Improved Convoys mod! |
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#34 |
Stowaway
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Well it had to happen. I had to either remove or reduce the amount of minefields or the quantiy of mine's in a minefield. Why, because to many mines create a Graphics glitch. Parts of your sub are no longer rendered if to many mines are being rendered at the same time.
You end up with only ½ of the conning tower being visable plus the DG is gone. Ohh its there all right, just invisable. All the massive mienfields had to go, plus I redid some of the Harbour AntiTorp nets so they now at least make sence and have a purpose. Plus I still cant open the LND layer in the Mision Editor, it still CTD's. Which is real odd because the RND an the SCR layers both open fine, I have edited them with no probs. So I dont get it. This version I'd call "Practical Game Play" since its now more PC friendly. Rubini - Outstanding work as usual matey, I luv it. Sorry I cant use it as is, but its a damn fine base for me to get a playable version from, for that a big THANKS ![]() |
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#35 |
Navy Dude
![]() Join Date: Nov 2002
Posts: 176
Downloads: 12
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I really liked the sunken ships near port. I especially liked the gaping holes in their sides. Too bad AI ships can't have damage like that.
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#36 | ||
Engineer
![]() Join Date: Jan 2006
Location: Akron Ohio
Posts: 204
Downloads: 11
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Has this been mentioned? I'm a little slow this week.... ![]() |
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#37 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Cdre Gibs,
-Surely you have some missing land units definition on your installation. It's not a issue with the LND .mis file itself. The more probably thing is about the "verysmallairbase" entry that is introduced by RUB and , as this new Campaign files are based on RUb's files, then if you don't have it you can't open the LND with ME. Take a look. booger2005, -It's easy to adjust the Dials.cfg file to correct your problem (data/menu/cfg folder). Just look inside it. ![]() Rubini. |
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#38 |
Stowaway
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AHH HAA!! I dont use RUB, I think you have hit the nail on the head there Rubini. Hmm, now i'll have to fossack around in the GW Mod d/l and see if I have the files.
Thx Edit: Ohh ohh can I leave my post count at 666. Niel TURN OFF me post count pls. ![]() |
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#39 | |
Engineer
![]() Join Date: Jan 2006
Location: Akron Ohio
Posts: 204
Downloads: 11
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#40 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
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I just downloaded the vanilla version of UC in hopes of using it in one of my other SH3 installations. I noticed the UC doesn't have a "no minefiled" optional SCR. Is one going to be available? Could I use the one from the GW compatible version of UC?
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#41 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Syxx_Killer,
-You are right! I forgotten to put the "No Mine&Subnet SCR" on Vanilla and on NYGM files. And yes, it's the same of the GW version! Thanks Syxx, I will put to download in the first post... Rubini. |
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#42 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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Here the SCR without minefields&subnets/friendly airpatrol for NYGM and Vanilla (It's the same for the 3 versions, I just forgotten to put it on the file structure for NYGM and Vanilla).:
http://rapidshare.de/files/16754229/...gn_SCR.7z.html It's also on first post. ![]() Cheers, Rubini |
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#43 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
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Thanks, Rubini! I appreciate it!
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#44 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
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I just downloaded the vanilla campaign, and I have a question about the roster. Why do such small countries as Slovakia and Albania have such a variety of large ships? I'm not complaining - it's just that I wouldn't have expected Albania to have 13,000 GRT Transports.
![]() I would like to know where to find information on the type of merchant rosters which nations had in WWII. I've looked at UBoat.net. but that site only has merchants which were sunk, and does not provide a completely accurate representation. |
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#45 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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AG124,
Well, I just put the Roster folder as it is from GW for compatibility issues. But I don't used 90% of them on the Campaign files. I think that you can ask Kpt. Lehmann. I just "write" the campaign files, I think that he or Marhkimov works on spefic roster folder modifications for GW...anyway, good question.. :hmm: Rubini. |
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