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Old 03-28-06, 05:03 PM   #31
Rubini
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booger2005 wrote:
Quote:
Rubini wrote:
booger2005 wrote:
Quote:
I think you forgot to add the block ships to the NYGM?

-Nope, they are there, just play and see!

Rubini.


Can't since I get a CTD

Menu ID not found: 0x3f1c0001!
-So, you are trying to install the mods in a wrong order or just using the wrong mod. I just test all them again, absolutely no problems!

Rubini.
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Old 03-28-06, 05:09 PM   #32
Rubini
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Happy Times,

jasonb885 is correct. Neither GW or NYGM are using the newest IC. For example in the UC campaign we use Colombia and RSI units a lot. So for now no possibility to use the newest IC.

Rubini.
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Old 03-28-06, 06:11 PM   #33
jasonb885
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Quote:
Originally Posted by Rubini
Happy Times,

jasonb885 is correct. Neither GW or NYGM are using the newest IC. For example in the UC campaign we use Colombia and RSI units a lot. So for now no possibility to use the newest IC.

Rubini.
I was afraid of that.

Are there any nations in Nationality Mod v3.0 that you don't currently use?

If not, as no one has taught me the magic of adding new ones, there won't be any way to include newer ICs without having to remove some nations.
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Old 03-28-06, 07:36 PM   #34
Cdre Gibs
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Well it had to happen. I had to either remove or reduce the amount of minefields or the quantiy of mine's in a minefield. Why, because to many mines create a Graphics glitch. Parts of your sub are no longer rendered if to many mines are being rendered at the same time.

You end up with only ½ of the conning tower being visable plus the DG is gone. Ohh its there all right, just invisable. All the massive mienfields had to go, plus I redid some of the Harbour AntiTorp nets so they now at least make sence and have a purpose.

Plus I still cant open the LND layer in the Mision Editor, it still CTD's.
Which is real odd because the RND an the SCR layers both open fine, I have edited them with no probs. So I dont get it.

This version I'd call "Practical Game Play" since its now more PC friendly.

Rubini - Outstanding work as usual matey, I luv it. Sorry I cant use it as is, but its a damn fine base for me to get a playable version from, for that a big THANKS
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Old 03-28-06, 07:47 PM   #35
JetSnake
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I really liked the sunken ships near port. I especially liked the gaping holes in their sides. Too bad AI ships can't have damage like that.
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Old 03-29-06, 12:32 AM   #36
booger2005
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Quote:
Originally Posted by Rubini
booger2005 wrote:
Quote:
Rubini wrote:
booger2005 wrote:
Quote:
I think you forgot to add the block ships to the NYGM?

-Nope, they are there, just play and see!

Rubini.


Can't since I get a CTD

Menu ID not found: 0x3f1c0001!
-So, you are trying to install the mods in a wrong order or just using the wrong mod. I just test all them again, absolutely no problems!

Rubini.
Figured it out. Its a conflict with the origional rudder gague option to NYGM...

Has this been mentioned? I'm a little slow this week....
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Old 03-29-06, 09:43 AM   #37
Rubini
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Cdre Gibs,
-Surely you have some missing land units definition on your installation. It's not a issue with the LND .mis file itself. The more probably thing is about the "verysmallairbase" entry that is introduced by RUB and , as this new Campaign files are based on RUb's files, then if you don't have it you can't open the LND with ME. Take a look.

booger2005,
-It's easy to adjust the Dials.cfg file to correct your problem (data/menu/cfg folder). Just look inside it.

Rubini.
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Old 03-29-06, 12:16 PM   #38
Cdre Gibs
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AHH HAA!! I dont use RUB, I think you have hit the nail on the head there Rubini. Hmm, now i'll have to fossack around in the GW Mod d/l and see if I have the files.

Thx

Edit: Ohh ohh can I leave my post count at 666. Niel TURN OFF me post count pls.
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Old 03-29-06, 05:06 PM   #39
booger2005
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Quote:
Originally Posted by Rubini
Cdre Gibs,
-Surely you have some missing land units definition on your installation.

booger2005,
-It's easy to adjust the Dials.cfg file to correct your problem (data/menu/cfg folder). Just look inside it.

Rubini.
What? Oh, no I fixed it already, I was just letting you know. I deleted en_menu, en_help and menu_1024 from UC and all works well. I'm going with integrated orders for NYGM so I didn't need these anyway...
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Old 03-29-06, 05:27 PM   #40
Syxx_Killer
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I just downloaded the vanilla version of UC in hopes of using it in one of my other SH3 installations. I noticed the UC doesn't have a "no minefiled" optional SCR. Is one going to be available? Could I use the one from the GW compatible version of UC?
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Old 03-29-06, 06:48 PM   #41
Rubini
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Syxx_Killer,
-You are right! I forgotten to put the "No Mine&Subnet SCR" on Vanilla and on NYGM files. And yes, it's the same of the GW version!

Thanks Syxx, I will put to download in the first post...

Rubini.
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Old 03-29-06, 07:49 PM   #42
Rubini
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Here the SCR without minefields&subnets/friendly airpatrol for NYGM and Vanilla (It's the same for the 3 versions, I just forgotten to put it on the file structure for NYGM and Vanilla).:
http://rapidshare.de/files/16754229/...gn_SCR.7z.html

It's also on first post.

Cheers,

Rubini
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Old 03-29-06, 08:08 PM   #43
Syxx_Killer
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Thanks, Rubini! I appreciate it!
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Old 03-29-06, 08:47 PM   #44
AG124
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I just downloaded the vanilla campaign, and I have a question about the roster. Why do such small countries as Slovakia and Albania have such a variety of large ships? I'm not complaining - it's just that I wouldn't have expected Albania to have 13,000 GRT Transports.

I would like to know where to find information on the type of merchant rosters which nations had in WWII. I've looked at UBoat.net. but that site only has merchants which were sunk, and does not provide a completely accurate representation.
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Old 03-29-06, 08:56 PM   #45
Rubini
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AG124,

Well, I just put the Roster folder as it is from GW for compatibility issues. But I don't used 90% of them on the Campaign files. I think that you can ask Kpt. Lehmann. I just "write" the campaign files, I think that he or Marhkimov works on spefic roster folder modifications for GW...anyway, good question.. :hmm:

Rubini.
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