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View Poll Results: Which type of torpedo detonator do you prefer?
Magnetic 33 30.00%
Impact 31 28.18%
Depends on the weather 37 33.64%
I don't know - I always miss 9 8.18%
Voters: 110. You may not vote on this poll

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Old 03-09-06, 05:49 AM   #31
Alyebard
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Magnets under keel with calm weather or rough angle of impact, impact with bad weather or AOB=90º.
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Old 03-09-06, 12:19 PM   #32
Kpt. Lehmann
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The exploding kind!

(sorry I couldn't resist)

Impact 2-3 meters deep... requires less thought/planning and minimizes exposure time.
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Old 03-10-06, 12:40 PM   #33
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I use impact for the first shots of a convoy attack - all aimed at weakpoints, electric torps, maximum surprise. When teh ships start to swerve and evade, I use keel shot (magnetic pistol) fast steam torps to make sure i score a crippling blow on swerving targets.
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Old 10-02-07, 12:20 AM   #34
sunvalleyslim
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I perfer the impact, but sometimes it just blows the condum all to hell..........
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Old 10-02-07, 06:41 AM   #35
joea
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sunvalley just stop it!

*Cocks shotgun*
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Old 10-02-07, 06:51 AM   #36
SmokinTep
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Rough weather.........impact, good weather.....magnetic.
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Old 10-02-07, 05:46 PM   #37
Sailor Steve
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Quote:
Originally Posted by U-Dog
Quote:
Originally Posted by Sailor Steve
Voted "I always miss"; actually I used only magnetics until 1940, when the Powers That Be removed them all from service. I will start using them again when BdU allows them back into service-1942, I think, but I'll check again before I start using them.
Was that all magnetic torpedoes or just the electrics? I'd thought the only problem was with the depth keeping thingie (scientific term) on the electric eels (biology term) ??

So i've been keeping with all steam & letting the others figure out what the problem is with the new ones.

Or was it a problem with mags in rough waters prematurely....well you know...
? :hmm:
It was all torpedoes. The magnetic pistols had problems the further north you were, and gave them just as many headaches as the Americans got from theirs. Also best evidence indicates that there was no 'switch' which could instantly turn it on or off - the magnetic head seems to have been removeable, but that was the only way to change it.

I also use whatever the correct time period dictates.
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