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-   -   Which type of detonator do you prefer? (https://www.subsim.com/radioroom/showthread.php?t=90338)

U-104 03-07-06 12:20 AM

Which type of detonator do you prefer?
 
I was getting bored, so I decided to start this poll and ask people what type of detonators they prefered for their targets.

U-Dog 03-07-06 12:25 AM

eek, if they'sve seen me or the angle stinks then Mags. Always like to keep one mag ready to go, but after reading te wiki I've been trying out these impact tings more a lately & have found that they work as well. (Imagine my surprise)

But what about a steam or electric poll ?

:ping:
just because I like the Ping icon, it's just so cool! :|\

jasondef 03-07-06 01:39 AM

Impact at 3 meters right at the fuel-engine room sweet spot does the trick for me.

JiMi 03-07-06 02:17 AM

First of all I want to say Hi to all Kleuns.

This is my first post here but I read this forum every day. It has great impact on my gameplay in SH3. Now I'm playing at 100% realism thanks to U guys and Your outstandig tips. I'd like to thank all mod makers for hard work - mods make it a diffrent game. Now I don't know how can I play without mods :).

About detonators - I used to use almost only magnetic ones but after reading about ship's weak spots I use them both. Magnetic on smaller ships and impact (fuel bunker/engine room shot) on bigger. I was really suprised when I sunk C2/C3 by one well aimed torpedo with impact trigger.

Cheers

Tikigod 03-07-06 08:17 AM

Magnetic during calm weather

Impact during rough

If firing a spread all impact

Letum 03-07-06 08:29 AM

one impact and one magnetic for each ship unless weather is bad.

MarshalLaw 03-07-06 09:13 AM

For me it depends on the weather and the ship. Also the angle of attack will play a role as well. Each situation is always different. However I agree with most of the posts on this thread.

One other thing that will affect it is when... before the Norway invasion around mid 1940, magnetic was very iffy. Lots of duds and premature detonations.

Kaptan Tommy 03-07-06 09:55 AM

I like impact - and steam (cuz you can put them to hi-speed and sorta make up for the tell-tale steam trail). That works better the closer you are to the target, of course. :yep:

Fangschuss 03-07-06 10:57 AM

Vote for "Depends on the weather"

Impact ~2m run deep :arrgh!:

Sailor Steve 03-07-06 12:34 PM

Voted "I always miss"; actually I used only magnetics until 1940, when the Powers That Be removed them all from service. I will start using them again when BdU allows them back into service-1942, I think, but I'll check again before I start using them.

U-104 03-07-06 01:24 PM

:rotfl: I put in "I always miss", but I didn't think anyone would actually vote for it. :rotfl:

xrvjorn 03-07-06 01:53 PM

Oddly enough, I've almost never had any problems with TIIs exploding prematurely when set to magnetic+impact. I've never even bother switching them to the impact-only setting for impact shots. I've got more problems with premature explosions on the TIIIs in rough weather. Shouldn't it be the other way around? TIIIs should have been more reliable than TIIs, right?

Kaptan Tommy 03-07-06 02:05 PM

Quote:

Originally Posted by xrvjorn
And if anyone tops this in his sig, I'll just change mine to "My computer is bigger than yours".

:lol: :lol: :lol:

XXi 03-07-06 04:27 PM

magnetic in perfect weather, apart contact. A good aimed contact can do the trick well enough...

STEED 03-07-06 05:18 PM

I don't really care as long as the torp. hits the target and BOOM. :yep:


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