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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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![]() Quote:
The NYGM Ship Damage Mod works and works well, has since November last year. When I say works well, it works as advertised but as is to be expected needed/needs changes, will for the first 6 months at least. One of the testing issues is that a change for one ship can effect up to 10 others. The effect is not equal on each ship. That is, if I have 1 ship sinking when the bow compartment is set to a value of 8, another ship may need an external view to actually see the effect. The NYGM Ship Damage Mod will be a very big shock even for those who must have this mod. Especially after playing the default games BOOM format for so long. It was for me and it was/is my Mod. Because of this I wish to try and ensure that when the NYGM Ship Damage Mod is released that the player will get the best experience within the constraints that the testing allows. Testing is an issue due to a lack of qualified beta testers. |
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#32 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
Downloads: 0
Uploads: 0
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![]() Quote:
All of the NYGM Mods will be distributed as a package and as a stand alone and will be compatable with SH3Cmdr. |
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#33 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Ok and thanks Teddy. Sounds good to me.
__________________
Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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