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Old 01-14-06, 02:48 PM   #31
Der Teddy Bar
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Quote:
Originally Posted by Jungman
Is the Damage Mod moved to Feburary/March? Is it meet with success?
Beta testing is coming along slowly, but surely. However it is taking longer than expected.

The NYGM Ship Damage Mod works and works well, has since November last year. When I say works well, it works as advertised but as is to be expected needed/needs changes, will for the first 6 months at least. One of the testing issues is that a change for one ship can effect up to 10 others. The effect is not equal on each ship. That is, if I have 1 ship sinking when the bow compartment is set to a value of 8, another ship may need an external view to actually see the effect.

The NYGM Ship Damage Mod will be a very big shock even for those who must have this mod. Especially after playing the default games BOOM format for so long. It was for me and it was/is my Mod.

Because of this I wish to try and ensure that when the NYGM Ship Damage Mod is released that the player will get the best experience within the constraints that the testing allows. Testing is an issue due to a lack of qualified beta testers.
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Old 01-14-06, 02:58 PM   #32
Der Teddy Bar
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Quote:
Originally Posted by GT182
Question on Fatigue and Moral of the mod. Will it be able to be set not to use in SHIII Commander as it is now with "No Fatigue"? Some might like the mod but still don't want to have to use and put up with mangaing crewmen.
I think I understand the question :rotfl:

All of the NYGM Mods will be distributed as a package and as a stand alone and will be compatable with SH3Cmdr.
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Old 01-16-06, 12:25 PM   #33
GT182
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Ok and thanks Teddy. Sounds good to me.
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