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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ensign
![]() Join Date: Oct 2005
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I then started the game using Sub Commander and immediately exited the game. The changes I had made where gone. Conclusion: Sub Commander does rewrite more that contact times in the sim.cfg folder. I also made changes to the deck gun ammo quantities in the basic.cfg file and the same thing happened. I poked around Sub Commander but do not quite understand how and where to make changes in that program to stop it from overwriting these values. JJones can you shed any light on this?
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#2 | ||
Admiral
![]() Join Date: May 2005
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For instance, my deckgun ammo is always the same, whether I run SH3Cmdr or not. Well, we'll just have to get a real answer from Jaeson.
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#3 |
Ensign
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Interesting. Of course I'm kinda new at this tweaking files myself stuff so who knows. maybe I'm doing something wrong.
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#4 |
Ensign
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Just thought of something:
marhkimov, are you using Sub Commander and this wave mod (for lack of a better term) sticks?
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#5 | |
Admiral
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As CB suggested, I have made alterations to these blocks in sim.cfg: [Mech] Waves amplitude=0.4 ;[0,1] Waves attenuation=0.02 ;>=0 And that's it. I left everything else untouched. Go check this out for yourself. Look inside of SH3 Commander\Cfg\Miscellaneous.cfg. You'll see this: [SIM.CFG] ;Section="AI Detection"; Key="Lost contact time" ;Value=minutes LostContactTimeLower=20 LostContactTimeUpper=40 What this means is that SH3Cmdr is only responsible for changing those values in red. It is not possible for Commander to change any other values, unless there are more sim.cfg values somewhere. I have yet to find any more within SH3Cmdr. The same principle should also apply to basic.cfg
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#6 |
Ensign
![]() Join Date: Oct 2005
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Hehehe
I believe you. ![]() ![]() Anywho, This water looks excellent. I haven't been out in a rip-roaring storm yet but the waves look more natural than the store versions. Highest winds I've encountered thus far are 8m/s. Ummm, I'm assuming the higher the wind speed the bigger the waves right?
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#7 | |
Admiral
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#8 | |
Ensign
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Darn, I'm jealous of the rest of you right now!!! ![]()
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#9 |
The Old Man
![]() Join Date: Apr 2005
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Is there a connection/interplay between making this tweak and using the the wave height setting inside SH3 Commander? I have been setting my waves at 1.25 in SH3 Commander and I've made this tweak, but so far I've only seen 0m/s wind and no waves so I can't really tell what's happening yet.
[edit] well, I finally saw some heavy seas, and I don't know if it's the combination of the wave height setting in SH3 Commander with this tweak or not, but I'm not getting good results with this tweak so far. At 7m/s things seemed almost flat/too calm, and at 15m/s it was just sort of choppy but nothing massive and not nearly as cool-looking as it was before. I guess I'll try re-setting the waves to normal in SH3 Commander and see if maybe that was messing up this tweak somehow.
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#10 | |
Admiral
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The Max wave height should be at 320 if you want 1.25 waves.
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#11 | ||
The Old Man
![]() Join Date: Apr 2005
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[edit] - well, maybe it's just me, but when I set SH3 Commander to "standard" 1.0x wave height I still got pretty poor results with this tweak - even at 15m/s winds, my boat just sort of skated along the top of the water, never really going down into the waves much at all - I removed this tweak and set waves back to 1.25x in SH3 Commander, and I get much better looking wave and boat action. I'm going to run one more test before giving up on this tweak though, as it did sound promising - I think I'll put the tweak back in and then set the wave height up to 1.5x or maybe higher in SH3 Commander and see what happens
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