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Old 11-21-05, 11:39 AM   #1
CB..
Ace of the Deep
 
Join Date: Apr 2002
Location: UK
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Default improved sea-states and FPS at the same time

purely IMO re the sea-state of course but definite improvements regarding FPS (again on my system which does struggle with the wave effects in some weather conditions and times of day -reflections etc)

i was allways slightly put of by the way the big ships behaved even in calmer weather- some-how looking a little bit toyish as they handled the waves and crosswinds etc never quite managed to look like heavy cargo vessels plowing thru the sea-- not wanting to make the strom state even less "stormy" than it allready is i decided to reduce the height of the waves BUT increase the GAP between the waves-- this in effect doubles the height of the waves because it allows a proper trough to form inbetween the waves-- meaning even tho the wave height is less it actually both appears to be rougher-and is actually rougher with the ships and your sub vanishing between waves as you enter the trough

from the sub bridge you often find you are looking out at walls of water on both sides of the bridge as you enter the gap between the wave tops

anyhuw for me personally this feels much more convincing and seems to excagerate the differences between the different weather/sea-state conditions adding noticable variety to the weather that i certainly hadn't noticed before--

here's the altered entry in the sim.cfg

[Mech]
Waves amplitude=0.4 ;[0,1]
Waves attenuation=0.02 ;>=0


why better frames rates? because there are less white tops on screen fewer reflections for the graphics card to deal with meaning for me anyway that i can maintain smoother frame rates no matter what the weather time of day etc is in the game--(in the bridge/ external views)

i like it dunno if any one else will but as i say the big ships respond to the sea a little more convincingly for me like this looking like big ships sometimes riding the waves- sometimes crashing thru them and the entire sea state looks less "messy" and incoherent
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