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improved sea-states and FPS at the same time
purely IMO re the sea-state of course but definite improvements regarding FPS (again on my system which does struggle with the wave effects in some weather conditions and times of day -reflections etc)
i was allways slightly put of by the way the big ships behaved even in calmer weather- some-how looking a little bit toyish as they handled the waves and crosswinds etc never quite managed to look like heavy cargo vessels plowing thru the sea-- not wanting to make the strom state even less "stormy" than it allready is i decided to reduce the height of the waves BUT increase the GAP between the waves-- this in effect doubles the height of the waves because it allows a proper trough to form inbetween the waves-- meaning even tho the wave height is less it actually both appears to be rougher-and is actually rougher with the ships and your sub vanishing between waves as you enter the trough from the sub bridge you often find you are looking out at walls of water on both sides of the bridge as you enter the gap between the wave tops anyhuw for me personally this feels much more convincing and seems to excagerate the differences between the different weather/sea-state conditions adding noticable variety to the weather that i certainly hadn't noticed before-- here's the altered entry in the sim.cfg [Mech] Waves amplitude=0.4 ;[0,1] Waves attenuation=0.02 ;>=0 why better frames rates? because there are less white tops on screen fewer reflections for the graphics card to deal with meaning for me anyway that i can maintain smoother frame rates no matter what the weather time of day etc is in the game--(in the bridge/ external views) i like it dunno if any one else will but as i say the big ships respond to the sea a little more convincingly for me like this looking like big ships sometimes riding the waves- sometimes crashing thru them and the entire sea state looks less "messy" and incoherent |
Hey, I'll try this later. :up:
Did you also know that there are wave state variables inside of scene.dat? I was changing stuff the other day with TT's new mini tweeker and I got the waves to do all sorts of funky things. You should check it out. Once you load up scene.dat in the mini tweeker, there are some variables in the 'general environment data' tab and there are four other tabs labelled 'wave state' 1 through 4. Lots of interesting tweeks can be made. There's also a 'seafoam' tab. |
:up: cheers will have to take a look! :yep:
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Great!
I've just altered my sim file CB. :up: I've not been playing SH3 for a while, I've been on Flight sim the last few weeks, I must get back to it. |
let me know how you get on Col! :up:
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will this work if I am using subcommander? :hmm:
I need all the help I can get with this system of mine |
I tried it... Wow, it looks so much better than before. Nice find! :up:
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cheers :yep: :up:
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I was wondering when somebody would get to this. :)
I played some with it 3 or 4 months ago but got sidetracked with other stuff and never got back to it. Lots of room for wave improvement. I think the problem in SH3 is when the waves are at the highest they peak too much (the points are too sharp). The Big Waves Mod had some nice height to the waves but too peaky. Maybe somebody can improve the look somewhat. Anyways, you salty dogs, have fun with it. TT |
I tried it lastnight as well......It works GREAT!!!!! And is more "Realalistic" to me.....Thanks for the headsup! :up:
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cheers guys :up:
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Going to try it later on today CB. Sounds like you've come up with a winner though! :up:
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Looks good, CB. Keep on delving! :)
MLF |
will do :up:
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I'll be trying it later myself. I'm a fan of the 'Big Waves' mod, but someone pointed out long ago that one of the problems was the length of the waves as much as the height. Longer troughs for the North Atlantic sounds like a good idea to me.
Can't wait to try it out. |
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