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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Grey Wolf
![]() Join Date: Jun 2003
Location: Manchester UK
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@ Jungman,
I opened the Zone.cfg but couldn't find the Crate float = 30 or the float = 10 in the Troops section, any help appreciated.
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#32 | ||
Silent Hunter
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#33 |
A-ganger
![]() Join Date: Apr 2005
Location: California, USA
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Hi guys,
Looks like you're on the right path so I hope more minds converge on this so we can come up with a solution. I don't know if this is going to be any help, but I was looking through some other files with a hex editor to see if there were any references to the debris field. I was looking through the SH3Collisions.act file (which I don't know if it can be modified or not without screwing up the game); down at address 0001A57C through the next 3 lines it references: Debris..Controller for object debris....SH3ZonesCtrl. Then down at address 0001A7B8 it references: ObjectRemains...The visual effects when distroying the object........r...r...r...s...s...r..Object..The name of the object to remain instead. You can also find stuff if you search for: SinkingEffects (0001BAB6) in that file too. If you look at the lines in that area, it looks like some kind of sphere to define the area for this action to take place. Dunno? Like I said, I don't know if it helps our cause or not but maybe it will give someone with more experience a better lead on how to manipulate the right file to achieve the effect we're seeking. PS- I don't know if anyone has come across this or not before, I tried to search the forum but no hit, but I found a dolphin in the DLF.dat file that has DLF_comun.tga skin for the dolphin. I was trying to find out how to use this in-game; like having some dolphins ride the bow of my sub - eye candy stuff. Is it just one of those coulda woulda shoulda ideas the devs put in but never activated? I was just trying to find out how the seagulls were implemented and maybe a similar way could be devised to get this in-game for the dolphins, but I guess this requires a SDK. Good luck on the endevour! ![]() Happy hunting! ![]() |
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#34 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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![]() What a day for SH3. So many news in one day...oh God...where are we going? Rubini. |
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#35 |
GWX Project Director
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lol I found the dolphin .tga file about a month ago and just thought it was an "Easter egg."
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#36 | |
Weps
![]() Join Date: Apr 2005
Location: Australia
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Hmmm, would that perhaps refer to being able to place in a different 'debris' item instead of the default? Such as life-boats full of people spawning in the explosion and sitting on the surface for the specified amount of time :hmm:
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#37 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Iowa, USA
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Col7777
Zone.cfg [OilLeak] Multiplier=1.000000 Flotability=0 HitPoints=100 Destructible=No Armor Level=-1 Critic Flotation=0.400000 Critical=No Effect1=#Oil_trace, 20 FloodingTime=120 CargoType=None --------------------- [CargoMerchandise] Multiplier=1.000000 Flotability=20.000000 HitPoints=50 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=None [Cargo1] Multiplier=1.000000 Flotability=20.000000 HitPoints=50 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=None [Cargo2] Multiplier=1.000000 Flotability=20.000000 HitPoints=50 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=None [CargoTest] Multiplier=1.000000 Flotability=100.000000 (Never sink test?) HitPoints=50 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 (Sink time?) CargoType=None [Troops] Multiplier=1.000000 Flotability=10.000000 (No very good at floating on water) HitPoints=50 Destructible=No Armor Level=-1 Critic Flotation=0.300000 ( Quick sinking, Men sink once hit water) Critical=No FloodingTime=70 CargoType=None [CargoLST] Multiplier=1.000000 Flotability=30.000000 HitPoints=60 Destructible=No Armor Level=-1 Critic Flotation=0.300000 Critical=No FloodingTime=59.999996 CargoType=None They are there, try fiddle with the numbers, I never tested them. I know these affect the objects float time and sink rate. |
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#38 | ||
Frogman
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![]() ![]() Wolfy
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![]() [Current JSGME Mods Used In My Game] "Dave, you will always be remembered! R.I.P." U-759 |
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#39 |
Samurai Navy
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Location: Iowa, USA
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#40 |
Ace of the Deep
![]() Join Date: Apr 2005
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hmm.... I have tried alot of diffent values with the troops, but I can't get them to float... :hmm: it looks like the troops don't care about the modding :P
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#41 | |
Navy Dude
![]() Join Date: Aug 2004
Location: Holland.
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Anyone else has an opinion about his? :hmm:
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