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Oil Slicks
Just wondering if anyone has found the texture or item that controls the oil slicks left by ships when they sink?
I really hate the blue ink look it has. |
Yea, that blue ink is kind of repulsive... anyone have any ideas?
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I'm almost certain that the relevant info is in data\library\particles.dat. I do not know exactly how to do the necessary editing, although I think you can make it so that the oil slick covers less territory. Would any of you guys mind digging through the file with me, maybe sharing some thoughts...? :hmm:
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debris.dat is where the info is stored I think.
I think there's a value there that states how long they stay visible as well. But I haven't done any messing around with it yet. |
also is there any way to reduce the fire or something, when theres a fire on the water it just seems as if me comp stops
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Try reducing your particle denisity in video options to say 50%.
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*double post*
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lol its already at 50, still makes me shudder
ty anyway !! |
My condolences. Unfortunately SH3's particle system is rather poorly implemented.
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I also would be interested in a better oil slick mod...
Is there a way to make oil slicks and debris left by the ships stay around for longer? I hate how it dissapears after a while. Id like to shoot a bunch of ships in a convoy and dive deep to avoid the destroyers trying to find me... then surface later to see all the carnage :rock: Wolfy |
I'll check the particles and debris files to see what I can do. However, if there's someone else who has hex editing skills - PLEASE help out here. There have to be a handful of people who are really good at it...
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Savages_Wolf wrote:
Quote:
Rubini |
Agreed with all of the above, I to opened a topic about this, if it was possible to make oil slicks way >WAY< larger then the tiny 10x10m they are now.
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As I said, debris dat should be your man.
Opening it with datconverter and enlarging the oil slicks (through hex editing after extracting the obj info through dat converter) should be possible. |
Look for Oil_Floating_Spot down towards the bottom of the debris.dat file... a 'Find' search will get you there quick...
Cordialement, Duke of Earl |
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