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-   -   Oil Slicks (https://www.subsim.com/radioroom/showthread.php?t=84324)

CWorth 09-12-05 07:22 PM

Oil Slicks
 
Just wondering if anyone has found the texture or item that controls the oil slicks left by ships when they sink?

I really hate the blue ink look it has.

Marhkimov 09-12-05 07:27 PM

Yea, that blue ink is kind of repulsive... anyone have any ideas?

iambecomelife 09-12-05 08:30 PM

I'm almost certain that the relevant info is in data\library\particles.dat. I do not know exactly how to do the necessary editing, although I think you can make it so that the oil slick covers less territory. Would any of you guys mind digging through the file with me, maybe sharing some thoughts...? :hmm:

oRGy 09-13-05 04:56 AM

debris.dat is where the info is stored I think.

I think there's a value there that states how long they stay visible as well. But I haven't done any messing around with it yet.

Farside 09-13-05 10:37 AM

also is there any way to reduce the fire or something, when theres a fire on the water it just seems as if me comp stops

oRGy 09-13-05 11:02 AM

Try reducing your particle denisity in video options to say 50%.

Farside 09-13-05 11:09 AM

*double post*

Farside 09-13-05 11:09 AM

lol its already at 50, still makes me shudder

ty anyway !!

oRGy 09-13-05 11:10 AM

My condolences. Unfortunately SH3's particle system is rather poorly implemented.

WolfyBrandon 09-13-05 09:31 PM

I also would be interested in a better oil slick mod...

Is there a way to make oil slicks and debris left by the ships stay around for longer? I hate how it dissapears after a while. Id like to shoot a bunch of ships in a convoy and dive deep to avoid the destroyers trying to find me... then surface later to see all the carnage :rock:

Wolfy

iambecomelife 09-13-05 09:48 PM

I'll check the particles and debris files to see what I can do. However, if there's someone else who has hex editing skills - PLEASE help out here. There have to be a handful of people who are really good at it...

Rubini 09-13-05 10:28 PM

Savages_Wolf wrote:
Quote:

also would be interested in a better oil slick mod...

Is there a way to make oil slicks and debris left by the ships stay around for longer? I hate how it dissapears after a while. Id like to shoot a bunch of ships in a convoy and dive deep to avoid the destroyers trying to find me... then surface later to see all the carnage
I agree! :up:

Rubini

ICBM 09-14-05 03:14 AM

Agreed with all of the above, I to opened a topic about this, if it was possible to make oil slicks way >WAY< larger then the tiny 10x10m they are now.

oRGy 09-14-05 04:50 AM

As I said, debris dat should be your man.

Opening it with datconverter and enlarging the oil slicks (through hex editing after extracting the obj info through dat converter) should be possible.

Duke of Earl 09-14-05 07:38 AM

Look for Oil_Floating_Spot down towards the bottom of the debris.dat file... a 'Find' search will get you there quick...

Cordialement, Duke of Earl


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