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#31 | |
Ensign
![]() Join Date: Mar 2005
Location: Ireland
Posts: 229
Downloads: 30
Uploads: 0
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Completely beyond me as to how this could be done/if at all. But it would be very cool if ships could be made to fire distress flares after being torpedo'd. It's probably not accurate historically. I doubt in wartime if any ship would be prepared to answer such a call, knowing there was a sub in the vicinity. However it would look good none the less.
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My Mod's: Karle's Silent Hunter III Mods My Music: http://www.reverbnation.com/thisturbulentpriest |
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#32 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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Very nice mod! Thanks a lot!!
Though I can't get around to asking one question myself: Do always all the ship types above have the lights, or is that date-specific (like the weaponry) or is there a random element involved, like with the cargo? Thanks!!!!!!!! |
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#33 |
Loader
![]() Join Date: Apr 2005
Posts: 81
Downloads: 0
Uploads: 0
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Hi
I downloaded this mod and liked the idea of transport ships and cruisers getting search lamps but when I engaged a convoy I was lit up like a Xmas tree. Can you add the original back up files to the modded ones in the RAR download I would much appreciate it AE
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Achtung ! Spitfeur !! |
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#34 |
Loader
![]() Join Date: Sep 2005
Location: Toronto, Canada
Posts: 85
Downloads: 0
Uploads: 0
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Great work on the lights! Got me killed right quick
![]() Any chance you could turn this around and give us a search light? Would be awesome for deep sea exploration. I am looking into fixing up an "Atlantis" mod for kicks. |
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#35 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Finland
Posts: 2,950
Downloads: 10
Uploads: 0
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I removed the lights from all but the Troop Transport and the Transport.Keeps it interesting
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#36 |
Navy Seal
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No, I don't think it's possible to get a working light on the sub - least not one you could actually use as you'd like to.
I'm sure it'd be easily possible with an SDK, but I think the SHIII mod community sounds like a broken record about that issue by now ![]() |
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#37 | |
Samurai Navy
![]() Join Date: Apr 2005
Location: Iowa, USA
Posts: 596
Downloads: 0
Uploads: 0
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Nice Mod.
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#38 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
Uploads: 0
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In IuB I only keep the leighlights on the aircraft. Merchants flicking on their lights makes them a lot easier to see during night operations, and hence, easier to sink.
I would imagine historically that ships would run blacked out all the time in convoys. |
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#39 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Iowa, USA
Posts: 596
Downloads: 0
Uploads: 0
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I thought the ships only flip on their lights when they get attacked?
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#40 |
Crusty
![]() Join Date: Apr 2005
Posts: 648
Downloads: 8
Uploads: 0
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I haven't tried. The DD's do it when they suspect your presence or when other ships have been attacked.
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#41 |
Navy Seal
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Nope. They flip them on whenever they get some indication of a target in proximity.
One neat thing is that if a ship in a convoy gets hit by a torpedo, ships on the side of the convoy where they think the torpedo came from put the lights on and search that side - even if you're somewhere in the middle of the convoy by that point ![]() |
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#42 |
Helmsman
![]() Join Date: Jun 2003
Location: North Wales (UK)
Posts: 104
Downloads: 57
Uploads: 0
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I like this mod very much, but prefer, like Jungman, some random element.
Could not the random folder in SH3 Commander be used? I've been looking at Beery's post on randomizing gramophone tracks - http://www.subsim.com/phpBB/viewtopi...3fcff7950116a1 Could not a similar thing be done mixing CCIP's modded files and the the default ones? The date feature could also be used, perhaps making ships more likely to have searchlights as the war progresses.
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Fear is the mind-killer. |
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#43 |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
Downloads: 29
Uploads: 0
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In SH2 the merchants lighted up the sky with starshells didn't they ?
Wonder why the Devs did not code it in sh3 ? ( or did they and left it out ? )
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#44 |
Navy Seal
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No, they do use starshells, but I am not sure what the exact conditions for that are. The usage of starshells in SHIII seems to be somewhat rare - although I do see them fired every once in a while.
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#45 | |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
Downloads: 29
Uploads: 0
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Have you played SH2 ? The merchants did use starshells.
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