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-   -   Leigh Lights/Merchant Lights! (download)(fixed) (https://www.subsim.com/radioroom/showthread.php?t=84084)

CCIP 09-06-05 12:06 PM

Leigh Lights/Merchant Lights! (download)(fixed)
 
Here it is for those who don't want to dig around .eqp files themselves.

[FIXED download - added readme file, removed extra files for the C3]

http://rapidshare.de/files/4802791/l...ixed_.zip.html

If anyone wants to upload this to Realsimulation for me (unless Martin pops by himself) - go ahead! (I keep having problems connecting to that upload server).

Should be JSGME compatible.

Due credit for the discovery to CB.. and Col7777

***********

Features:

"Leigh Lights" for all large aircraft:
-Catalina
-Wellington
-Sunderland
-Liberator

(smaller aircraft could not carry such equipment, so they don't get anything :shifty: )

Single spotlights for dry cargo ships:
-Coastal Merchant/Tramp Steamer
-Small Merchant
-C2/Medium Merchant
-C3/Large Merchant
-Liberty Cargo
-Victory Cargo

Spotlights for transport ships:
-Troop Ship (1 spotlight)
-Passenger Liner (2 spotlights)

(Tankers probably don't want to attract any more attention to themselves than they should, so they get nothing :shifty: )

(...and warships already have theirs, so...)

:up:

Oh yes, and if anyone wants to add spotlights to anything else...
http://www.subsim.com/phpBB/viewtopic.php?t=42094
Check this out for instructions on how. Very easy!

terrapin 09-06-05 12:14 PM

Up in 5 minutes :-)

HundertzehnGustav 09-06-05 12:17 PM

GOT IT
:D
:rock:

doh THAT avatar i like :yep:

jaxa 09-06-05 01:29 PM

CCIP - good work, but you could add text file to your mod with explanation of modification.

Farside 09-06-05 02:14 PM

Re: Leigh Lights/Merchant Lights! (download)
 
Quote:

Originally Posted by CCIP

(Tankers probably don't want to attract any more attention to themselves than they should, so they get nothing :shifty: )

lol, fire at the dark parts of the convoy boys!!

U-214 09-06-05 02:34 PM

Thank you!I will download it right away. :up:

KptnLt Eric Karle 09-06-05 02:42 PM

Cheers for this CCIP, what is the difference between the C3 and the rest of the ships. It's folder has all the files in it while the other ship folders have only the .eqp file

303_Michcich 09-06-05 02:56 PM

thanks CCIP. great job.

Commander1980 09-06-05 03:06 PM

indeed, nice work! :)

CCIP 09-06-05 03:08 PM

Quote:

Originally Posted by KptnLt Eric Karle
Cheers for this CCIP, what is the difference between the C3 and the rest of the ships. It's folder has all the files in it while the other ship folders have only the .eqp file

oops :oops:

I forgot to delete them.

Will put up a fixed version and also add a readme shortly.

The mod is so basic it's a wonder I managed to screw up :roll:

You can just delete all the other files from the C3 and use only the .eqp before applying the mod.

U-214 09-06-05 03:12 PM

Excuse me,but since i don't understand very well the way mods works,could you tell me if it's compatible with the merchants variety mod?Because i think i remember it goes in the same folder.

Thank you.

303_Michcich 09-06-05 03:16 PM

sorry, CCIP - is this mod Rub 1.43 compatible ? The JGSME is trying to modify the files that were previously modified by RuB.

Beery, any chance to include this mode in next Rub release ?

thnx

CCIP 09-06-05 03:21 PM

You might want to go to the NKC3 folder and delete all the files except the .eqp file (error on my part, as mentioned).

Otherwise - I run (a modified) RUb 1.43, so it's definitely good to go :up:

CCIP 09-06-05 03:33 PM

Changed the download to a fixed version, including a small readme; removed extra files for the C3.

Will try to get in touch with Terrapin on this shortly.

terrapin 09-06-05 03:34 PM

Quote:

Originally Posted by CCIP
Changed the download to a fixed version, including a small readme; removed extra files for the C3.

Will try to get in touch with Terrapin on this shortly.


Not necessary, I'll replace the old version ASAP :)


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