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Old 10-21-23, 11:55 AM   #31
propbeanie
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Originally Posted by 1Patriotofmany View Post
Found a couple issues, 1. No zoom on the attack periscope, normally the mouse wheel zooms, is there a key for zooming the periscope?


2. Sank a couple TP's and then the larger destroyer, got double and triple images watching it sink after being torpedoed.
For #1. To do the "zoom", try the <Tab> key. There is a "SH4_Q-Ref_Card_Front.jpg" file in the root folder of the game, and that will have the key assignments on it.

For #2. Were you harbor raiding by chance? That particular phenomenon happens all of the time with the XX_HarborTraffic files in almost all mods AND stock. The problem being that they call for a new ship to spawn every 900 or more hours... The previous ship(s) do(es) not get deleted, so you end up with two, three or four or more ships all sitting in the same spot. If the wind blows any, you might end up with them "splayed" sideways and showing all of the ships. Sometimes, whether you torpedo them, or the "wind" drift does it, they might damage each other, and then catch fire, explode and sink... There have been cases of multiple "groupings" of ships in some mods, but I didn't think any of that happened in lurker's work...
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Old 10-21-23, 01:51 PM   #32
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Originally Posted by propbeanie View Post
For #1. To do the "zoom", try the <Tab> key. There is a "SH4_Q-Ref_Card_Front.jpg" file in the root folder of the game, and that will have the key assignments on it.

For #2. Were you harbor raiding by chance? That particular phenomenon happens all of the time with the XX_HarborTraffic files in almost all mods AND stock. The problem being that they call for a new ship to spawn every 900 or more hours... The previous ship(s) do(es) not get deleted, so you end up with two, three or four or more ships all sitting in the same spot. If the wind blows any, you might end up with them "splayed" sideways and showing all of the ships. Sometimes, whether you torpedo them, or the "wind" drift does it, they might damage each other, and then catch fire, explode and sink... There have been cases of multiple "groupings" of ships in some mods, but I didn't think any of that happened in lurker's work...
Thanks! No I wasn't real close to a harbor and the ship was all by it's lonesome after I sank the other two way out in the bay. I hear what you are saying, I've run into norfolk on another mod and had ships criscrossed in some mutant ship genetics LOL
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Old 10-21-23, 03:08 PM   #33
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Okay Here's the deal, The attack periscope doesn't zoom, nor does the third person view outside the ship. But just tried the same thing in We Dive at Dawn. Same issues. Attack periscope and outside view don't zoom. Observation scope in both does zoom. Is this standard for British subs? Or just an oversight in the mods themselves?
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Old 11-11-23, 08:38 AM   #34
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Enjoining this mod a lot! Completed three patrols so far. Are the plans to create Atlantic or Pacific campaign in the future?
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Old 11-19-23, 01:16 AM   #35
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This looks really interesting and I am looking forward to trying this out. I must ask though, are there any plans to create a pacific campaign for the British boats?

(I'd also be interesting in finding a mod that looks at the Dutch boats during the Java Sea campaign.... And... You don't hear much about them, but I would expect there were also Australian submarines too..... But this is one aspect I am completely ignorant about...)
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Old 07-08-24, 12:37 PM   #36
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Originally Posted by 1Patriotofmany View Post
Okay Here's the deal, The attack periscope doesn't zoom, nor does the third person view outside the ship. But just tried the same thing in We Dive at Dawn. Same issues. Attack periscope and outside view don't zoom. Observation scope in both does zoom. Is this standard for British subs? Or just an oversight in the mods themselves?
The attack scope only has one zoom:
"U class boats had an 8 in (200 mm) bifocal periscope with high/low magnification for searching and a 6 in (150 mm) low magnification periscope for attack."
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Old 03-11-25, 09:17 AM   #37
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Default How many shells do ships take before going down?

Hi,
I have been firing all day, expending all of my shells at a small Italian freighter and though it catches fire, it doesn't slow down or sink. Also the AP doesn't zoom in. So far the Modders have work to do. Otherwise I like the setting in the Mediterranean!
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Old 03-11-25, 04:25 PM   #38
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British Sub mega Mod!

This mod brings the great work of Lurker and JapLance together in one download . This also includes the British Klaxon mod created by Karl Heinrich and the British Speech mod I created (their work is untouched and is simply contained in Mod download for ease of install).

The British Speech mod was created using Nakreet, an A.I. online voice app and then another app to convert the MP4 files to .OOG

Use a fresh install of the game for these mods.

Install the JGSME app.Make sure you have a MODS folder in your install.


Place mod folders in MODS directory (created by JGSME) Install just the folders contained in the zip files and NOT the zip files.

Install order

1 - WDAD_v100
2 - WDAD_V100_Patch1
3 - WDAD_V100_Patch K
4 - WDAD AI Italian Sub Adua v1.1
5 - WDAD HMS Triton Refit 1.1
6 - WDAD missions 1940
7 - MedCampaign 2.5 release
7 - British Speech Mod (this mod may take a while be patient)
8 - SH4 British Dive Klaxon

enjoy!

Mk2 (Alex Aguila)


Link and everything you need in one download here:
https://www.subsim.com/radioroom/dow...o=file&id=6357

Excellent, I look forward to trying this one out!
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Old 03-12-25, 05:37 PM   #39
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Plan to check this mod out this weekend. I watched a video of a play through.

Any plans for an expansion into British subs in SE Asia and elsewhere such as North Sea or is that already part of it?

Loved the British speech mod, important for immersion as well as the British dive claxon. Curious, with the speech, could make it where when battle stations are called, they call "Action Stations", just some authenticity for immersion purposes, just a suggestion.

Any idea about EAX Sound Sim by Vickers for compatibility? Really does change the whole experience.

Thanks for the work, look forward to trying this out.
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Old 03-12-25, 06:59 PM   #40
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Originally Posted by Bubblehead1980 View Post
Plan to check this mod out this weekend. I watched a video of a play through.

Any plans for an expansion into British subs in SE Asia and elsewhere such as North Sea or is that already part of it?

Loved the British speech mod, important for immersion as well as the British dive claxon. Curious, with the speech, could make it where when battle stations are called, they call "Action Stations", just some authenticity for immersion purposes, just a suggestion.

Any idea about EAX Sound Sim by Vickers for compatibility? Really does change the whole experience.

Thanks for the work, look forward to trying this out.

I can share my mod for this work. I also wanted to fight in the North Sea for the British. I practically did not touch the main campaign, I added a little to taste for the design of the northern campaign and the campaign in the Indian Ocean.


-----------------------


Могу поделиться своим модом, к этой работе. То же хотелось в Северном море за британцев повоевать. Я основной кампаинг практически не трогал, немного добавил по вкусу для оформления северную кампанию и кампанию в индийском океане.


Скачать: https://disk.yandex.ru/d/MayKVT-m8yXu2Q
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Old 03-12-25, 08:49 PM   #41
Bubblehead1980
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Originally Posted by LUKNER View Post
I can share my mod for this work. I also wanted to fight in the North Sea for the British. I practically did not touch the main campaign, I added a little to taste for the design of the northern campaign and the campaign in the Indian Ocean.


-----------------------


Могу поделиться своим модом, к этой работе. То же хотелось в Северном море за британцев повоевать. Я основной кампаинг практически не трогал, немного добавил по вкусу для оформления северную кампанию и кампанию в индийском океане.


Скачать: https://disk.yandex.ru/d/MayKVT-m8yXu2Q
Excellent. Please do!
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Old 03-13-25, 10:54 AM   #42
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Originally Posted by Bubblehead1980 View Post
Plan to check this mod out this weekend. I watched a video of a play through.

Any plans for an expansion into British subs in SE Asia[...]
The original mod covers the SE Asia. That was the original WDAD mod. You just need to not load the Mediterranean Campaign.
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Old 03-13-25, 11:16 AM   #43
Bubblehead1980
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Originally Posted by JapLance View Post
The original mod covers the SE Asia. That was the original WDAD mod. You just need to not load the Mediterranean Campaign.

Thanks!
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Old 03-13-25, 08:04 PM   #44
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Download went off without a hitch, but Mod CTD's when I try to to launch SH4. Any idea's on how to fix it?
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Old 03-14-25, 12:23 PM   #45
KaleunMarco
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Originally Posted by Noone0 View Post
Download went off without a hitch, but Mod CTD's when I try to to launch SH4. Any idea's on how to fix it?
delete your Save Folder.
it probably has leftover files/folders from the last mod-set you were playing and they do not play well with WDAD.
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