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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
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1) there is no option in SH3-Commander. You must check it in the file "scene.dat" via S3D or HexEditor;
Yes Rowi there is an option for wave height in SH3 Commander Under SH3 Options, Gameplay Options. |
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#32 |
Officer
![]() Join Date: Sep 2012
Posts: 249
Downloads: 126
Uploads: 0
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![]() Don't listen to this, he is still pissed off because I couldn't accept the lies he had written about other users in a very insulting form and my defense for these innocent users... My mod is the closest recreation of the ASW-Tech ever created and the messages I get clearly shows that he is very lonely in his opinion... But probably he is more interested in an unrealistic cruise simulation... With one thing he is correct: It will never be implemented because I don't supplement that person with my ideas and innovations! I will DL WAC in the next days and if I like WAC I would add that as a supported mod because in the Subsim I read that the users really like that creation... But if you want to know something about the mod just PM me or answer to the modthread.
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My Mediafire Page Join the Real ASW Mod Discord-Server: https://discord.gg/Yg5ZE25 Last edited by Sailor Steve; 03-27-18 at 12:57 AM. Reason: Edited for inappropriate language |
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#33 |
Sea Lord
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How is CCOM 12.0 compared to WAC 5.0?
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#34 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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Hi Niume,
they are different, like all supermods. It's difficult to say, beecause every supermod has its idividual philosophie about the U-Boat-War. The only thing i can say is: read the manuals an decide what comes the most close to your personel opinion. Greetings rowi58 |
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#35 | |
Sea Lord
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#36 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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No Niume,
the manual of CCoM is only in german. It is within the mod, but you can read sometinh in english on my blos, just click here - http://rowi58-ccom-captainschoiceofmods.blogspot.de/ But the most things are screenshots, and pictures don't talk english, german, french or japanese. So you can see what is build in. Greetings rowi58 |
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#37 |
not dead yet
Join Date: May 2017
Location: Romania
Posts: 193
Downloads: 130
Uploads: 1
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Hi rowi
Two problems that i encountered so far : 1. the sub is equipped with only 6-8 torpedoes, now in campaign is not a problem since you get to add manually the missing ones in base before leaving on patrol but in single missions is a problem. For example, if i start the Caribbean no1 single mission my sub starts with only 8 torpedoes, 2 in the stern and six reloads in the bow 2. the widescreen mod, some things ( obs periscope, BDU orders and so on) don work if you mouse over them on the left-side menu, you have to use the key shortcut. That might be because there is a thing in the instalation that i dont understand, you say : "In folder „MODS“ there is „Ahnenerbe_WS-GUI_1920x1080_for_CCoM_by Wurmonkel“. Who likes to play with WideScreen-Mod can activate this Mod as the last Mod. The Mod is adapted to CCoM – thanks to Wurmonkel. But you must repeat the procedure of chapter (3) after this MOD is activated . To what Chapter (3) are you referring? In that manual chapter (3) is about H.sie mod . |
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#38 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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#39 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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That's right, The Prody.
the problem was/is that some people want to have the T1 ga-torpedo, other one prefer the T2/T3 electricc-torpedo or the acustic torpedo. So i decided to keep it open. On the other side you can easyly change the "Basic.cfg" to get all torpedos placed as you like. With chapter 3 i mean the chapter 3 from the h.sie configuration. That's true. Read it carefully and decide what you wnt to have if you want to play with the wide-screen-mod. Due to my bad eyes ic ann't use any wide-screen-mod, so it's the only thing i can tell you. Greetings rowi58 |
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#40 |
not dead yet
Join Date: May 2017
Location: Romania
Posts: 193
Downloads: 130
Uploads: 1
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rowi, the problem with changing the default torpedo configuration is that it affects Single Missions also (!) . In the Single Missions you can only change realism not torpedo load-out so you end up starting a mission that requires a patrol in some sector and a convoy interception and your sub starts like this and there is nothing you can do about it:
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#41 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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That's right, ThePrody,
therefor you must change the equipment (of torpedos) within the file "Basic.cfg as you like. It is not difficult. You only need a texteditor. That's all. Greetings rowi58 |
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#42 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
Uploads: 0
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#43 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
Uploads: 0
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Thats right, Anvar1061. As i wrote in the DMP-Forum it belongs to the different torpedo-equipment. I personaly prefer the type II instead of the type II- Ana type ii comes during the year 1943.
Greetings rowi58 |
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#44 |
not dead yet
Join Date: May 2017
Location: Romania
Posts: 193
Downloads: 130
Uploads: 1
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i decided not to install an environment mod and i must say now that i really like the environment of your supermod, it's one of the best i've seen , i like how ships go down below the horizon , i like the sky, also the nights are very nice - dark but with a realistic feel .
Is it available as a separate mod or is something made especially for CCoM ? I really like it . ![]() |
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#45 | |
Samurai Navy
![]() Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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