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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
XO
![]() Join Date: Jun 2014
Location: Chorrillos, Lima, Peru
Posts: 401
Downloads: 3
Uploads: 0
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As for magnification, I didn't even know that the scope had a magnification switch. As far as I'm aware, however, the magnification only goes to 4.5x so I don't know where the 10x figure comes from. On the Uzi maybe? For weeks I've been sinking ships with the 1.5 magnification provided by the attack periscope–sometimes at ranges of up to 4 km. As far as I'm aware, the binoculars in GWX do not include a compass. Yes, the Uzi does but the binoculars do not. I do not use a Flaggen chart (I don't know what it is or how to use it) but so far I've only sunk English ships and those in convoys. I prefer night attacks and if the ship is lit I do not fire on it. I do not use H.sie's diesel engines, but I don't go flank on the surface anyway. Although I cannot measure how much fuel is used by each setting, I have noticed that flank speed offers at best 1 knot of extra speed. I usually use ahead full. My first action after switching to the IXB was to determine the speed at each setting. I have a paper here on which I have written: 6, 10, 14, and 17. These numbers represent the speed I noticed at ahead slow, one-third, standard, and full. I don't have a number for flank written down because I'm not going to need it. In conclusion, as I said, imo (which means in my opinion) using a scientific calculator in the game is cheating. As far as I'm aware, the crew didn't even use sine look-up tables. They aren't necessary. Before I learned how to draw the triangles, I used the TDC to calculate intercept courses by doubling the target ship's known or estimated velocity and feeding the data into the TDC. That gave me the right lead angle to travel at 15 knots to overtake the ship so sometimes I had to pad it a bit by, for example, adding another knot to the ship's speed if I felt I couldn't make 15 knots. |
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#32 | |
XO
![]() Join Date: Jun 2014
Location: Chorrillos, Lima, Peru
Posts: 401
Downloads: 3
Uploads: 0
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#33 | |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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![]() I never thought to use the TDC in such a creative way (or read about it). Kudos to you for this idea ![]() |
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#34 | ||||||
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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There are markings inside the periscope that allow you to determine range to the target based on the apparent height of the masts of the target - if you know the height of the masts. I've got custom optics (Hitman) so I don't even know if they work for me. Anyway there are so many ships in the recognition manual for GWX I don't bother trying to hunt them down to find their specs. I just eyeball for range, or ask my WO if we are on the surface. Quote:
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One of them is a convoy/ship route map (the one that comes in the box with the box version of the game). Another shows friendly port mine fields and sub nets. Another shows time/knot/distance conversions. Some people have a "flags" overlay. Now that I think about it, maybe the flag overlay is only visible in the scope screens? Quote:
My primary keyboard key on the keyboard for driving the sub is the "=" key which means "Head thataway!". I usually use a default target speed of 6 knots and fire from 500-700 meters. I have probably an 80% hit rate. Steve |
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#35 | |
XO
![]() Join Date: Jun 2014
Location: Chorrillos, Lima, Peru
Posts: 401
Downloads: 3
Uploads: 0
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The = key doesn't work for me, but I have the integrated orders mod that lets me click on the helmsman and order him to come to bearing. |
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#36 | |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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![]() Steve |
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#37 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
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Which pretty much explains a lot.
__________________
"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#38 | |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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![]() If you have map contacts on, you really don't need it. Steve |
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#39 | |||
Sea Lord
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I agree with maillemaker. You should try playing with map updates off. It really changes the game.
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![]() Last edited by BigWalleye; 07-16-14 at 02:59 PM. |
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#40 |
Sea Lord
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maillemaker, if you are using the Hitman's Optics mod, you don't have a stadimeter. Only prewar boats had them, and Hitman removed it from his mod. When using Hitman's Optics, the graticle is a very good aid to estimating range and AoB. It's quick, it's more accurate than the rectal housing group method, and you only need a generic ID (big tanker, small cargo) to use it effectively. Check Hitman's documentation that comes with the mod. It takes an hour or so of practice to get proficient, but it's way better for AoB. (Unless, of course, you are playing with map contacts on, in which case you can just read AoB off the plot.)
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#41 |
XO
![]() Join Date: Jun 2014
Location: Chorrillos, Lima, Peru
Posts: 401
Downloads: 3
Uploads: 0
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I really don't get you people.
![]() I am set on 100% realism and you complain because 100% realism includes map updates. I think you should complain to the GWX modder. If I turn off map updates do I get 120% realism and extra renown? Can I also fire my navigator, my weapons officer, and give myself better underwater oxygen time (less people on board)? What about those three sailors who are always on the bridge? Can I get rid of them too? After all, with map updates off and celestial navigation on, I surely don't need these people. Maybe I should fire my helmsman too and man the helm myself except when I'm running to the deck and flak guns to shoot at people or running to the back to load torpedoes. I had this strange idea that I was the captain of a crew not a one-man submersible torpedo boat. I always wonder... wtf does the weapons officer do on your boats anyway? I mean, he doesn't ever look through the scope and tell you the bearing of the ships, work out a firing solution, update your map, or anything. Does he just smoke a doobie all day or what? |
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#42 |
Sea Lord
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"Realism isn't about the game settings. It's about how you play the game." - Rockin' Robbins
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#43 | ||
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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It just got to the point with me that using the map with the Harry Potter-like map showing the ship footprints exactly where the ships are made it trivial to plot intercepts and determine target speed and heading. Once I survived the war that way I decided to make the game harder by turning the map contacts off. It makes a huge, huge difference in difficulty. So there is "100%", and there is "100%". ![]() Steve |
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#44 | |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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- Max zoom in allowed when looking at the map (especially for plotting purposes) is the scale where 1 square = 1 kilometer. Never never zoom in more than that. With my second virtual kaleun (I'm completing the shakedown patrol) I'm playing with map update OFF. In this case I need the help of the WO range estimations for plotting especially when contact is still far away. In this phase I get a not so accurate estimate of speed and course. I use this information that I continually try to refine to get into attack position on contact track. For the final shot set up I use the AoB and Range Finder rings on my scopes (MaGUI F). I do not know how well I'm doing since I practiced the above procedure just once (during the shakedown patrol) and finally I didn't fire the eel. Well, even if I'm not at all experienced, for what I saw I can say the two scenarios are quite different and yes, map update OFF change the way you play game (I found myself spending more and more time on the deck doing observations with UZO/binoculars, eyeball-guessing AoB and in general getting a feeling about contact speed and course in relation with our boat and trying along the way to peel off the layers of uncertainty about my target solution). It's a different game. |
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#45 | |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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The game becomes much more cerebral and you have to have good spacial awareness in your head as to what is going on. Instead of spending most of the game on the map screen, I spend most of it on the bridge, at the UZO, or at the periscope. Steve |
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