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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Silent Hunter
![]() Join Date: Sep 2010
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![]() Quote:
The IJN wasn't going to dedicate their latest and greatest DD's to ASW. They would be screening CV's and BB's and looking for trouble in fleet actions. The Momi patrol boats were second-class, and therefore all the more likely to be deployed for the job of chasing after USN subs. |
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#32 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
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According to Nicholas Monsarrat (The Cruel Sea) the Royal Navy was so unprepared for U-boats they sent out assorted tug boats and fishing trawlers armed with a few WWI Lewis guns and half a dozen depth charges at the beginning of the war. The IJN was a little better prepared (since they had two years to watch what the U-boats were doing to the Brits) but still equipped small craft and merchants with depth charges at various times.
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#33 | |
Silent Hunter
![]() Join Date: Sep 2010
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Not only at the beginning. I'm reading Blair's History of the U-boat campaign, and some of those trawlers were 'loaned' to the USN to help stop the carnage on the East coast during '42. Later, when they weren't needed there, they were sent to the South Atlantic, around South Africa, because the defenses there were still weak in '43. |
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#34 |
Watch Officer
![]() Join Date: Dec 2014
Location: Kansas City, Missouri
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Thanks Sniper, I'm enjoying this little tweak, though I may have to bring the depth a little lower in my Gato. FWIW, I'm also getting "radar depth" when I use that command. I'm tempted to reset my periscope depth a meter shallower so I can still hear the radio
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"The sea shall ride over her and she shall live in it like a duck" ~John Ericsson |
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#35 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
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Are you getting "radar depth" with stock 1.5, or with one or more mods? Still can't figure out where that's coming from.
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#36 |
DILLIGAF
Join Date: Feb 2007
Location: florida
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I get Radar Depth no matter what the mod configuration. Stock, TMO, TMO+RSRD+ISP I get it no matter what.
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#37 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
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Hmm, must be a 1.5 thing. Curious, does it say "SnorkelDepth" in the SubType.cfg file?
Looking over some of this slop; [Unit] ClassName=SSSargo 3DModelFileName=data/Submarine/NSS_Sargo/NSS_Sargo HumanPlayable=YES Interior=data/Interior/NSS_Salmon/NSS_Salmon UnitType=200 MaxSpeed=26 Not used MaxSpeedSubmerged=10 Not used Length=94.6404 Width=8.1788 RenownAwarded=130 [Properties] PeriscopeDepth=18;meters SnorkelDepth=8.9;meters CrashDepth=45;meters - Depth at which the sub automatically levels off after ordering a crash dive with the C key. MaxDepth=90;meters - Not actually the crush depth, merely sets where the test depth needle on the deep depth gauge goes. SurfaceDepth=5.06;meters Not used TorpLaunchMaxDepth=122;meters Default sets this at 30 meters (99 feet) which is silly, when the torpedo tubes are flooded the pressure in the tube is the same as the exterior pressure, so the outer doors can be opened at any depth. StormConditions=9,0.1;max wind speed [m/s], max rain intensity [0,1] Max speed and max speed submerged have no effect in this file, neither does the surface depth. Probably leftovers from SH3, some of these files are very similar to SH3, in fact some are obviously SH3 files that don't do anything at all in this game and could have been deleted. Max depth is misleading, the actual depth at which the sub starts taking damage is labeled as "crash depth", but not the one in this file, that's in the ZON file. So "crash depth" in this file is actually crash DIVE level off depth, max depth in this file is not used except for the indicator needle, actual max depth is in the ZON file - they probably read "crush depth" and just spelled it wrong when translating to English. |
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#38 |
DILLIGAF
Join Date: Feb 2007
Location: florida
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eVEN IN A gATO AND gAR IT SAYS sNORKLE dEPTH IN THE CFG FILE BUT THE AUDIO IS "raDAR dEPTH"
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#39 |
The Old Man
![]() Join Date: Dec 2005
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Interesting, I've had voices turned off for quite a while since they're so irritating, all I get is the messages in the little box. Have to turn the voices back on to check that out and see what I get with 1.4.
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#40 |
DILLIGAF
Join Date: Feb 2007
Location: florida
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SH4/Data/Sounds :
then there are 9 folders with varying speakers for each related vocal response. So far I have been able to find Snorkel Depth but never in the game. I have however found not a single reference to Radar Depth. There are Radar destroyed, repaired and damaged but no Depth. I have looked through all the mods I am running and still there is no reference in them to Radar Depth.
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 Last edited by merc4ulfate; 04-02-15 at 06:27 PM. |
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#41 | |
Admiral
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Kids,
I've been watching you for over a week now....I can't stand it any longer. ![]() Data/Menu/Menu.txt.......version 1.5, try 1033 entry.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#42 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
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We're just getting warmed up, wait til we start selling tickets!
![]() Turned the voices back on, I get "yes sir" followed by another "yes sir" in a different voice with "CE snorkel depth" on the message screen. Hitting the ' key I get "CE rudder amidships" on the message, voices "yes sir" followed by "rudder! rudder!". With all the other bugs in this game those are merely minor annoyances, easily cured by turning the voices off. When these lubbers persist in saying "yes sir" where they should be saying "aye aye sir" I don't really want to hear them anyway. ![]() |
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#43 |
DILLIGAF
Join Date: Feb 2007
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That is like a script reading a note card scurvy. Those functions in that part of the txt are for calling subtitles. Sure there is an address for function but where is the actual audio file? I have yet to find the audio file for "Radar Depth". I know that the noted function Snorkel Depth and Radar Depth are there but the only audio file I can find is the one for Snorkel Depth.
Ever instance where the function is called it uses the audio file saying "Radar Depth" when it should be using the audio file saying "Snorkel Depth". This Radar Depth audio file must be called something different because in a system wide search I have found no audio file that is verbally saying "Radar Depth" and it is this file I wish to find and change to say "Bring the boat to Decks Awash, Aye Sir". Even the files concerning snorkel depth all say snorkel depth I have not found a single one that is called snorkel depth to actually say radar depth. Where is the game pulling the audio file itself in saying, "Radar Depth" when the key stroke for Snorkel Depth is depressed? I had thought that all speech files were in the folders numbered 1-9 but if there are other speech files where in this Radar Depth audio file may reside please let us know.
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 Last edited by merc4ulfate; 04-03-15 at 02:28 PM. |
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#44 |
Watch
![]() Join Date: Dec 2019
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Sorry to necro .. but .. does the decks awash setting (using snorkel depth as outlined in post 1) actually reduce your detection profile .. either from Radar or Visual.
Or is this just aesthetic only? I suppose I can try some tests .. but I am not really interested in doing it if the only impact is it looks cool. Edit: OK .. some things I would consider 'critical' to decks awash, that we don't get: 1. Can go almost normal speed surfaced speed, not dive max speeds. (In testing on the Porpoise, I went for 18Kn to 12Kn for 8.5m .. I can live with that (propulsion is still on the diesels. At PD I get 9kn it seems) 2. I need to be able to have watchstanders on the bridge. It seems I can't .. they rig for dive and leave, I do not see any way to put them back on the bridge .. I can go to the bridge though. This might just be a misunderstanding of how I can control the crew for now. (It seems I CAN see the ships on the map as if I had lookouts on the bridge, even though they are not there.) So, basically, it seems to me that the only real thing this does is allow me to charge the battery and I can ride on the bridge, but no lookouts. It also seems no sonar working .. no sound contacts. Only what I personally see on the scopes or on the bridge can I target. So this gives me a way to charge the battery, looks kind of cool .. but leaves me completely blind. I would only do it if I could prove it reduced the ability for people to see me as I lost all my crew target finding (at least it seems to me). Not for me I think. Last edited by hughesjr; 08-31-21 at 08:30 AM. |
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#45 |
Soundman
![]() Join Date: Oct 2014
Location: Va
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I found the cfg file for the BALAO but when I went to te GATO there was no CFG file.
?? Also, what command is used to go to Snorkel Depth? Thanks! |
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