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Old 03-29-15, 10:54 PM   #1
Sniper297
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According to Nicholas Monsarrat (The Cruel Sea) the Royal Navy was so unprepared for U-boats they sent out assorted tug boats and fishing trawlers armed with a few WWI Lewis guns and half a dozen depth charges at the beginning of the war. The IJN was a little better prepared (since they had two years to watch what the U-boats were doing to the Brits) but still equipped small craft and merchants with depth charges at various times.

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Old 03-30-15, 01:01 AM   #2
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Quote:
Originally Posted by Sniper297 View Post
According to Nicholas Monsarrat (The Cruel Sea) the Royal Navy was so unprepared for U-boats they sent out assorted tug boats and fishing trawlers armed with a few WWI Lewis guns and half a dozen depth charges at the beginning of the war.
Not only at the beginning. I'm reading Blair's History of the U-boat campaign, and some of those trawlers were 'loaned' to the USN to help stop the carnage on the East coast during '42. Later, when they weren't needed there, they were sent to the South Atlantic, around South Africa, because the defenses there were still weak in '43.

There is never enough new equipment to go around.

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Old 03-30-15, 12:25 PM   #3
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Thanks Sniper, I'm enjoying this little tweak, though I may have to bring the depth a little lower in my Gato. FWIW, I'm also getting "radar depth" when I use that command. I'm tempted to reset my periscope depth a meter shallower so I can still hear the radio
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Old 03-31-15, 07:45 PM   #4
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Are you getting "radar depth" with stock 1.5, or with one or more mods? Still can't figure out where that's coming from.
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Old 03-31-15, 07:59 PM   #5
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I get Radar Depth no matter what the mod configuration. Stock, TMO, TMO+RSRD+ISP I get it no matter what.
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Old 03-31-15, 10:49 PM   #6
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Hmm, must be a 1.5 thing. Curious, does it say "SnorkelDepth" in the SubType.cfg file?

Looking over some of this slop;

[Unit]
ClassName=SSSargo
3DModelFileName=data/Submarine/NSS_Sargo/NSS_Sargo
HumanPlayable=YES
Interior=data/Interior/NSS_Salmon/NSS_Salmon
UnitType=200
MaxSpeed=26 Not used
MaxSpeedSubmerged=10
Not used
Length=94.6404
Width=8.1788
RenownAwarded=130

[Properties]
PeriscopeDepth=18;meters
SnorkelDepth=8.9;meters
CrashDepth=45;meters - Depth at which the sub automatically levels off after ordering a crash dive with the C key.
MaxDepth=90;meters - Not actually the crush depth, merely sets where the test depth needle on the deep depth gauge goes.
SurfaceDepth=5.06;meters Not used
TorpLaunchMaxDepth=122;meters Default sets this at 30 meters (99 feet) which is silly, when the torpedo tubes are flooded the pressure in the tube is the same as the exterior pressure, so the outer doors can be opened at any depth.
StormConditions=9,0.1;max wind speed [m/s], max rain intensity [0,1]

Max speed and max speed submerged have no effect in this file, neither does the surface depth. Probably leftovers from SH3, some of these files are very similar to SH3, in fact some are obviously SH3 files that don't do anything at all in this game and could have been deleted.

Max depth is misleading, the actual depth at which the sub starts taking damage is labeled as "crash depth", but not the one in this file, that's in the ZON file. So "crash depth" in this file is actually crash DIVE level off depth, max depth in this file is not used except for the indicator needle, actual max depth is in the ZON file - they probably read "crush depth" and just spelled it wrong when translating to English.
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Old 04-01-15, 07:00 PM   #7
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eVEN IN A gATO AND gAR IT SAYS sNORKLE dEPTH IN THE CFG FILE BUT THE AUDIO IS "raDAR dEPTH"
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