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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Mar 2013
Location: Diving fast, Running silent....
Posts: 103
Downloads: 174
Uploads: 0
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I have bought this game to try it out. I was excited with great promise that this would be cool and people are nick picking at the game. I got into to my first action on the high sea and discovered something...
If you take the all mesh models, and water, and set it up with all the subs simular to SH3 useing these add on's and have it set so it could be modded by some group like maybe GWX. This game MIGHT actully go some place.. But as it stand...Hummm....NOT!! ![]()
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"Attack, Approach, Sink it!" |
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#2 |
Navy Dude
![]() Join Date: Jan 2006
Location: Made in Vermont
Posts: 178
Downloads: 137
Uploads: 0
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Sounds like you need to add some mods, I mean, after playing SHIII, well, you should know that mods are almost always needed.
SH5 is a very good addition to the franchise, you just need to be willing to work a bit for it.
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I think we lost em...hey whats that pinging sound? |
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#3 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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The mods make it a new game and worth while. I highly recommend the new UI mod by TDW as a beginning.
Sub gamers, like submariners, need patience. Don't give up the ship.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#4 |
Helmsman
![]() Join Date: Mar 2013
Location: Diving fast, Running silent....
Posts: 103
Downloads: 174
Uploads: 0
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Using and interacting was no problem. It is the campaing and combat. Every ship seems to have the ability to eveade torpeados. I fallow through and fire, suddenly have I send a couple torpedos. the Ship turns and is in high speed going away. When I reach a convoy. I suddenly have 5 to 6 ft swells, the stupid depth gage dose not move in meters, only jumps in 10 meters, so my periscope is mainly submerged all the time. Oh yeah when you hit dive to dive deeper it appears to be too confuseing for the game to understand that deeper is not 40 meters and holding, Deeper means 40 plus. Or the convoy is always too far to reach. In the mean time I get these redundant orders to press the attack and be agressive, NOT even sure with who because there is more NO ONE than any one. I wasted all my torps and requested for a resupply which was denied. So I broke orders and returned to port for the resupply. Apperntly the BdU dosn't understand in english or German that "EMPTY" meanse empty so unless harsh words can sink ships, I have to choice but to resupply. They should have stayed with the grid system Instead of this campaing marker. It was less confussing for the game mainly, muchless the player. The "deadline" is 100% pointless. Must have targets first so you can engage with none clown equipment that actully works. You think the torpedo's are being sent out with light beacons. Not even in the default SH3. The combat is really the major problem.
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"Attack, Approach, Sink it!" Last edited by Kessner; 04-18-13 at 07:19 AM. |
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#5 |
Helmsman
![]() Join Date: Mar 2013
Location: Diving fast, Running silent....
Posts: 103
Downloads: 174
Uploads: 0
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Oh yeah doing a test dive like I do with every with every maiden voyeg sub I get I do a pratice alarm drill so I understand the fastest way to dive. I tend to also test the boat in depth to know how far it gose. I made it up to 200 meters and surfaced. At 100 meters on the way to the serface, the cheif for some reason fines it importaint to tell me the boat was badly damaged and the haul was at 70%. Couldn't tell me that when it was happening, tells me when I almost killed us all like some bad joke. So now I am stuck with a damaged boat that should not have been. Why did I dive to 200 meters, well from my understanding the type 7 can get up to 200 meters, and you are in a type 7. Apperntly not a well built one. Kreigsmarine must be taking short cuts to save money.
I am gonna try to finish the campaing as is. But if I do not make the quota, which the way things are going I most likly won't, too bad. Belive me, I am giving my best shake on this game. Because I think it has possabilities. But the wrong people programmed it...
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"Attack, Approach, Sink it!" Last edited by Kessner; 04-18-13 at 07:25 AM. |
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#6 | |
Sea Lord
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#7 |
Grey Wolf
![]() Join Date: Dec 2012
Location: Perth, Western Australia
Posts: 768
Downloads: 101
Uploads: 2
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Every new player to SH5 posts this in the Forum, every cranky player has not inquired into solving these problems with mods, or thinks they are too hard to install.
All you have to do is ask, and we can guide you step by step on what to do, ask me, and I will personally guide you step by step. This game has a VERY steep learning curve. |
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#8 | |
Helmsman
![]() Join Date: Mar 2013
Location: Diving fast, Running silent....
Posts: 103
Downloads: 174
Uploads: 0
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"Attack, Approach, Sink it!" |
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#9 | ||
Seaman
![]() Join Date: Apr 2009
Posts: 41
Downloads: 102
Uploads: 0
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What are wolfpacks? -SH5 programmer, 3 months before release http://www.subsim.com/radioroom/show...=159298&page=4 |
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#10 |
Helmsman
![]() Join Date: Mar 2013
Location: Diving fast, Running silent....
Posts: 103
Downloads: 174
Uploads: 0
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Nope. NOt at crash dive. As for SH3 you can dive till you empload...lol. Just with the GWX mod when you go to maintain current depth, the respons is way better. The default game just keeps on diving.
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"Attack, Approach, Sink it!" |
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#11 |
Sea Lord
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Welcome aboard. Kessner!
There are several good mod lists that have been posted. Sober's is very good, and has all the current links for downloading, so you never have to chase a dead link. http://www.subsim.com/radioroom/down...o=file&id=3492 http://www.subsim.com/radioroom/showthread.php?t=192374 Most of these lists run 60-80 mods deep. There's a reason for that! The game needs that much work. But a lot of work has been done by the modding community. Many people find the modded game worthwhile. YMMV. |
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