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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#32 |
Navy Seal
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#33 |
Ocean Warrior
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I'll send you DynEnv compatible version later.. not today
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#34 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#35 | |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#36 |
Ocean Warrior
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done..
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#37 |
Ace of the deep .
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You can find the Dynamic Environment compatible version by Volodya61 at the Subsim download link . First post .
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#38 |
Navy Seal
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That was fast! Thanks Sober
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#39 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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Thanks Sober and Volodya! I'll have a look at it in the campaign! Is this mod also compatible with 'OldStyle explosions'?
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#40 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Thanks Volodya and Sober
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#41 |
Navy Seal
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#42 | |
Ocean Warrior
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![]() Quote:
My presented/edited version is only compatible with DynEnv.. I also made a version compatible with DynEnv+Old Style Explosions and I can send it to you if you need.. ![]() Although, there is an easier way - http://www.mediafire.com/download.php?cdzv1mj1ug65ugc
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#43 | |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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![]() Quote:
2.Yes, it was to protect shipping before they could be torpedoed. I'm not sure how they went about setting up smoke screens or how often they were used. PT boats used smoke screens to hide behind when fleeing the enemy, and to lay mines. If implemented in a mod for SH5, I'd say to make it a random feature.... if it's at all possible. From a search I did on Wikipedia: http://en.wikipedia.org/w/index.php?...ulltext=Search
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#44 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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who, me?
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By any chance, do you know from where smoke screens were coming out? Funnels, smoke shells, dedicated devices, or... ![]() |
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#45 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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I have just found some interesting links, and I though I would share them with the fam:
![]() http://theminiaturespage.com/boards/msg.mv?id=175943 http://www.hnsa.org/doc/smoke/index.htm |
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