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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |||
Silent Hunter
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Well, it won't provide a solution by itself. If you extrapolate the plot and feed in the data corresponding to a point in time when the sub has crossed the Target Track, it will provide a solution. Quote:
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In terms of the "lead angle", yes. It doesn't give the track range, run time, or others. In any case, S-class boats didn't have them. |
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#32 | |
Loader
![]() Join Date: Jul 2012
Location: The Upper Left Edge
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As you may have gathered, human factors aren't my strong suit. ![]() Dorj |
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#33 | ||
Silent Hunter
![]() Join Date: Sep 2010
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Yes, if all you want at the last minute is the lead angle, you can simply change the track angle and recalculate (either in the program or manually). But, there are practical and RL considerations. If in case 1, the target ship takes a last minute zig, you will quite possibly be faced with a situation of either, "the target got by" (it has already gone past the new firing bearing), or the new track angle will be much less favorable (as well as the range being longer). In RL, it took an appreciable amount of time to calculate a firing solution without the TDC. It also takes some time to change course in a submerged submarine. The difficulty of quickly computing firing solutions, while making an approach on a zigging target lead the Navy to develop the the TDC.From Dignan: Quote:
I don't own an iphone or any such device. I would think someone who knows how to make apps for these could do it without too much trouble. |
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#34 | |
Loader
![]() Join Date: Oct 2011
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![]() Red squares because these data are critical. Torpedo-Impact-Angle = TrackAngle ( if TrackAngle < 90) TrackAngle - 90 (else) Use AoB. TrackAngle should be computed from the program itself TrackAngle = 360 - TargetBearing + AoB ( if TargetBearing > 180) -TargetBearing - AoB (else) Time input because for position data who were availeable in the past and has changed if one wants to input them in the program. Also conversion date nautical miles for ranges would be a good idea. For other changes see pic. if the "time to position " < 1 minute then there is a problem with the minute display IMO.
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Dietrich von Carlewitz, 2nd Lt. U-29 |
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#35 | |||||
Silent Hunter
![]() Join Date: Sep 2010
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![]() OK, for those just tuning in, the preceding screen shot is NOT AFS I, but rather CaliEs's proposed version. If your confused, don't feel bad; I was too, when I first saw it. Quote:
I'm not sure what you mean here. If you are getting a wrong/confusing answer post/PM me with the complete problem (all set-up data) and I will look at it, and see what's what. Quote:
Fire control problems are usually done with yards or meters. See above. Quote:
I am thinking you don't understand the way this is meant to be used. Every observation of the target you put on your plot should be associated with a time. (The game will not let you mark it on the charts, but you should write it down on paper so you have it.) The idea is not to use this as a no-plot method, but rather to use this with your plot. So, for example, if I make my final observation at 1408 hrs. , I will then update my plot and check the data. Then, after I am satisfied with the data and set-up, I put the data in the program and hit the calc. button at 1410 hrs. If the solution comes back with a time to position of 2' 30'', then I know I have less than 30 seconds to get the scope up and fire the torpedos. Nothing else is required. In your screen, you have 4 different times displayed! Why? It is confusing and unnecessary. Quote:
This is not correct. In a zero-gyro angle set-up, the "impact angle" as you call it, is the Track Angle. It is called the Torpedo-Track angle, and since the Torpedo Track coincides with the Sub Track, The Torpedo Track angle is the same as the Track angle. Quote:
Simply put, No! I specifically configured the equations in terms of the Track angle. Using the AoB offers no advantage, and is often a source of confusion in learning manual targeting. Why do I say this? Because the Track angle is constant, while the AoB will be changing moment to moment. It is much easier to plan an approach using the Track angle, than trying to recalculate/check the plot relying on the AoB. If you are confused about the Track angle, study the examples, and consider this: |
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#36 |
Seasoned Skipper
Join Date: Jan 2002
Location: Freeman Missouri
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want to say thanks,it does work on windows 7 having the help function on the program is nice you done a really good job
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I'll tell you what bravery really is. Bravery is just determination to do a job that you know has to be done. Audie Murphy Last edited by les green01; 03-05-13 at 09:10 PM. |
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#37 |
Silent Hunter
![]() Join Date: Sep 2010
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![]() Your most welcome. It is good to hear some positive feedback. |
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#38 |
Seasoned Skipper
Join Date: Jan 2002
Location: Freeman Missouri
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on my laptop i got a windows button right there by the alt button so i use that instead of alt f4 and hadnt had no problem
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I'll tell you what bravery really is. Bravery is just determination to do a job that you know has to be done. Audie Murphy |
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#39 |
Silent Hunter
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![]() This post is just to let anyone know, I am aware of some problems with the program. Namely, sometimes extraneous results being returned in certain cases. I had intended these to be excluded and the "computation error!" window to pop up, but I didn't get the code right. It is easy to describe the conditions required for a solution in plain english, but not so easy to do it with boolean statements. |
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#40 |
Silent Hunter
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![]() OK, version 2.1 has been uploaded to SS Downloads section. |
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#41 |
Sea Lord
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Just out of curiosity, what language did you write it in?
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#42 | |
Silent Hunter
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#43 |
Ocean Warrior
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I don't have anything intelligent to add, other than to point out that I love threads like this: intelligent posts regarding well thought-out concepts.
Well done! |
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#44 |
Silent Hunter
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![]() Thank-you very much! |
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#45 |
Silent Hunter
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Algebraic Firing Solution II
AFS II (for curved fire) |
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Tags |
algebra, fire control, firing solutions |
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