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#31 |
Machinist's Mate
![]() Join Date: Feb 2012
Location: Dumaguete City, Negros Oriental, Philippines
Posts: 129
Downloads: 68
Uploads: 3
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Ok So I just Applied the magnetic detonator fix. And It works great finally.
I managed to split a ship right down the middle. But for some reason I lost the XO portrait when I target a ship. Ship: Large Liner How: Four Torpedoes Detonated under the hull. Mechanics of sinking: Split right down the middle ![]() Last edited by ADMIRALTIA; 04-27-12 at 12:23 AM. |
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#32 |
Swabbie
![]() Join Date: Jan 2012
Posts: 14
Downloads: 47
Uploads: 1
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Holy crap!! I haven't' looked at this thread I started for awhile and when I come back I find this!
![]() ![]() ![]() ![]() ![]() Last edited by Moldycheese; 04-28-12 at 04:59 PM. |
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#33 |
Swabbie
![]() Join Date: Jan 2012
Posts: 14
Downloads: 47
Uploads: 1
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O.k So I used the patcher but I must have done something wrong because the torpedoes will not detonate magnetically.
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#34 | |
Black Magic
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- torpedo must be in the middle of the ship (this is due to the SH5 ships missing collision spheres on everything but the middle of the ship) - torpedo must be <= 2m from keel of ship (this is what the magetic detonator range is set for in the stock torpedoes .sim file) The fix for the magnetic detonators will also allow your sub to incur hull damage from DCs (a nice side benefit!) |
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#35 |
Swabbie
![]() Join Date: Jan 2012
Posts: 14
Downloads: 47
Uploads: 1
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@TDW How many meters wide is the zone that detonates the torpedoes?
Also, will you be adding spheres in a later fix? |
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#36 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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#37 |
Navy Seal
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Just a wee reminder for the tool that allows you to measure when testing
![]() http://www.subsim.com/radioroom/showthread.php?t=179718 |
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#38 |
Swabbie
![]() Join Date: Jan 2012
Posts: 14
Downloads: 47
Uploads: 1
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I recently had to uninstall and reinstall SH5 but after reinstalling the patch comes up with an error message saying "file version is different than expected version" Help!
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#39 | |
Black Magic
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#40 | |
Swabbie
![]() Join Date: Jan 2012
Posts: 14
Downloads: 47
Uploads: 1
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#41 | |
Black Magic
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#42 | |
XO
![]() Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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Is it possible that a previous installation and modification of Hex Editor had an influence? Yes, I think - yes! I can`t describe this - sorry, my English. Maybe this screens. 1. Picture - Clear SH5.exe - patched to 1.2 http://www.subsim.com/radioroom/pict...pictureid=5637 2. Hex is showing value 75! I didn`t touch this. http://www.subsim.com/radioroom/pict...pictureid=5638 3. Closed the Hex Editor. Open the Patcher. I changed these values False to True. And have a look on the Hex value! Changed to 74 now! http://www.subsim.com/radioroom/pict...pictureid=5639 Also, if it was made to re-install the game do not need to re-use Hex Editor - if you've done this before. Just patch the SH5.exe via patcher ![]() ![]() |
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