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#1 | |
Black Magic
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- torpedo must be in the middle of the ship (this is due to the SH5 ships missing collision spheres on everything but the middle of the ship) - torpedo must be <= 2m from keel of ship (this is what the magetic detonator range is set for in the stock torpedoes .sim file) The fix for the magnetic detonators will also allow your sub to incur hull damage from DCs (a nice side benefit!) |
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#2 |
Swabbie
![]() Join Date: Jan 2012
Posts: 14
Downloads: 47
Uploads: 1
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@TDW How many meters wide is the zone that detonates the torpedoes?
Also, will you be adding spheres in a later fix? |
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#3 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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#4 |
Navy Seal
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Just a wee reminder for the tool that allows you to measure when testing
![]() http://www.subsim.com/radioroom/showthread.php?t=179718 |
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#5 |
Swabbie
![]() Join Date: Jan 2012
Posts: 14
Downloads: 47
Uploads: 1
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I recently had to uninstall and reinstall SH5 but after reinstalling the patch comes up with an error message saying "file version is different than expected version" Help!
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#6 | |
Black Magic
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#7 | |
Swabbie
![]() Join Date: Jan 2012
Posts: 14
Downloads: 47
Uploads: 1
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#8 | |
Black Magic
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