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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Commodore
![]() Join Date: Apr 2007
Location: Augsburg / Germany
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#32 |
Swabbie
![]() Join Date: Jul 2010
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Looking at your sales data I'll point out sales of SH5 dropped like a rock after weeks 2 & 3 and this was after much heavier promotion of SH5 than SH3. SH4 got the weakest promotion of the modern SH3 programs. The sales figures for both SH3 & 4 grew after initial release. Those were also more complete and functional product at launch but the DRM of SH3 was not as bad as the DRM of SH5.
I basically had two points that I would make to any software developer. Know what who your market is and what they want, and deliver it. If you delivery a high value and compelling product financial pay off will be profitable. Deliver crap and it wont be. Simmers want realism, simmers are typically older computer users who can afford to buy the game, and who want to support development, and simmers repay brand loyalty with loyalty. Ubisoft both undercut their credibility, brand and industry prestige releasing what they did with SH5 and they did not do themselves any favors layering more and more restrictive DRM ontop of the it making it harder to legitimate owners to enjoy the product. If they put the efforts and resources into development instead of ineffective anti-piracy measures they'd have a product many more people would have payed for in the weeks following release, enabling a longer term update/support path which in turn would have been rewarded with much more positive long term sales. This is what AAA wanna be software manufactures do wrong. They promote and advertise too much prior to release, securing pre-orders, and running collector editions, etc all non-essential BS. Put that money into development and QA, and when you have a stable, product with 90% of the features developed, then release, and release with a schedule to run 5-10 patches on the product, while promoting after the product is on the market. Don't build hype levels only rivaled on facebook and twitter for a papercup product that will implode under the pressure of the littoral waters. They do not build a solid product then promote. If they promoted once the product was "done" and supported fixing problems with a long term strategy of patching and post-release development the financial rewards would be much more profitable. |
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#33 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,737
Downloads: 825
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Let me put it this way...
Companies 'LIE' about their stats... period. Why... think carefully about it! |
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#34 |
Commodore
![]() Join Date: Apr 2007
Location: Augsburg / Germany
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Hmm i dont know if this is a specific SH 5 thing, but i sometimes think that the most costumers today are not interested in content anymore, a nice shiny box is already enough for them.
Look at Movies like Pearl Harbor, Iron Man, Transformers, Sherlock Holmes etc. etc. Big Kabooms all over the places, but no real content, no storyline, just Boom, even more Kaboom, lots of CGI and a few human actors to get the Teenies in. Human society is dumbing down, you can see it all over this planet, they dont want "complex" games like SH3 or IL2 anymore, what they want is fast food on everything, not just with Burgers. |
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#35 | |
Black Magic
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#36 | |
Commodore
![]() Join Date: Apr 2007
Location: Augsburg / Germany
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#37 |
Bilge Rat
![]() Join Date: Mar 2010
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Not pollished enough.
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#38 |
Commodore
![]() Join Date: Apr 2007
Location: Augsburg / Germany
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Welcome aboard j671hitman
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#39 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
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You should check out Falcon BMS 4.32 for the best Mod ever made for a simulator. They completely rewrote the sim to become the most realistic flight simulator for the standard consumer available. Check out http://www.benchmarksims.org/forum/ They changed the Sim from this (Original Falcon 4) To this: ![]() ![]() ![]() ![]() Whats more its now a complete game from the original Micropose code. Install only requires that you point it at the original exe (Can be got very cheap on the web these days) to confirm that you own the game. Its a huge learning curve, but worth it and you already have the Cougar Hotas and TrackIR which are the perfect companion ![]() Oh and Multiplayer works perfectly too ![]() Check it out, you won't regret it ![]() |
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#40 |
Gunner
![]() Join Date: Dec 2001
Posts: 92
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Let me ask this:
Between SH3 patched and modded and SH5 patched and modded, which would you prefer?
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Jim Cobb |
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#41 | |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Virginia
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SH III for me ... ![]()
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#42 |
Gunner
![]() Join Date: Dec 2001
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May I ask why?
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Jim Cobb |
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#43 |
Eternal Patrol
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I can't answer for him, but until SH5 has a fully functioning crew and all types of u-boats and over 100 merchant types with cargo and names, it will take second place.
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“Never do anything you can't take back.” —Rocky Russo |
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#44 |
Gunner
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Sounds immensely reasonable
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Jim Cobb |
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#45 | |||||||
Lucky Jack
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The easy way would be just to say: "Well, flightsims aren't for you", but I'm
quite bored atm so. ![]() Quote:
on it like that without knowing anything about it. ![]() Quote:
how to use it. How different planes handle, what kind of maneuvers each plane are capable of executing, what kind of weaponry they have, against which type of opponent they should be used and what tactics to use. Quote:
simulator, it's called situational awareness. ![]() action, then I'd say try some of the more casual flying games, like HAWX. Quote:
popular WWII online flightsim still (IL2 1946, that is). Also, there are servers that have objectives for both sides, which means you can pretty much guess where the enemy players will be. If we are talking about IL2:CloD, then yes, it's not very popular because the game has quite a few issues still. Quote:
and the type of mission it's running. But there's something you are missing here, that extra time is good to have so you can climb and get enough altitude. If you have the altitude advantage to your enemy, you dictate how the fight goes. That's one of the basic things to know about combat flight sims. ![]() Quote:
doing so badly, especially if you have TrackIR. With TIR, you can keep scanning your surroundings constantly and so can only really be surprised from a blind spot. Quote:
and expect to rule the virtual skies immediately. Like I mentioned already, study the planes so you know how to use them and what to do if plane type X attacks you. There are tons of guides around the internet on different tactics, do's and don't do's, maneuvers etc. I'd advice to check them out. ![]() |
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