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Old 01-01-12, 01:35 PM   #31
Kongo Otto
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Quote:
Originally Posted by Trevally. View Post
Yes - but they don't work

Quote "my campaign bar does not fill when I sink ships"
I cant answer that, because if i would i would be banned.
So let us assume youre right. *cough*
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Old 01-01-12, 06:13 PM   #32
Jaydice
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Looking at your sales data I'll point out sales of SH5 dropped like a rock after weeks 2 & 3 and this was after much heavier promotion of SH5 than SH3. SH4 got the weakest promotion of the modern SH3 programs. The sales figures for both SH3 & 4 grew after initial release. Those were also more complete and functional product at launch but the DRM of SH3 was not as bad as the DRM of SH5.

I basically had two points that I would make to any software developer. Know what who your market is and what they want, and deliver it. If you delivery a high value and compelling product financial pay off will be profitable. Deliver crap and it wont be.

Simmers want realism, simmers are typically older computer users who can afford to buy the game, and who want to support development, and simmers repay brand loyalty with loyalty. Ubisoft both undercut their credibility, brand and industry prestige releasing what they did with SH5 and they did not do themselves any favors layering more and more restrictive DRM ontop of the it making it harder to legitimate owners to enjoy the product.

If they put the efforts and resources into development instead of ineffective anti-piracy measures they'd have a product many more people would have payed for in the weeks following release, enabling a longer term update/support path which in turn would have been rewarded with much more positive long term sales.

This is what AAA wanna be software manufactures do wrong. They promote and advertise too much prior to release, securing pre-orders, and running collector editions, etc all non-essential BS. Put that money into development and QA, and when you have a stable, product with 90% of the features developed, then release, and release with a schedule to run 5-10 patches on the product, while promoting after the product is on the market. Don't build hype levels only rivaled on facebook and twitter for a papercup product that will implode under the pressure of the littoral waters. They do not build a solid product then promote. If they promoted once the product was "done" and supported fixing problems with a long term strategy of patching and post-release development the financial rewards would be much more profitable.
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Old 01-05-12, 02:59 PM   #33
vanjast
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Let me put it this way...
Companies 'LIE' about their stats... period.
Why... think carefully about it!
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Old 01-05-12, 10:35 PM   #34
Kongo Otto
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Hmm i dont know if this is a specific SH 5 thing, but i sometimes think that the most costumers today are not interested in content anymore, a nice shiny box is already enough for them.
Look at Movies like Pearl Harbor, Iron Man, Transformers, Sherlock Holmes etc. etc.
Big Kabooms all over the places, but no real content, no storyline, just Boom, even more Kaboom, lots of CGI and a few human actors to get the Teenies in.
Human society is dumbing down, you can see it all over this planet, they dont want "complex" games like SH3 or IL2 anymore, what they want is fast food on everything, not just with Burgers.
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Old 01-05-12, 10:55 PM   #35
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Quote:
Originally Posted by Kongo Otto View Post
Human society is dumbing down, you can see it all over this planet, they dont want "complex" games like SH3 or IL2 anymore, what they want is fast food on everything, not just with Burgers.
It's dumbing down because no-one is standing up and saying this is wrong. Look at schools. They are not the schools that I grew up in. We had to do everything by hand (mathematics). We had to graph by hand. We had to actually know theory and the whys so that we could do/make something. Nowadays schools are enforcing that students have this whammy dine calculator or even worse a laptop! They don't teach theory or the whys anymore - they teach how to be robots that respond with a given set of actions based on what's given. They don't want you to think. A society that's dumb is easily controlled. That's what 'they' are striving for
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Old 01-05-12, 11:06 PM   #36
Kongo Otto
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Quote:
Originally Posted by TheDarkWraith View Post
It's dumbing down because no-one is standing up and saying this is wrong. Look at schools. They are not the schools that I grew up in. We had to do everything by hand (mathematics). We had to graph by hand. We had to actually know theory and the whys so that we could do/make something. Nowadays schools are enforcing that students have this whammy dine calculator or even worse a laptop! They don't teach theory or the whys anymore - they teach how to be robots that respond with a given set of actions based on what's given. They don't want you to think. A society that's dumb is easily controlled. That's what 'they' are striving for
Remember the 1975 Movie Rollerball with James Caan?
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Old 01-06-12, 12:37 AM   #37
j671hitman
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Not pollished enough.
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Old 01-06-12, 02:34 AM   #38
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Welcome aboard j671hitman
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Old 01-06-12, 08:20 AM   #39
reaper7
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Quote:
Originally Posted by JimmyS1985 View Post
Well it took $1500 in equipment for me to figure out that I don't like flight sims. I played multiplayer for several hours, IL2 sturmovik, Cliffs of Dover to find out that number1, even with top notch equipment, I still suck (Haven't shot down a human or AI fighter plane to date, despite myself being shot down atleast 30x) the flying can get boring, its pretty much looking all around for planes since I leave it on realism and 99% of the time, seeing nothing but blue sky, ground and sea below you. The game isn't too popular, just because you can fit 128 planes into a map, usually the maximum is around 20, you might see some action if it gets up to 30 or 40 but usually its well below 20 so you can only play during peak hours.

Without time compression the game is super slow with multiplayer, the only advantage being that planes are much faster than submarines so its no where near as bad as 1x time compression on a submarine, but the submarine game seems much faster paced with the time compression, or there needs to be more planes in the server to see any action.

As for the setup I got a Track IR5, a custom made Flight Console that was made in Greece, I laid $750 down for a greek mechanical engineer to make it for me, and trust me for the time labor and materials involved, he didn't make anything off of me. The throttle and stick are the Cougar HOTAS, and you can't see the rudder pedals but they are the same brand as my HOTAS, they are Thrustmaster, rudder control system pedals, so old that they use a gameport instead of a USB.

Flying may be for you, I got into it thinking I was going to shoot down planes, but when I realized that even on an almost brand new game, as a new player I still couldn't shoot down an enemy plane except in rare circumstances, I shelved it. I may get back into it, Ive considered selling the equipment, but there needs to be alot more players, more popular servers, maybe even smaller maps so less planes seems like more.

For me it got boring, spending 6 hours flying and only getting shot down, not getting so much as a single round off or hitting an enemy plane, thats about when I shelved it, I put in a good 30 hours and didn't shoot down a single Human enemy plane.

The monitor is a 28" Hanns-G, I got it for $300, I may go up to a 32" in the future.

You should check out Falcon BMS 4.32 for the best Mod ever made for a simulator.
They completely rewrote the sim to become the most realistic flight simulator for the standard consumer available.

Check out http://www.benchmarksims.org/forum/

They changed the Sim from this (Original Falcon 4)





To this:












Whats more its now a complete game from the original Micropose code.
Install only requires that you point it at the original exe (Can be got very cheap on the web these days) to confirm that you own the game.


Its a huge learning curve, but worth it and you already have the Cougar Hotas and TrackIR which are the perfect companion

Oh and Multiplayer works perfectly too
Check it out, you won't regret it
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Old 01-06-12, 01:54 PM   #40
Bis71
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Let me ask this:

Between SH3 patched and modded and SH5 patched and modded, which would you prefer?
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Old 01-06-12, 01:59 PM   #41
von Kinderei
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Quote:
Originally Posted by Bis71 View Post
Let me ask this:

Between SH3 patched and modded and SH5 patched and modded, which would you prefer?

SH III for me ...
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Old 01-06-12, 02:20 PM   #42
Bis71
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May I ask why?
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Old 01-06-12, 03:04 PM   #43
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I can't answer for him, but until SH5 has a fully functioning crew and all types of u-boats and over 100 merchant types with cargo and names, it will take second place.
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Old 01-06-12, 03:16 PM   #44
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Sounds immensely reasonable
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Old 01-06-12, 03:31 PM   #45
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The easy way would be just to say: "Well, flightsims aren't for you", but I'm
quite bored atm so.

Quote:
Originally Posted by JimmyS1985 View Post
Well it took $1500 in equipment for me to figure out that I don't like flight sims.
That's your loss. It's not very wise to go into a new genre and spend money
on it like that without knowing anything about it.

Quote:
I played multiplayer for several hours, IL2 sturmovik, Cliffs of Dover to find out that number1, even with top notch equipment, I still suck (Haven't shot down a human or AI fighter plane to date, despite myself being shot down atleast 30x)
Having "top notch" equipment means nothing if you don't have the basic knowledge
how to use it. How different planes handle, what kind of maneuvers each plane
are capable of executing, what kind of weaponry they have, against which
type of opponent they should be used and what tactics to use.

Quote:
the flying can get boring, its pretty much looking all around for planes since I leave it on realism and 99% of the time, seeing nothing but blue sky, ground and sea below you.
Looking around is one of the most important things to do in a combat flight
simulator, it's called situational awareness. If you are looking for constant
action, then I'd say try some of the more casual flying games, like HAWX.

Quote:
The game isn't too popular, just because you can fit 128 planes into a map, usually the maximum is around 20, you might see some action if it gets up to 30 or 40 but usually its well below 20 so you can only play during peak hours.
Which game would that be? You mention IL2, which is more or less the most
popular WWII online flightsim still (IL2 1946, that is). Also, there are servers
that have objectives for both sides, which means you can pretty much guess
where the enemy players will be.

If we are talking about IL2:CloD, then yes, it's not very popular because the
game has quite a few issues still.

Quote:
Without time compression the game is super slow with multiplayer, the only advantage being that planes are much faster than submarines so its no where near as bad as 1x time compression on a submarine, but the submarine game seems much faster paced with the time compression, or there needs to be more planes in the server to see any action.
Yes, they tend to be somewhat slow paced at times, depends of the server
and the type of mission it's running. But there's something you are missing here,
that extra time is good to have so you can climb and get enough altitude.
If you have the altitude advantage to your enemy, you dictate how the fight
goes. That's one of the basic things to know about combat flight sims.

Quote:
As for the setup I got a Track IR5, a custom made Flight Console that was made in Greece, I laid $750 down for a greek mechanical engineer to make it for me, and trust me for the time labor and materials involved, he didn't make anything off of me. The throttle and stick are the Cougar HOTAS, and you can't see the rudder pedals but they are the same brand as my HOTAS, they are Thrustmaster, rudder control system pedals, so old that they use a gameport instead of a USB.
Again, like I already said, your loss. But it does make wonder how you are
doing so badly, especially if you have TrackIR. With TIR, you can keep scanning
your surroundings constantly and so can only really be surprised from a blind spot.

Quote:
Flying may be for you, I got into it thinking I was going to shoot down planes, but when I realized that even on an almost brand new game, as a new player I still couldn't shoot down an enemy plane except in rare circumstances, I shelved it. I may get back into it, Ive considered selling the equipment, but there needs to be alot more players, more popular servers, maybe even smaller maps so less planes seems like more.

For me it got boring, spending 6 hours flying and only getting shot down, not getting so much as a single round off or hitting an enemy plane, thats about when I shelved it, I put in a good 30 hours and didn't shoot down a single Human enemy plane.
They are called flight simulators for a reason, you can't just pick them up
and expect to rule the virtual skies immediately. Like I mentioned already,
study the planes so you know how to use them and what to do if plane type
X attacks you. There are tons of guides around the internet on different tactics,
do's and don't do's, maneuvers etc. I'd advice to check them out.
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