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Old 12-13-11, 10:54 PM   #1
Victor Schutze
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Grrrr: Some of the boats CTD GWX when they explode and sink

I play GWX modified with hsie moded exe. I have TMT v2 installed as well. Some of the boats barely explode or make any smoke when hit by torpedoes, others smoke and burn and when the final fatale explosion occurs before sinking: CTD.

I have w7 ultimate with 4gigs of RAM + 4 gig patch. Any ideas?
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Old 12-14-11, 02:02 AM   #2
Myxale
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Post load Order!
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SH3+GWX
SH5+WoS
Still Sailing....still Deep

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Old 12-14-11, 02:50 AM   #3
PapaKilo
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Download SHValidator_2_0_3_by_TheDarkWraith and check your installation for errors.
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Old 12-14-11, 01:51 PM   #4
Victor Schutze
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Quote:
Originally Posted by PapaKilo View Post
Download SHValidator_2_0_3_by_TheDarkWraith and check your installation for errors.
I'll look for it. Never heard about this. How does it work?

Quote:
Originally Posted by Myxale View Post
Post load Order!
Here you go:

Generic Mod Enabler - v2.6.0.157
[D:\Ubisoft\SilentHunterIII\MODS]

GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
Extras for the Wilhelmshaven campaign v2.4c
GWX - Enhanced Damage Effects
GWX - Late War Sensors Snorkel Antennas
Thomsen's Sound Pack V3.2cg
WBNN Mission Orders
LifeBoats&Debris_v4
RadioMesg V 0.1
New Uboat Guns 1.2
DBSM
GWX_SH4StyleFlag_fullModel
SH4Style_flagS_midSpeed
SH4Style_flag_fastSpeed
GWX_DFa-Flag&Pens_2010
Waterexhaust Combi V2.3 for GWX3_VIIC41 Player Sub NO
OLC's Modified Searchlight Beams for GWX3
WB's Deck Gun Range
WB's Decks Awash + Fuel Economy
Torpedo damage Final ver2.0
Q Ship mod GWX3.0
Dˆnitz Picture With Fly
M.E.P v3
M.E.P v3-Patch
FlatSunFix for M.E.P v3-Patch
DD_OH_V3.09_20091209162038
Conning Tower open Hatch093food
Colored_Map_alias_Brown_Grey_Map
No continuous 'Ship spotted' V1.2 for GWX3
DBSM_SH3_Speech_Fix
Rapt0r's DBSM Addon Yes Sir Patch
M.E.Pv3 VisualSensors-GWX3with Anvart's FUMO mod
MaGui 3.4
optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui 3.4
optional-stopwatch with speed lines for MaGui 3.4
Conus' Historically Accurate U-boat Emblems 1.3
Rapt0r's Uniforms V2.0 [Grey] remove some
Dertien No Rank On Crew
NewDepthCharges
Bad Weather Fix V1.1 BETA
GWX - Main movie - 'Das Boot'
Supplement to V16A3
no-golfball_sun_for_Thoms0
Remove Searchlights from Merchants
Rapt0r's DBSM Addon [FIX 1.4]
Torpedo explosion
WB's Patrol Orders - North Atlantic, Nˆrd Atlantik, Atlantique nord
Haunting Atlantic Wind
Internal U-Boat Sound Effect
DD_OH_V3.09_ConningDeckCam_Fix_20091210230737
Torpedo Failures V1.1 for V16A3 (JSGME)
Type VII salvo selector
Binocular mod
DD_VisibleMines_V1.0
Wooden_Lifeboats_Mod_1.1
optional-No Stealthmeter for MaGui 3.4
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
Add TMT ThomsonsShips fix
Merchant_Fleet_Mod_3.2
MFM-v3-US+UK_Skins19390901
Leitz Fernglas
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Old 12-15-11, 01:58 PM   #5
Victor Schutze
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Quote:
Originally Posted by Victor Schutze View Post
I'll look for it. Never heard about this. How does it work?



Here you go:

Generic Mod Enabler - v2.6.0.157
[D:\Ubisoft\SilentHunterIII\MODS]

GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
Extras for the Wilhelmshaven campaign v2.4c
GWX - Enhanced Damage Effects
GWX - Late War Sensors Snorkel Antennas
Thomsen's Sound Pack V3.2cg
WBNN Mission Orders
LifeBoats&Debris_v4
RadioMesg V 0.1
New Uboat Guns 1.2
DBSM
GWX_SH4StyleFlag_fullModel
SH4Style_flagS_midSpeed
SH4Style_flag_fastSpeed
GWX_DFa-Flag&Pens_2010
Waterexhaust Combi V2.3 for GWX3_VIIC41 Player Sub NO
OLC's Modified Searchlight Beams for GWX3
WB's Deck Gun Range
WB's Decks Awash + Fuel Economy
Torpedo damage Final ver2.0
Q Ship mod GWX3.0
D***710;nitz Picture With Fly
M.E.P v3
M.E.P v3-Patch
FlatSunFix for M.E.P v3-Patch
DD_OH_V3.09_20091209162038
Conning Tower open Hatch093food
Colored_Map_alias_Brown_Grey_Map
No continuous 'Ship spotted' V1.2 for GWX3
DBSM_SH3_Speech_Fix
Rapt0r's DBSM Addon Yes Sir Patch
M.E.Pv3 VisualSensors-GWX3with Anvart's FUMO mod
MaGui 3.4
optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui 3.4
optional-stopwatch with speed lines for MaGui 3.4
Conus' Historically Accurate U-boat Emblems 1.3
Rapt0r's Uniforms V2.0 [Grey] remove some
Dertien No Rank On Crew
NewDepthCharges
Bad Weather Fix V1.1 BETA
GWX - Main movie - 'Das Boot'
Supplement to V16A3
no-golfball_sun_for_Thoms0
Remove Searchlights from Merchants
Rapt0r's DBSM Addon [FIX 1.4]
Torpedo explosion
WB's Patrol Orders - North Atlantic, N***710;rd Atlantik, Atlantique nord
Haunting Atlantic Wind
Internal U-Boat Sound Effect
DD_OH_V3.09_ConningDeckCam_Fix_20091210230737
Torpedo Failures V1.1 for V16A3 (JSGME)
Type VII salvo selector
Binocular mod
DD_VisibleMines_V1.0
Wooden_Lifeboats_Mod_1.1
optional-No Stealthmeter for MaGui 3.4
TMTv2+ThomsensShips v4.4 for GWX3+Xtra ships
Add TMT ThomsonsShips fix
Merchant_Fleet_Mod_3.2
MFM-v3-US+UK_Skins19390901
Leitz Fernglas

No answer(s)? No idea(s)? Nothing(s)?
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Old 12-15-11, 02:01 PM   #6
Sailor Steve
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What sound card do you have? Until I bought a cheap but dedicated sound card I got CTDs when ships sank. Something to do with the onboard sound system not liking the ship sinking sound.
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Old 01-04-12, 01:05 AM   #7
iambecomelife
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Quote:
Originally Posted by Victor Schutze View Post
I play GWX modified with hsie moded exe. I have TMT v2 installed as well. Some of the boats barely explode or make any smoke when hit by torpedoes, others smoke and burn and when the final fatale explosion occurs before sinking: CTD.

I have w7 ultimate with 4gigs of RAM + 4 gig patch. Any ideas?
Back to the original post, this problem occurs when fixtures such as masts collapse after an explosion. Making too many changes to a ship model with Pack3d eventually corrupts the .DAT, causing destruction of a ship's fixtures to crash the game. For this reason I mainly used S3ditor for my modded ships and only used Pack3d for cloning.

There is no easy solution; if you are an experienced user you may want to manually remove modded ships that cause the crash from data/sea and data/roster.
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Old 01-04-12, 02:28 AM   #8
álvaro
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Default no tengo ni idea

Quote:
Originally Posted by iambecomelife View Post
Back to the original post, this problem occurs when fixtures such as masts collapse after an explosion. Making too many changes to a ship model with Pack3d eventually corrupts the .DAT, causing destruction of a ship's fixtures to crash the game. For this reason I mainly used S3ditor for my modded ships and only used Pack3d for cloning.

There is no easy solution; if you are an experienced user you may want to manually remove modded ships that cause the crash from data/sea and data/roster.
No tengo ni pajolera idea de como puedes resolver eso
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Old 01-04-12, 09:09 PM   #9
Victor Schutze
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Quote:
Originally Posted by iambecomelife View Post
Back to the original post, this problem occurs when fixtures such as masts collapse after an explosion. Making too many changes to a ship model with Pack3d eventually corrupts the .DAT, causing destruction of a ship's fixtures to crash the game. For this reason I mainly used S3ditor for my modded ships and only used Pack3d for cloning.

There is no easy solution; if you are an experienced user you may want to manually remove modded ships that cause the crash from data/sea and data/roster.
As I said in my post #30, I found a solution:

" I went into the DBSM mod folder, accessed the "Ship Fire 1.wav" file and disabled it (renamed it "Ship Fire 1_dis.wav_dis") re-anabled the mod and the rest of the mods ... and voila... No more CTDs... until now. "
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